Don't save on teleport if player has vault open. Fixes #194 #195

This commit is contained in:
vemacs
2016-06-21 09:16:12 -06:00
parent edc6b0f8ae
commit 23d3364f24
@@ -50,10 +50,10 @@ public class Listeners implements Listener {
}
public void saveVault(Player player) {
if (PlayerVaults.getInstance().getInVault().containsKey(player.getUniqueId().toString())) {
if (plugin.getInVault().containsKey(player.getUniqueId().toString())) {
Inventory inv = player.getOpenInventory().getTopInventory();
if (inv.getViewers().size() == 1) {
VaultViewInfo info = PlayerVaults.getInstance().getInVault().get(player.getUniqueId().toString());
VaultViewInfo info = plugin.getInVault().get(player.getUniqueId().toString());
try {
String target = info.getHolderUUID() != null ? info.getHolderUUID().toString() : info.getHolder();
vaultManager.saveVault(inv, target, info.getNumber());
@@ -61,19 +61,24 @@ public class Listeners implements Listener {
// ignore
}
PlayerVaults.getInstance().getOpenInventories().remove(info.toString());
plugin.getOpenInventories().remove(info.toString());
}
PlayerVaults.getInstance().getInVault().remove(player.getUniqueId().toString());
plugin.getInVault().remove(player.getUniqueId().toString());
}
}
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onTeleport(PlayerTeleportEvent event) {
if (event.getCause() == PlayerTeleportEvent.TeleportCause.UNKNOWN) {
return;
}
saveVault(event.getPlayer());
Player p = event.getPlayer();
// The player will either quit, die, or close the inventory at some point
if (plugin.getInVault().containsKey(p.getUniqueId().toString())) {
return;
}
saveVault(p);
}
@EventHandler(priority = EventPriority.HIGH)