Fix unique id converstion. fixes #51
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@@ -55,17 +55,15 @@ public class PlayerVaults extends JavaPlugin {
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private boolean saveQueued;
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private boolean saveQueued;
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private String name = "";
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private String name = "";
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private File configFile;
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private File configFile;
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private File backupsFolder;
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private File backupsFolder = null;
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private File vaultData;
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private File vaultData;
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@Override
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@Override
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public void onEnable() {
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public void onEnable() {
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instance = this;
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instance = this;
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backupsFolder = new File(this.getVaultData(), "backups");
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backupsFolder.mkdirs();
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configFile = new File(getDataFolder(), "config.yml");
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configFile = new File(getDataFolder(), "config.yml");
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vaultData = new File(this.getDataFolder(), "uuidvaults");
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vaultData = new File(this.getDataFolder(), "uuidvaults");
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getServer().getScheduler().runTask(this, new UUIDConversion()); // Convert to UUID first. Class checks if necessary.
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getServer().getScheduler().runTask(this, new UUIDConversion()); // Convert to UUIDs first. Class checks if necessary.
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loadLang();
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loadLang();
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new UUIDVaultManager();
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new UUIDVaultManager();
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getServer().getPluginManager().registerEvents(new Listeners(this), this);
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getServer().getPluginManager().registerEvents(new Listeners(this), this);
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@@ -100,7 +98,6 @@ public class PlayerVaults extends JavaPlugin {
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@Override
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@Override
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public void onDisable() {
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public void onDisable() {
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for (Player player : Bukkit.getOnlinePlayers()) {
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for (Player player : Bukkit.getOnlinePlayers()) {
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if (this.inVault.containsKey(player.getName())) {
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if (this.inVault.containsKey(player.getName())) {
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Inventory inventory = player.getOpenInventory().getTopInventory();
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Inventory inventory = player.getOpenInventory().getTopInventory();
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@@ -342,6 +339,12 @@ public class PlayerVaults extends JavaPlugin {
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}
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}
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public File getBackupsFolder() {
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public File getBackupsFolder() {
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// having this in #onEnable() creates the 'uuidvaults' directory, preventing the conversion from running
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if (this.backupsFolder == null) {
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this.backupsFolder = new File(this.getVaultData(), "backups");
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this.backupsFolder.mkdirs();
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}
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return this.backupsFolder;
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return this.backupsFolder;
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}
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}
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@@ -8,7 +8,7 @@ import org.bukkit.scheduler.BukkitRunnable;
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import java.io.File;
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import java.io.File;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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/**
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* Class to convert vaults by name to vaults by UUID.
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* Class to convert vaults by name to vaults by UUID.
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@@ -16,23 +16,27 @@ import java.util.logging.Level;
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public final class UUIDConversion extends BukkitRunnable {
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public final class UUIDConversion extends BukkitRunnable {
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@Override
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@Override
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public void run() {
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public void run() {
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Logger logger = PlayerVaults.getInstance().getLogger();
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File newDir = PlayerVaults.getInstance().getVaultData();
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File newDir = PlayerVaults.getInstance().getVaultData();
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if (newDir.exists()) {
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if (newDir.exists()) {
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "Files already converted to UUID.");
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logger.info("** Vaults have already been converted to UUIDs. If this is incorrect, shutdown your server and rename the " + newDir.toString() + " directory.");
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return;
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return;
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}
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}
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newDir.mkdirs();
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newDir.mkdirs();
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "********** Starting PlayerVault conversion to UUIDs **********");
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File oldVaults = new File(PlayerVaults.getInstance().getDataFolder() + File.separator + "vaults");
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "This might take awhile.");
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if (oldVaults.exists()) {
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "plugins/PlayerVaults/vaults will remain as a backup.");
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logger.info("********** Starting conversion to UUIDs **********");
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logger.info("This might take awhile.");
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logger.info(oldVaults.toString() + " will remain as a backup.");
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for (File file : new File(PlayerVaults.getInstance().getDataFolder() + File.separator + "vaults").listFiles()) {
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for (File file : oldVaults.listFiles()) {
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if (file.isDirectory()) continue; // backups folder.
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if (file.isDirectory()) continue; // backups folder.
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OfflinePlayer player = Bukkit.getOfflinePlayer(file.getName().replace(".yml", ""));
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OfflinePlayer player = Bukkit.getOfflinePlayer(file.getName().replace(".yml", ""));
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if (player == null) {
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if (player == null) {
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PlayerVaults.getInstance().getLogger().log(Level.WARNING, "Unable to convert file because player never joined the server: " + file.getName());
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logger.warning("Unable to convert file because player never joined the server: " + file.getName());
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break;
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break;
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}
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}
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@@ -40,12 +44,13 @@ public final class UUIDConversion extends BukkitRunnable {
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file.mkdirs();
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file.mkdirs();
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try {
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try {
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Files.copy(file, newFile);
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Files.copy(file, newFile);
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "Successfully converted vault file for " + player.getName());
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logger.info("Successfully converted vault file for " + player.getName());
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} catch (IOException e) {
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} catch (IOException e) {
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PlayerVaults.getInstance().getLogger().log(Level.SEVERE, "Couldn't convert vault file for " + player.getName());
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logger.severe("Couldn't convert vault file for " + player.getName());
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}
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}
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}
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}
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PlayerVaults.getInstance().getLogger().log(Level.INFO, "********** Conversion done ;D **********");
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logger.info("********** Conversion done ;D **********");
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}
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}
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}
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}
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}
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