Merge pull request #196 from vemacs/master
Don't save on teleport if player has vault open. Fixes #194 #195
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@@ -50,10 +50,10 @@ public class Listeners implements Listener {
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}
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public void saveVault(Player player) {
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if (PlayerVaults.getInstance().getInVault().containsKey(player.getUniqueId().toString())) {
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if (plugin.getInVault().containsKey(player.getUniqueId().toString())) {
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Inventory inv = player.getOpenInventory().getTopInventory();
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if (inv.getViewers().size() == 1) {
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VaultViewInfo info = PlayerVaults.getInstance().getInVault().get(player.getUniqueId().toString());
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VaultViewInfo info = plugin.getInVault().get(player.getUniqueId().toString());
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try {
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String target = info.getHolderUUID() != null ? info.getHolderUUID().toString() : info.getHolder();
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vaultManager.saveVault(inv, target, info.getNumber());
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@@ -61,19 +61,24 @@ public class Listeners implements Listener {
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// ignore
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}
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PlayerVaults.getInstance().getOpenInventories().remove(info.toString());
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plugin.getOpenInventories().remove(info.toString());
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}
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PlayerVaults.getInstance().getInVault().remove(player.getUniqueId().toString());
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plugin.getInVault().remove(player.getUniqueId().toString());
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}
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}
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onTeleport(PlayerTeleportEvent event) {
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if (event.getCause() == PlayerTeleportEvent.TeleportCause.UNKNOWN) {
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return;
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}
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saveVault(event.getPlayer());
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Player p = event.getPlayer();
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// The player will either quit, die, or close the inventory at some point
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if (plugin.getInVault().containsKey(p.getUniqueId().toString())) {
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return;
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}
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saveVault(p);
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}
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@EventHandler(priority = EventPriority.HIGH)
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