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# the messages in this section can be customised for each rankup in rankups.yml.
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rankup:
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requirements-not-met: "&cNo satisfaces los requisitos para seguir al siguiente rango."
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no-rankup: "&eEstas en el último rango."
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# set to an empty string, ie: success-public: ""
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# to hide that message.
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success-public: "&a{PLAYER} &eha subido de rango a: &d{RANK}"
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success-private: ""
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# used for the text confirmation
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confirmation: |-
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&eEstas seguro de que quires subir de rango a &a{RANK}&e?
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&eEscribe /rankup para confirmar.
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# used for the GUI confirmation
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title: "Subir de rango a {RANK}"
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must-prestige: "&cTienes que prestigiar para seguir subiendo de rango!"
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gui:
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rows: 1
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title: "Subir de rango a {RANK}"
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rankup:
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material: EMERALD_BLOCK
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# index can be separated by spaces to show in multiple groups
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# for example: 0-3 9-12 18-21
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# you can also just use a single number instead of a range.
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index: 0-3
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name: '&a&lConfirmar'
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# lore is optional
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lore: '&6Subir de rango a {RANK}'
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cancel:
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material: REDSTONE_BLOCK
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index: 5-8
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name: '&c&lCancelar'
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fill:
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name: ' '
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# if you are using a 1.8-1.12 and you want to change this
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# you can use MATERIAL:data, for example STAINED_GLASS_PANE:8
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# this works for both the rankup and cancel blocks as well
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material: BLACK_STAINED_GLASS_PANE
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# you can (and probably should) you override these in rankups.yml
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# to show the specific requirements for each rank.
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# however if you are just using money or don't need to change the message per rank, you can use any combination of:
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# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
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# {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
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# here is an example of showing the requirements for just money:
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#list:
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# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
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# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
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# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
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list:
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complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
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current: "&c{OLD_RANK} &e\xbb &c{RANK}"
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incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
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# an empty string disables the header/footer
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header: ""
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footer: ""
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# sent when a player tries to rankup when they are on cooldown
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cooldown:
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singular: "&cTienes que esperar {SECONDS_LEFT} segundo más para subir de rango otra vez."
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plural: "&cTienes que esperar {SECONDS_LEFT} segundos más para subir de rango otra vez."
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# prestige messages can also be customised
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prestige:
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requirements-not-met: "&cNecesitas {MONEY} más plata para prestigiar."
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no-prestige: "&eYa estás en el prestigio más alto."
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success-public: "&a{PLAYER} &eha prestigiado a: &d{RANK}"
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success-private: ""
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confirmation: |-
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&eEstás seguro de que quieres prestigiar a &a{RANK}&e?
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&eEscribe &c/prestige &otra vez para confirmar.
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gui:
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title: "Prestigiar a {RANK}"
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rankup:
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material: GOLD_BLOCK
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index: 0-3
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name: '&a&lConfirmar'
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lore: '&6Prestigiar a &b{RANK}'
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cancel:
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material: REDSTONE_BLOCK
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index: 5-8
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name: '&c&lCancelar'
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fill:
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name: ' '
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# if you are using a 1.8-1.12 and you want to change this
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# you can use MATERIAL:data, for example STAINED_GLASS_PANE:8
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# this works for both the rankup and cancel blocks as well
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material: BLACK_STAINED_GLASS_PANE
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list:
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complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
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current: "&c{OLD_RANK} &e\xbb &c{RANK}"
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incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
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header: ""
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footer: ""
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cooldown:
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singular: "&cTienes que esperar {SECONDS_LEFT} segundo más para prestigiar otra vez."
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plural: "&cTienes que esperar {SECONDS_LEFT} segundos más para prestigiar otra vez."
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not-high-enough: "&cNo puedes prestigiar a tu rango!"
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not-in-ladder: "&cPerdón, pero no hemos podido encontrar rangos en los grupos que perteneces. Usa /ranks para ver los rangos."
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invalid-rankup: "&cInvalid rankup defined in config, please check console. &cRango invalido definido en la configuración, verifica que todo esta correcto y chequea la consola."
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