/* * Copyright (C) 2013 drtshock * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.drtshock.playervaults.vaultmanagement; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.InventoryHolder; /** * Represents a VaultHolder to assist in detection of Player Vaults from other plugins. */ public class VaultHolder implements InventoryHolder { private Inventory inventory; private int vaultNumber = 0; /** * Creates a new vault holder * * @param vaultNumber the vault number this holder is using */ public VaultHolder(int vaultNumber) { this.vaultNumber = vaultNumber; } /** * Gets the vault number this holder is currently using * * @return the vault number */ public int getVaultNumber() { return vaultNumber; } /** * Sets the inventory this vault holder holds * * @param inventory the inventory, may be null */ public void setInventory(Inventory inventory) { this.inventory = inventory; } @Override public Inventory getInventory() { return inventory; } }