Take out some debug messages

This commit is contained in:
gomeow
2013-03-05 18:38:45 -08:00
parent 21ee643fde
commit f8d4db70ba
@@ -4,7 +4,6 @@ import java.io.File;
import java.io.IOException; import java.io.IOException;
import me.shock.playervaults.Main; import me.shock.playervaults.Main;
import me.shock.playervaults.commands.Commands;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
@@ -33,16 +32,11 @@ public class VaultManager {
* @throws IOException * @throws IOException
*/ */
public void saveVault(Inventory inv, String player, int number) throws IOException { public void saveVault(Inventory inv, String player, int number) throws IOException {
System.out.println("savevault");
// Get the player's file and serialize the inventory. // Get the player's file and serialize the inventory.
String ser = Serialization.toBase64(inv); String ser = Serialization.toBase64(inv);
YamlConfiguration yaml = playerVaultFile(player); YamlConfiguration yaml = playerVaultFile(player);
System.out.println("serial: " + ser);
// Prepare to save :D?
yaml.createSection("vault" + number);
yaml.set("vault" + number + "", ser); yaml.set("vault" + number + "", ser);
saveFile(player, yaml); saveFile(player, yaml);
Commands.inVault.remove(player);
} }
/** /**
@@ -53,11 +47,10 @@ public class VaultManager {
*/ */
public void loadVault(CommandSender sender, String holder, int number) { public void loadVault(CommandSender sender, String holder, int number) {
YamlConfiguration playerFile = playerVaultFile(holder); YamlConfiguration playerFile = playerVaultFile(holder);
String data = playerFile.getString("vault" + "" + number + ""); String data = playerFile.getString("vault"+number);
Player player = (Player) sender; Player player = (Player) sender;
if(data == null) { if(data == null) {
System.out.println("nll"); Inventory inv = Bukkit.createInventory(player, 54, ChatColor.DARK_RED + "Vault #"+String.valueOf(number));
Inventory inv = Bukkit.createInventory(player, 54, ChatColor.DARK_RED + "Vault "+String.valueOf(number));
player.openInventory(inv); player.openInventory(inv);
} else { } else {
Inventory inv = Serialization.fromBase64(data); Inventory inv = Serialization.fromBase64(data);