Files
PlayerVaults/src/main/java/com/drtshock/playervaults/vaultmanagement/VaultManager.java
T
2020-03-18 19:22:49 -04:00

364 lines
13 KiB
Java

/*
* PlayerVaultsX
* Copyright (C) 2013 Trent Hensler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.drtshock.playervaults.vaultmanagement;
import com.drtshock.playervaults.PlayerVaults;
import com.drtshock.playervaults.translations.Lang;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import java.io.File;
import java.io.IOException;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
public class VaultManager {
private static final String VAULTKEY = "vault%d";
private static VaultManager instance;
private final File directory = PlayerVaults.getInstance().getVaultData();
private final Map<String, YamlConfiguration> cachedVaultFiles = new ConcurrentHashMap<>();
public VaultManager() {
instance = this;
}
/**
* Get the instance of this class.
*
* @return - instance of this class.
*/
public static VaultManager getInstance() {
return instance;
}
/**
* Saves the inventory to the specified player and vault number.
*
* @param inventory The inventory to be saved.
* @param target The player of whose file to save to.
* @param number The vault number.
*/
public void saveVault(Inventory inventory, String target, int number) {
YamlConfiguration yaml = getPlayerVaultFile(target, true);
int size = VaultOperations.getMaxVaultSize(target);
String serialized = Base64Serialization.toBase64(inventory, size);
yaml.set(String.format(VAULTKEY, number), serialized);
saveFileSync(target, yaml);
}
/**
* Load the player's vault and return it.
*
* @param player The holder of the vault.
* @param number The vault number.
*/
public Inventory loadOwnVault(Player player, int number, int size) {
if (size % 9 != 0) {
size = 54;
}
String title = Lang.VAULT_TITLE.toString().replace("%number", String.valueOf(number)).replace("%p", player.getName());
VaultViewInfo info = new VaultViewInfo(player.getUniqueId().toString(), number);
if (PlayerVaults.getInstance().getOpenInventories().containsKey(info.toString())) {
return PlayerVaults.getInstance().getOpenInventories().get(info.toString());
}
YamlConfiguration playerFile = getPlayerVaultFile(player.getUniqueId().toString(), true);
VaultHolder vaultHolder = new VaultHolder(number);
if (playerFile.getString(String.format(VAULTKEY, number)) == null) {
Inventory inv = Bukkit.createInventory(vaultHolder, size, title);
vaultHolder.setInventory(inv);
return inv;
} else {
return getInventory(vaultHolder, playerFile, size, number, title);
}
}
/**
* Load the player's vault and return it.
*
* @param name The holder of the vault.
* @param number The vault number.
*/
public Inventory loadOtherVault(String name, int number, int size) {
if (size % 9 != 0) {
size = 54;
}
String holder = name;
try {
UUID uuid = UUID.fromString(name);
OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(uuid);
holder = offlinePlayer.getUniqueId().toString();
} catch (Exception e) {
// Not a player
}
String title = Lang.VAULT_TITLE.toString().replace("%number", String.valueOf(number)).replace("%p", holder);
VaultViewInfo info = new VaultViewInfo(name, number);
Inventory inv;
VaultHolder vaultHolder = new VaultHolder(number);
if (PlayerVaults.getInstance().getOpenInventories().containsKey(info.toString())) {
inv = PlayerVaults.getInstance().getOpenInventories().get(info.toString());
} else {
YamlConfiguration playerFile = getPlayerVaultFile(holder, true);
Inventory i = getInventory(vaultHolder, playerFile, size, number, title);
if (i == null) {
return null;
} else {
inv = i;
}
PlayerVaults.getInstance().getOpenInventories().put(info.toString(), inv);
}
return inv;
}
/**
* Get an inventory from file. Returns null if the inventory doesn't exist. SHOULD ONLY BE USED INTERNALLY
*
* @param playerFile the YamlConfiguration file.
* @param size the size of the vault.
* @param number the vault number.
* @return inventory if exists, otherwise null.
*/
private Inventory getInventory(InventoryHolder owner, YamlConfiguration playerFile, int size, int number, String title) {
Inventory inventory = Bukkit.createInventory(owner, size, title);
String data = playerFile.getString(String.format(VAULTKEY, number));
Inventory deserialized = Base64Serialization.fromBase64(data);
if (deserialized == null) {
return inventory;
}
// Check if deserialized has more used slots than the limit here.
// Happens on change of permission or if people used the broken version.
// In this case, players will lose items.
if (deserialized.getContents().length > size) {
for (ItemStack stack : deserialized.getContents()) {
if (stack != null) {
inventory.addItem(stack);
}
}
} else {
inventory.setContents(deserialized.getContents());
}
return inventory;
}
/**
* Gets an inventory without storing references to it. Used for dropping a players inventories on death.
*
* @param holder The holder of the vault.
* @param number The vault number.
* @return The inventory of the specified holder and vault number. Can be null.
*/
public Inventory getVault(String holder, int number) {
YamlConfiguration playerFile = getPlayerVaultFile(holder, true);
String serialized = playerFile.getString(String.format(VAULTKEY, number));
return Base64Serialization.fromBase64(serialized);
}
/**
* Checks if a vault exists.
*
* @param holder holder of the vault.
* @param number vault number.
* @return true if the vault file and vault number exist in that file, otherwise false.
*/
public boolean vaultExists(String holder, int number) {
File file = new File(directory, holder + ".yml");
if (!file.exists()) {
return false;
}
return getPlayerVaultFile(holder, true).contains(String.format(VAULTKEY, number));
}
/**
* Gets the numbers belonging to all their vaults.
*
* @param holder
* @return a set of Integers, which are player's vaults' numbers (fuck grammar).
*/
public Set<Integer> getVaultNumbers(String holder) {
Set<Integer> vaults = new HashSet<>();
YamlConfiguration file = getPlayerVaultFile(holder, true);
if (file == null) {
return vaults;
}
for (String s : file.getKeys(false)) {
try {
// vault%
int number = Integer.parseInt(s.substring(4));
vaults.add(number);
} catch (NumberFormatException e) {
// silent
}
}
return vaults;
}
public void deleteAllVaults(String holder) {
removeCachedPlayerVaultFile(holder);
deletePlayerVaultFile(holder);
}
/**
* Deletes a players vault.
*
* @param sender The sender of whom to send messages to.
* @param holder The vault holder.
* @param number The vault number.
* @throws IOException Uh oh!
*/
public void deleteVault(CommandSender sender, final String holder, final int number) {
new BukkitRunnable() {
@Override
public void run() {
File file = new File(directory, holder + ".yml");
if (!file.exists()) {
return;
}
YamlConfiguration playerFile = YamlConfiguration.loadConfiguration(file);
if (file.exists()) {
playerFile.set(String.format(VAULTKEY, number), null);
if (cachedVaultFiles.containsKey(holder)) {
cachedVaultFiles.put(holder, playerFile);
}
try {
playerFile.save(file);
} catch (IOException ignored) {
}
}
}
}.runTaskAsynchronously(PlayerVaults.getInstance());
OfflinePlayer player = Bukkit.getPlayer(holder);
if (player != null) {
if (sender.getName().equalsIgnoreCase(player.getName())) {
sender.sendMessage(Lang.TITLE.toString() + Lang.DELETE_VAULT.toString().replace("%v", String.valueOf(number)));
} else {
sender.sendMessage(Lang.TITLE.toString() + Lang.DELETE_OTHER_VAULT.toString().replace("%v", String.valueOf(number)).replaceAll("%p", player.getName()));
}
}
String vaultName = sender instanceof Player ? ((Player) sender).getUniqueId().toString() : holder;
PlayerVaults.getInstance().getOpenInventories().remove(new VaultViewInfo(vaultName, number).toString());
}
// Should only be run asynchronously
public void cachePlayerVaultFile(String holder) {
YamlConfiguration config = this.loadPlayerVaultFile(holder, false);
if (config != null) {
this.cachedVaultFiles.put(holder, config);
}
}
public void removeCachedPlayerVaultFile(String holder) {
cachedVaultFiles.remove(holder);
}
/**
* Get the holder's vault file. Create if doesn't exist.
*
* @param holder The vault holder.
* @return The holder's vault config file.
*/
public YamlConfiguration getPlayerVaultFile(String holder, boolean createIfNotFound) {
if (cachedVaultFiles.containsKey(holder)) {
return cachedVaultFiles.get(holder);
}
return loadPlayerVaultFile(holder, createIfNotFound);
}
public YamlConfiguration loadPlayerVaultFile(String holder) {
return this.loadPlayerVaultFile(holder, true);
}
/**
* Attempt to delete a vault file.
*
* @param holder UUID of the holder.
* @return true if successful, otherwise false.
*/
public void deletePlayerVaultFile(String holder) {
File file = new File(this.directory, holder + ".yml");
if (file.exists()) {
file.delete();
}
}
public YamlConfiguration loadPlayerVaultFile(String uniqueId, boolean createIfNotFound) {
if (!this.directory.exists()) {
this.directory.mkdir();
}
File file = new File(this.directory, uniqueId + ".yml");
if (!file.exists()) {
if (createIfNotFound) {
try {
file.createNewFile();
} catch (IOException e) {
e.printStackTrace();
}
} else {
return null;
}
}
return YamlConfiguration.loadConfiguration(file);
}
public void saveFileSync(final String holder, final YamlConfiguration yaml) {
if (cachedVaultFiles.containsKey(holder)) {
cachedVaultFiles.put(holder, yaml);
}
final boolean backups = PlayerVaults.getInstance().isBackupsEnabled();
final File backupsFolder = PlayerVaults.getInstance().getBackupsFolder();
final File file = new File(directory, holder + ".yml");
if (file.exists() && backups) {
file.renameTo(new File(backupsFolder, holder + ".yml"));
}
try {
yaml.save(file);
} catch (IOException e) {
PlayerVaults.getInstance().getLogger().log(Level.SEVERE, "Failed to save vault file for: " + holder, e);
}
}
}