We want to continue, not break

This commit is contained in:
Joshua Popoff
2014-05-05 09:38:53 -07:00
parent 5721e98e77
commit abb37ab4b0
@@ -30,7 +30,7 @@ public final class UUIDConversion extends BukkitRunnable {
PlayerVaults.getInstance().getLogger().log(Level.INFO, "plugins/PlayerVaults/vaults will still be there as a backup but unused."); PlayerVaults.getInstance().getLogger().log(Level.INFO, "plugins/PlayerVaults/vaults will still be there as a backup but unused.");
for (File file : new File(PlayerVaults.getInstance().getDataFolder() + File.separator + "vaults").listFiles()) { for (File file : new File(PlayerVaults.getInstance().getDataFolder() + File.separator + "vaults").listFiles()) {
if (file.isDirectory()) break; // backups folder. if (file.isDirectory()) continue; // backups folder.
OfflinePlayer player = Bukkit.getOfflinePlayer(file.getName().replace(".yml", "")); OfflinePlayer player = Bukkit.getOfflinePlayer(file.getName().replace(".yml", ""));
if (player == null) { if (player == null) {
PlayerVaults.getInstance().getLogger().log(Level.WARNING, "Unable to convert file because player never joined the server: " + file.getName()); PlayerVaults.getInstance().getLogger().log(Level.WARNING, "Unable to convert file because player never joined the server: " + file.getName());