Fix opening of other player's vaults. Resolves #190.
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@@ -191,6 +191,10 @@ public class VaultOperations {
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if (isLocked()) {
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return false;
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}
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long time = System.currentTimeMillis();
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String nicename = holder;
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int number = 0;
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try {
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number = Integer.parseInt(arg);
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@@ -202,23 +206,26 @@ public class VaultOperations {
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player.sendMessage(Lang.TITLE.toString() + ChatColor.RED + Lang.MUST_BE_NUMBER);
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}
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// TODO: Add back way to check for vault existing for players but not factions.
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/*
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if (!UUIDVaultManager.getInstance().vaultExists(holder, number)) {
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player.sendMessage(Lang.TITLE.toString() + Lang.VAULT_DOES_NOT_EXIST.toString());
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return false;
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// Try to get the vault of an OfflinePlayer if we don't find one with the name first.
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if (!UUIDVaultManager.getInstance().vaultExists(holder, number)) {
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OfflinePlayer targetPlayer = Bukkit.getOfflinePlayer(holder);
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if (targetPlayer.hasPlayedBefore()) {
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holder = targetPlayer.getUniqueId().toString();
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}
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*/
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}
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Inventory inv = UUIDVaultManager.getInstance().loadOtherVault(holder, number, getMaxVaultSize(holder));
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if (inv == null) {
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player.sendMessage(Lang.TITLE.toString() + Lang.VAULT_DOES_NOT_EXIST.toString());
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} else {
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player.openInventory(inv);
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player.sendMessage(Lang.TITLE.toString() + Lang.OPEN_OTHER_VAULT.toString().replace("%v", arg).replace("%p", holder));
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player.sendMessage(Lang.TITLE.toString() + Lang.OPEN_OTHER_VAULT.toString().replace("%v", arg).replace("%p", nicename));
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PlayerVaults.debug("opening other vault", time);
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return true;
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}
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PlayerVaults.debug("opening other vault returning false", time);
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return false;
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}
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