Add configurable vault sizes. Recoded PR 17 to optimize permission checks and put things in correct classes. Updated to version 3.4.0-SNAPSHOT

This commit is contained in:
drtshock
2013-10-11 15:44:31 -05:00
parent ab7b316c88
commit 82a35617bd
11 changed files with 97 additions and 49 deletions
@@ -0,0 +1,183 @@
package com.drtshock.playervaults.vaultmanagement;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.util.Lang;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.inventory.Inventory;
/**
* A class for managing actual IO to the files, loading inventories, and saving
* them.
*/
public class VaultManager {
public PlayerVaults plugin;
public VaultManager(PlayerVaults instance) {
this.plugin = instance;
}
private final String directory = "plugins" + File.separator + "PlayerVaults" + File.separator + "vaults";
/**
* Saves the inventory to the specified player and vault number.
*
* @param inventory The inventory to be saved.
* @param player The player of whose file to save to.
* @param number The vault number.
* @throws IOException Uh oh!
*/
public void saveVault(Inventory inventory, String player, int number) throws IOException {
int size = inventory.getSize();
YamlConfiguration yaml = getPlayerVaultFile(player);
if (size == 54) {
yaml.set("vault" + number, null);
} else {
for (int x = 0; x < size; x++) {
yaml.set("vault" + number + "." + x, null);
}
}
List<String> list = Serialization.toString(inventory);
String[] ser = list.toArray(new String[list.size()]);
for (int x = 0; x < ser.length; x++) {
if (!ser[x].equalsIgnoreCase("null")) {
yaml.set("vault" + number + "." + x, ser[x]);
}
}
saveFile(player, yaml);
}
/**
* Load the player's vault and return it.
*
* @param holder The holder of the vault.
* @param number The vault number.
*/
public Inventory loadVault(String holder, int number, int size) {
if (size % 9 != 0) {
size = 54;
}
VaultViewInfo info = new VaultViewInfo(holder, number);
Inventory inv = null;
if (PlayerVaults.OPENINVENTORIES.containsKey(info.toString())) {
inv = PlayerVaults.OPENINVENTORIES.get(info.toString());
} else {
YamlConfiguration playerFile = getPlayerVaultFile(holder);
if (playerFile.getConfigurationSection("vault" + number) == null) {
VaultHolder vaultHolder = new VaultHolder(number);
inv = Bukkit.createInventory(vaultHolder, size, ChatColor.DARK_RED + "Vault #" + number);
vaultHolder.setInventory(inv);
} else {
List<String> data = new ArrayList<String>();
for (int x = 0; x < size; x++) {
String line = playerFile.getString("vault" + number + "." + x);
if (line != null) {
data.add(line);
} else {
data.add("null");
}
}
inv = Serialization.toInventory(data, number, size);
}
PlayerVaults.OPENINVENTORIES.put(info.toString(), inv);
}
return inv;
}
/**
* Gets an inventory without storing references to it. Used for dropping a
* players inventories on death.
*
* @param holder The holder of the vault.
* @param number The vault number.
* @return The inventory of the specified holder and vault number.
*/
public Inventory getVault(String holder, int number) {
YamlConfiguration playerFile = getPlayerVaultFile(holder);
List<String> data = playerFile.getStringList("vault" + number);
if (data == null) {
VaultHolder vaultHolder = new VaultHolder(number);
Inventory inv = Bukkit.createInventory(vaultHolder, VaultOperations.getMaxVaultSize(Bukkit.getPlayerExact(holder)), ChatColor.DARK_RED + "Vault #" + number);
vaultHolder.setInventory(inv);
return inv;
} else {
Inventory inv = Serialization.toInventory(data, number, VaultOperations.getMaxVaultSize(Bukkit.getPlayerExact(holder)));
return inv;
}
}
public boolean vaultExists(String holder, int number) {
YamlConfiguration playerFile = getPlayerVaultFile(holder);
return playerFile.contains("vault" + number);
}
/**
* Deletes a players vault.
*
* @param sender The sender of whom to send messages to.
* @param holder The vault holder.
* @param number The vault number.
* @throws IOException Uh oh!
*/
public void deleteVault(CommandSender sender, String holder, int number) throws IOException {
String name = holder.toLowerCase();
File file = new File(directory + File.separator + name.toLowerCase() + ".yml");
FileConfiguration playerFile = YamlConfiguration.loadConfiguration(file);
if (file.exists()) {
playerFile.set("vault" + number, null);
playerFile.save(file);
}
if (sender.getName().equalsIgnoreCase(holder)) {
sender.sendMessage(Lang.TITLE.toString() + Lang.DELETE_VAULT.toString().replace("%v", String.valueOf(number)));
} else {
sender.sendMessage(Lang.TITLE.toString() + Lang.DELETE_OTHER_VAULT.toString().replace("%v", String.valueOf(number)).replace("%p", holder));
}
}
/**
* Get the holder's vault file. Create if doesn't exist.
*
* @param holder The vault holder.
* @return The holder's vault config file.
*/
public YamlConfiguration getPlayerVaultFile(String holder) {
File folder = new File(directory);
if (!folder.exists()) {
folder.mkdir();
}
File file = new File(directory + File.separator + holder.toLowerCase() + ".yml");
if (!file.exists()) {
try {
file.createNewFile();
} catch (IOException e) {
// Who cares?
}
}
YamlConfiguration playerFile = YamlConfiguration.loadConfiguration(file);
return playerFile;
}
/**
* Save the players vault file.
*
* @param holder The vault holder of whose file to save.
* @param yaml The config to save.
* @throws IOException Uh oh!
*/
public void saveFile(String holder, YamlConfiguration yaml) throws IOException {
File file = new File(directory + File.separator + holder.toLowerCase() + ".yml");
if (file.exists()) {
file.renameTo(new File(directory + File.separator + "backups" + File.separator + holder.toLowerCase() + ".yml"));
}
yaml.save(file);
}
}