Plugin loads fine :)
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@@ -4,7 +4,6 @@ import java.io.File;
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import java.io.IOException;
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import java.util.logging.Level;
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import me.shock.playervaults.Commands;
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import me.shock.playervaults.Main;
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import org.bukkit.ChatColor;
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@@ -19,14 +18,12 @@ public class VaultManager
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{
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private Main plugin;
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Config config = new Config();
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private Commands commands = new Commands();
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String title;
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public void checkFile(Player player)
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{
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String name = player.getName().toLowerCase();
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File file = new File(plugin.getDataFolder() + File.separator + "vaults" + name + ".yml");
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if(!file.exists())
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{
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@@ -34,7 +31,7 @@ public class VaultManager
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}
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return;
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}
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/**
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* Method to save player's vault.
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* Serialize his inventory.
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@@ -44,24 +41,24 @@ public class VaultManager
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*/
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public void saveVault(Inventory inv, Player player, int number) throws IOException
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{
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if(commands.inVault.containsKey(player.getName()))
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if(plugin.inVault().containsKey(player.getName()))
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{
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// Get the player's file and serialize the inventory.
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String name = player.getName().toLowerCase();
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String ser = Serialization.toBase64(inv);
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File file = new File(plugin.getDataFolder() + File.separator + "vaults" + name + ".yml");
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FileConfiguration playerFile = YamlConfiguration.loadConfiguration(file);
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// Prepare to save D:
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playerFile.set("vault" + number + "", ser);
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if(config.debugMode())
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if(plugin.debugMode())
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{
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plugin.getLogger().log(Level.INFO, "[PlayerVaults] Saved " + " " + number + " for " + player.getName());
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}
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playerFile.save(file);
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}
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}
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/**
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* Method to load player's vault.
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* Deserialize his inventory
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@@ -81,16 +78,16 @@ public class VaultManager
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player.openInventory(inv);
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player.sendMessage(title + " Opening " + ChatColor.GREEN + " " + number);
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return;
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}
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else
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{
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sender.sendMessage(title + " That doesn't exist!");
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return;
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}
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}
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public void deleteVault(CommandSender sender, String target, int number) throws IOException
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{
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String name = target.toLowerCase();
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@@ -103,7 +100,7 @@ public class VaultManager
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sender.sendMessage(title + "Deleting " + ChatColor.GREEN + " " + number);
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playerFile.save(file);
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return;
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}
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else
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{
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