Save all lang files to disk. Allow switching between languages in the config file.

This will break anyone using the current lang.yml. They'll just need to move it to lang/english.yml
This commit is contained in:
Trent Hensler
2018-01-06 19:50:47 -08:00
parent 93739b9814
commit 5f115f631b
19 changed files with 105 additions and 87 deletions
@@ -16,22 +16,18 @@
*/
package com.drtshock.playervaults;
import com.drtshock.playervaults.commands.ConvertCommand;
import com.drtshock.playervaults.commands.DeleteCommand;
import com.drtshock.playervaults.commands.SignCommand;
import com.drtshock.playervaults.commands.SignSetInfo;
import com.drtshock.playervaults.commands.VaultCommand;
import com.drtshock.playervaults.commands.*;
import com.drtshock.playervaults.listeners.Listeners;
import com.drtshock.playervaults.listeners.SignListener;
import com.drtshock.playervaults.listeners.VaultPreloadListener;
import com.drtshock.playervaults.tasks.Base64Conversion;
import com.drtshock.playervaults.tasks.Cleanup;
import com.drtshock.playervaults.tasks.UUIDConversion;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import com.drtshock.playervaults.translations.Language;
import com.drtshock.playervaults.vaultmanagement.UUIDVaultManager;
import com.drtshock.playervaults.vaultmanagement.VaultManager;
import com.drtshock.playervaults.vaultmanagement.VaultViewInfo;
import com.google.common.base.Charsets;
import net.milkbowl.vault.economy.Economy;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
@@ -47,11 +43,7 @@ import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Set;
@@ -62,8 +54,6 @@ public class PlayerVaults extends JavaPlugin {
private static PlayerVaults instance;
public static boolean DEBUG = false;
private boolean update = false;
private String newVersion = "";
private final HashMap<String, SignSetInfo> setSign = new HashMap<>();
// Player name - VaultViewInfo
private final HashMap<String, VaultViewInfo> inVault = new HashMap<>();
@@ -255,65 +245,48 @@ public class PlayerVaults extends JavaPlugin {
conf.set(path, object);
}
private void loadLang() {
File lang = new File(getDataFolder(), "lang.yml");
OutputStream out = null;
InputStream defLangStream = this.getResource("lang.yml");
if (!lang.exists()) {
try {
getDataFolder().mkdir();
lang.createNewFile();
if (defLangStream != null) {
out = new FileOutputStream(lang);
int read;
byte[] bytes = new byte[1024];
public void loadLang() {
File folder = new File(getDataFolder(), "lang");
if (!folder.exists()) {
folder.mkdir();
}
while ((read = defLangStream.read(bytes)) != -1) {
out.write(bytes, 0, read);
}
YamlConfiguration defConfig = YamlConfiguration.loadConfiguration(new InputStreamReader(defLangStream, Charsets.UTF_8));
Lang.setFile(defConfig);
return;
}
} catch (IOException e) {
e.printStackTrace(); // So they notice
getLogger().severe("[PlayerVaults] Couldn't create language file.");
getLogger().severe("[PlayerVaults] This is a fatal error. Now disabling");
this.setEnabled(false); // Without it loaded, we can't send them messages
} finally {
if (defLangStream != null) {
try {
defLangStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
if (out != null) {
try {
out.close();
} catch (IOException e) {
e.printStackTrace();
}
String definedLanguage = getConfig().getString("language", "english");
}
// Save as default just incase.
File english = null;
File definedFile = null;
for (Language lang : Language.values()) {
String fileName = lang.getFriendlyName() + ".yml";
File file = new File(folder, fileName);
if (lang == Language.ENGLISH) {
english = file;
}
if (!definedLanguage.equalsIgnoreCase(lang.getFriendlyName())) {
definedFile = file;
}
// Have Bukkit save the file.
if (!file.exists()) {
saveResource("lang/" + fileName, false);
}
}
YamlConfiguration conf = YamlConfiguration.loadConfiguration(lang);
for (Lang item : Lang.values()) {
if (conf.getString(item.getPath()) == null) {
conf.set(item.getPath(), item.getDefault());
}
if (definedFile != null && !definedFile.exists()) {
getLogger().severe("Failed to load language for " + definedLanguage + ". Defaulting to English.");
definedFile = english;
}
Lang.setFile(conf);
try {
conf.save(lang);
} catch (IOException e) {
getLogger().log(Level.WARNING, "PlayerVaults: Failed to save lang.yml.");
getLogger().log(Level.WARNING, "PlayerVaults: Report this stack trace to drtshock and gomeow.");
e.printStackTrace();
if (definedFile == null) {
getLogger().severe("Failed to load custom language settings. Loading plugin defaults. This should never happen, go ask for help.");
return;
}
YamlConfiguration config = YamlConfiguration.loadConfiguration(definedFile);
Lang.setFile(config);
getLogger().info("Loaded lang for " + definedLanguage);
}
public HashMap<String, SignSetInfo> getSetSign() {
@@ -328,14 +301,6 @@ public class PlayerVaults extends JavaPlugin {
return this.openInventories;
}
public boolean needsUpdate() {
return this.update;
}
public String getNewVersion() {
return this.newVersion;
}
public Economy getEconomy() {
return this.economy;
}
@@ -351,6 +316,7 @@ public class PlayerVaults extends JavaPlugin {
/**
* Get the legacy UUID vault data folder.
* Deprecated in favor of base64 data.
*
* @return
*/
@Deprecated
@@ -374,6 +340,7 @@ public class PlayerVaults extends JavaPlugin {
/**
* Tries to get a name from a given String that we hope is a UUID.
*
* @param potentialUUID - potential UUID to try to get the name for.
* @return the player's name if we can find it, otherwise return what got passed to us.
*/
@@ -3,7 +3,7 @@ package com.drtshock.playervaults.commands;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.converters.BackpackConverter;
import com.drtshock.playervaults.converters.Converter;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import com.drtshock.playervaults.vaultmanagement.VaultOperations;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
@@ -1,6 +1,6 @@
package com.drtshock.playervaults.commands;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import com.drtshock.playervaults.vaultmanagement.VaultOperations;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
@@ -1,7 +1,7 @@
package com.drtshock.playervaults.commands;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@@ -1,7 +1,7 @@
package com.drtshock.playervaults.commands;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import com.drtshock.playervaults.vaultmanagement.VaultManager;
import com.drtshock.playervaults.vaultmanagement.VaultOperations;
import com.drtshock.playervaults.vaultmanagement.VaultViewInfo;
@@ -17,7 +17,7 @@
package com.drtshock.playervaults.listeners;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import com.drtshock.playervaults.vaultmanagement.VaultManager;
import com.drtshock.playervaults.vaultmanagement.VaultViewInfo;
import org.bukkit.Bukkit;
@@ -32,7 +32,6 @@ import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.inventory.Inventory;
@@ -1,8 +1,7 @@
package com.drtshock.playervaults.listeners;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.vaultmanagement.UUIDVaultManager;
import com.drtshock.playervaults.translations.Lang;
import com.drtshock.playervaults.vaultmanagement.VaultManager;
import com.drtshock.playervaults.vaultmanagement.VaultOperations;
import com.drtshock.playervaults.vaultmanagement.VaultViewInfo;
@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.drtshock.playervaults.util;
package com.drtshock.playervaults.translations;
import org.bukkit.ChatColor;
import org.bukkit.configuration.file.YamlConfiguration;
@@ -26,7 +26,6 @@ public enum Lang {
TITLE("title-name", "&4[&fPlayerVaults&4]:"),
OPEN_VAULT("open-vault", "&fOpening vault &a%v"),
OPEN_OTHER_VAULT("open-other-vault", "&fOpening vault &a%v &fof &a%p"),
OPEN_WORKBENCH("open-workbench", "&fOpening workbench"),
INVALID_ARGS("invalid-args", "&cInvalid args!"),
DELETE_VAULT("delete-vault", "&fDeleted vault &a%v"),
DELETE_OTHER_VAULT("delete-other-vault", "&fDeleted vault &a%v &fof &a%p"),
@@ -0,0 +1,17 @@
package com.drtshock.playervaults.translations;
public enum Language {
ENGLISH("english"),
BULGARIAN("bulgarian"),
DUTH("dutch");
private String friendlyName;
Language(String friendlyName) {
this.friendlyName = friendlyName;
}
public String getFriendlyName() {
return this.friendlyName;
}
}
@@ -17,7 +17,7 @@
package com.drtshock.playervaults.vaultmanagement;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import net.milkbowl.vault.economy.EconomyResponse;
import org.bukkit.ChatColor;
import org.bukkit.configuration.file.FileConfiguration;
@@ -1,7 +1,7 @@
package com.drtshock.playervaults.vaultmanagement;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.CommandSender;
@@ -1,7 +1,7 @@
package com.drtshock.playervaults.vaultmanagement;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.CommandSender;
@@ -17,7 +17,7 @@
package com.drtshock.playervaults.vaultmanagement;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import com.drtshock.playervaults.translations.Lang;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.OfflinePlayer;
+5
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@@ -7,6 +7,11 @@
# Should probably only enabled this if you're working with drtshock to fix something.
debug: false
# Lang files can be found in plugins/PlayerVaults/lang/
# Set the below value to be one of the files in there without .yml
# Currently can use: english, bulgarian, dutch
language: english
# Signs
# Do you want to enable signs?
# You can checkout the project page for info on what this is if you don't know.
+1 -1
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@@ -5,7 +5,7 @@
# %number is the vault number
# %converted is the number of vaults converted (where applicable)
# Made with love :)
title-name: "&4[&fPlayerVaults&4]:"
title-name: "&4[&fPlayerVaultsX&4]:"
open-vault: "&fOpening vault &a%v"
open-other-vault: "&fOpening vault &a%v &fof &a%p"
open-workbench: "&fOpening workbench"
+31
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@@ -0,0 +1,31 @@
# Използвайте & за цветни съобщения.
# %p се замества с името на играч.
# %v се замества с общия брой сейфове на играча
# %price се замества с цената на сейфа.
# %number се замества с номера на текущия сейф
# %converted е броя конвертирани сейфове (където е приложимо)
# Направено с любов :)
title-name: "&4[&fPlayerVaults&4]:"
open-vault: "&fОтваряме сейф &a%v"
open-other-vault: "&fОтваряме сейф &a%v &fна &a%p"
open-workbench: "&fОтваряме работната маса"
delete-vault: "&fИзтрихме сейф &a%v"
delete-other-vault: "&fИзтрихме сейф &a%v &fна &a%p"
player-only: "&cСъжаляваме, но тази команда може да се използва само от играчи!"
must-be-number: "&cТрябва да посочите номер от 1 до 99"
invalid-args: "&cНевалидни аргументи!"
delete-vault-error: "&cГрешка при изтриването на сейфа :("
no-permissions: "&cНямате права за тази операция!"
insufficient-funds: "&cНямате достатъчно пари за тази операция!"
refund-amount: "&fВърнахме ви &a%price &fза изтриването на този сейф."
cost-to-create: "&fБяхте таксувани &c%price &fза създаването на този сейф."
cost-to-open: "&fБяхте таксувани &c%price &fза отварянето на този сейф."
vault-number: "&4Сейф #%number"
existing-vaults: "&f%p има &a%v &fсейфа"
no-player-found: "&cНе успяхме да намерим &a%p"
plugin-not-found: "&cНямаме конвертор за този плъгин."
conversion-complete: "&aКонвертирахме %converted играч(а) към PlayerVaults"
conversion-background: "&fЗапочнахме конвертирането на заден план. Следете конзолата за статуса на операцията."
vaults-locked: "&cСейфовете са заключени докато тече конвертиране. Моля, опитайте пак по-късно!"
help: "/pv <номер>"
blocked-item: "&6%m &cне може да се слага в сейфове."
+32
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@@ -0,0 +1,32 @@
# Use & for color codes.
# %p is where the player name will get inserted.
# %v is where the vault number will get inserted.
# %price is the price.
# %number is the vault number
# %converted is the number of vaults converted (where applicable)
# Made with love :)
title-name: "&4[&fPlayerVaults&4]:"
open-vault: "&fVault &a%v openen"
open-other-vault: "&fVault &a%v &van &a%p openen"
delete-vault: "&fVault &a%v verwijderd"
delete-other-vault: "&fVault &a%v &fvan &a%p verwijderd"
player-only: "&cDit commando kan alleen door spelers gebruikt worden!"
must-be-number: "&cJe moet een nummer tussen 1 en 99 aanduiden"
invalid-args: "&cOngeldige argumenten!"
delete-vault-error: "&cEr is een fout opgetreden bij het verwijderen van deze vault :("
no-permissions: "&cJe hebt hier geen toestemming voor!"
insufficient-funds: "&cJe hebt hier niet genoeg geld voor!"
refund-amount: "&fje bent &a%price terugbetaald &fvoor het verwijderen van die vault."
cost-to-create: "&fje bent &c%price aangerekend &fvoor deze vault te creëren."
cost-to-open: "&fJe bent &c%price aangerekend &fvoor het openen van deze vault."
vault-number: "&4Vault #%number"
existing-vaults: "&f%p heeft vault: &a%v"
no-player-found: "&cKan speler &a%p niet vinden"
open-workbench: "&fOpening workbench"
plugin-not-found: "&cGeen converter gevonden voor die plugin."
conversion-complete: "&aEr zijn %converted spelers naar PlayerVaults geconverteerd"
conversion-background: "&fHet converteren is naar de achtergrond geplaatst. Check de console voor de status van het converteren"
vaults-locked: "&cVaults zijn op dit moment op slot terwijl het wordt geconverteerd. Probeer het later opnieuw!"
help: "/pv <number>"
blocked-item: "&6%m &cis geblokkeer van vaults."
+31
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@@ -0,0 +1,31 @@
# Use & for color codes.
# %p is where the player name will get inserted.
# %v is where the vault number will get inserted.
# %price is the price.
# %number is the vault number
# %converted is the number of vaults converted (where applicable)
# Made with love :)
title-name: "&4[&fPlayerVaultsX&4]:"
open-vault: "&fOpening vault &a%v"
open-other-vault: "&fOpening vault &a%v &fof &a%p"
open-workbench: "&fOpening workbench"
delete-vault: "&fDeleted vault &a%v"
delete-other-vault: "&fDeleted vault &a%v &fof &a%p"
player-only: "&cSorry but that can only be run by a player!"
must-be-number: "&cYou need to specify a number between 1-99"
invalid-args: "&cInvalid args!"
delete-vault-error: "&cError deleting vault :("
no-permissions: "&cYou don't have permission for that!"
insufficient-funds: "&cYou don't have enough money for that!"
refund-amount: "&fYou were refunded &a%price &ffor deleting that vault."
cost-to-create: "&fYou were charged &c%price &ffor creating that vault."
cost-to-open: "&fYou were charged &c%price &ffor opening that vault."
vault-number: "&4Vault #%number"
existing-vaults: "&f%p has vaults: &a%v"
no-player-found: "&cCannot find player &a%p"
plugin-not-found: "&cNo converter found for that plugin"
conversion-complete: "&aConverted %converted players to PlayerVaults"
conversion-background: "&fConversion has been forked to the background. See console for updates."
vaults-locked: "&cVaults are currently locked while conversion occurs. Please try again in a moment!"
help: "/pv <number>"
blocked-item: "&6%m &cis blocked from vaults."