diff --git a/src/main/resources/locale/zh_cn.yml b/src/main/resources/locale/zh_cn.yml index 606026a..3414dfa 100644 --- a/src/main/resources/locale/zh_cn.yml +++ b/src/main/resources/locale/zh_cn.yml @@ -1,53 +1,112 @@ -# the messages in this section can be customised for each rankup in rankups.yml. +# 这部分的信息能在 rankups.yml 对不同的段位进行自定义。 rankup: - requirements-not-met: "&c 你还需要 {MONEY} 才能够升级。" - no-rankup: "&e你已经处在最高的等级了。" - # set to an empty string, ie: success-public: "" - # to hide that message. - success-public: "&a玩家 {PLAYER} &e升级到: &d{RANK}" - success-private: "&a你已经升级到: &d{RANK}" - # used for the text confirmation + requirements-not-met: "&c您需要 {MONEY} 游戏币才能晋级。" + no-rankup: "&e您目前已处于段位的顶端。" + # 想设置字符串为空? + # 一个例子: success-public: "" + # 这将隐藏那条信息。 + success-public: "&a{PLAYER} &e已经晋升至新的段位: &d{RANK}" + success-private: "&a您成功晋升到新的段位: &d{RANK}" + # 用于二次确认的文本信息 confirmation: |- - &e你确定要升级到 &a{RANK}&e? - &e再次输入 &c/rankup &e来确定。 - # used for the GUI confirmation - title: "升级到 {RANK}" + &e您确定您要晋级至 &a{RANK}&e? + &e再次输入 &c/rankup &e以确认操作。 + # 用于二次确认的 GUI 信息 + title: "晋级至 {RANK}" - must-prestige: "&cYou must prestige to /rankup further!" + must-prestige: "&c您必须再次输入 /rankup !" - # you can (and probably should) you override these in rankups.yml - # to show the specific requirements for each rank. - # however if you are just using money or don't need to change the message per rank, you can use any combination of: + gui: + rows: 1 + title: "晋级至 {RANK}" + rankup: + material: EMERALD_BLOCK + # 可以用空格分隔序号以显示在多个槽位组中 + # 示例: 0-3 9-12 18-21 + # 您也可以指定页码而不使用范围。 + index: 0-3 + name: '&a&l确认' + # lore 可有可无 + lore: '&6晋级至 &b{RANK}' + cancel: + material: REDSTONE_BLOCK + index: 5-8 + name: '&c&l取消' + fill: + name: ' ' + # 如果您使用的是 1.8-1.12,并且您想更改此设置 + # 您可以使用 MATERIAL:data, 示例 STAINED_GLASS_PANE:8 + # 这对rankup和cancel块都有效 + material: BLACK_STAINED_GLASS_PANE + + ranksgui: + title: "段位等级" + rows: 3 + offset: 10 + width: 7 + complete: + material: GREEN_STAINED_GLASS_PANE + name: "&a段位等级 &7{RANK} &a(已达成)" + current: + material: ORANGE_STAINED_GLASS_PANE + name: "&d晋升段位等级至 &7{RANK}" + incomplete: + material: RED_STAINED_GLASS_PANE + name: "&c段位等级 &7{RANK} &c(需要晋升)" + fill: + material: BLACK_STAINED_GLASS_PANE + name: ' ' + + + # 您可以(也可能应该)在 rankups.yml + # 显示每个等级的具体要求。 + # 但是,如果您只想使用游戏币作为晋升需求或不需要更改每个级别的消息,则可以使用以下任意组合: # {MONEY} {MONEY_NEEDED} {PERCENT_DONE } {PERCENT_LEFT } {AMOUNT } {AMOUNT_NEEDED } - # {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format. - # here is an example of showing the requirements for just money: + # {MONEY} 和 {MONEY_NEEDED} 相较于 {AMOUNT money} 和 {AMOUNT_NEEDED money} 在使用的格式上不尽相同。 + # 这里有一个只使用游戏币作为晋升条件的示例: #list: - # complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}" - # current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%" - # incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}" + # complete: "&7{OLD_RANK} &8\xbb &7{RANK} &e花费 &7${MONEY}" + # current: "&c{OLD_RANK} &e\xbb &c{RANK} &e花费 &a${MONEY} &e{PERCENT_DONE money}%" + # incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &e花费 &a${MONEY}" list: complete: "&7{OLD_RANK} &8\xbb &7{RANK}" current: "&c{OLD_RANK} &e\xbb &c{RANK}" incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}" - # an empty string disables the header/footer + # 一个空字符串可以关闭 header(页眉)/footer(页脚) header: "" footer: "" - # sent when a player tries to rankup when they are on cooldown + # 这些信息将在玩家处于晋升冷却期间尝试升级后发送 cooldown: - singular: "&c你必须等候 {SECONDS_LEFT} 才能够再次升级!" - plural: "&c你必须等候 {SECONDS_LEFT} 才能够再次升级!" -# prestige messages can also be customised + singular: "&c您必须等待 {SECONDS_LEFT} 秒才能进行晋升段位等级操作。" + plural: "&c您必须等待 {SECONDS_LEFT} 秒才能进行晋升段位等级操作。" +# 声望信息也可以定制 prestige: - requirements-not-met: "&cYou need {MONEY} money to prestige." - no-prestige: "&eYou are at the highest prestige." + requirements-not-met: "&c您需要 {MONEY} 游戏币才能进行声望等级升级。" + no-prestige: "&e您目前已经处在最高的声望等级了。" - success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}" - success-private: "&aYou have prestiged to: &d{RANK}" + success-public: "&a{PLAYER} &e已经晋升至: &d{RANK}" + success-private: "&a您成功晋升声望至: &d{RANK}" confirmation: |- - &eAre you sure you want to prestige to &a{RANK}&e? - &eType &c/prestige &eagain to confirm. - title: "Prestige to {RANK}" + &e您确定要晋升声望至 &a{RANK}&e? + &e再次输入 &c/prestige &e确认操作。 + gui: + title: "声望晋升至 {RANK}" + rankup: + material: GOLD_BLOCK + index: 0-3 + name: '&a&l确认' + lore: '&6声望晋升至 &b{RANK}' + cancel: + material: REDSTONE_BLOCK + index: 5-8 + name: '&c&l取消' + fill: + name: ' ' + # 如果您使用的是 1.8-1.12,并且您想更改此设置 + # 您可以使用 MATERIAL:data, 示例 STAINED_GLASS_PANE:8 + # 这对rankup和cancel块都有效。 + material: BLACK_STAINED_GLASS_PANE list: complete: "&7{OLD_RANK} &8\xbb &7{RANK}" @@ -56,9 +115,9 @@ prestige: header: "" footer: "" cooldown: - singular: "&cYou must wait {SECONDS_LEFT} second to prestige again." - plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again." + singular: "&c您必须等待 {SECONDS_LEFT} 秒才能再次晋升声望等级。" + plural: "&c您必须等待 {SECONDS_LEFT} 秒才能再次晋升声望等级。" -not-high-enough: "&cYou cannot prestige at your rank!" -not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. 使用 /ranks 指令去查看所有等级的列表。" -invalid-rankup: "&c配置中定义的等级无效,请联系管理员检查后台。" \ No newline at end of file +not-high-enough: "&c您无法在您当前等级上进行声望晋升!" +not-in-ladder: "&c抱歉,我们找不到您所在小组的任何段位等级。使用 /ranks 列出所有段位等级。" +invalid-rankup: "&配置中定义了无效的 段位晋升,请检查控制台获取更多信息。"