Make things not so staticy
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@@ -16,14 +16,14 @@ public class Cleanup extends BukkitRunnable {
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@Override
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public void run() {
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File file = new File(PlayerVaults.DIRECTORY);
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File file = new File(PlayerVaults.getInstance().getDataFolder(), "vaults");
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if (!file.exists()) return;
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long time = System.currentTimeMillis();
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for (File f : file.listFiles()) {
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if (time - f.lastModified() > diff) {
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f.delete();
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PlayerVaults.PLUGIN.getLogger().info("Deleting vault file: " + f.getName());
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PlayerVaults.getInstance().getLogger().info("Deleting vault file: " + f.getName());
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}
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}
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}
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@@ -18,34 +18,34 @@ public final class UUIDConversion extends BukkitRunnable {
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@Override
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public void run() {
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File newDir = new File(PlayerVaults.PLUGIN.getDataFolder(), "uuidvaults");
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File newDir = new File(PlayerVaults.getInstance().getDataFolder(), "uuidvaults");
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if (newDir.exists()) {
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PlayerVaults.LOG.log(Level.INFO, "Files already converted to UUID.");
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "Files already converted to UUID.");
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return;
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}
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newDir.mkdirs();
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PlayerVaults.LOG.log(Level.INFO, "********** Starting PlayerVault conversion to UUIDs **********");
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PlayerVaults.LOG.log(Level.INFO, "This might take awhile.");
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PlayerVaults.LOG.log(Level.INFO, "plugins/PlayerVaults/vaults will still be there as a backup but unused.");
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "********** Starting PlayerVault conversion to UUIDs **********");
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "This might take awhile.");
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "plugins/PlayerVaults/vaults will still be there as a backup but unused.");
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for (File file : new File(PlayerVaults.PLUGIN.getDataFolder() + File.separator + "vaults").listFiles()) {
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for (File file : new File(PlayerVaults.getInstance().getDataFolder() + File.separator + "vaults").listFiles()) {
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if (file.isDirectory()) break; // backups folder.
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OfflinePlayer player = Bukkit.getOfflinePlayer(file.getName().replace(".yml", ""));
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if (player == null) {
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PlayerVaults.LOG.log(Level.WARNING, "Unable to convert file because player never joined the server: " + file.getName());
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PlayerVaults.getInstance().getLogger().log(Level.WARNING, "Unable to convert file because player never joined the server: " + file.getName());
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break;
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}
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UUID uuid = player.getUniqueId();
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File newFile = new File(PlayerVaults.PLUGIN.getDataFolder(), "uuidvaults" + File.separator + uuid.toString() + ".yml");
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File newFile = new File(PlayerVaults.getInstance().getDataFolder(), "uuidvaults" + File.separator + uuid.toString() + ".yml");
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file.mkdirs();
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try {
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FileUtils.copyFile(file, newFile);
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PlayerVaults.LOG.log(Level.INFO, "Successfully converted vault file for " + player.getName());
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "Successfully converted vault file for " + player.getName());
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} catch (IOException e) {
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PlayerVaults.LOG.log(Level.SEVERE, "Couldn't convert vault file for " + player.getName());
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PlayerVaults.getInstance().getLogger().log(Level.SEVERE, "Couldn't convert vault file for " + player.getName());
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}
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}
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PlayerVaults.LOG.log(Level.INFO, "********** Conversion done ;D **********");
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "********** Conversion done ;D **********");
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}
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}
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