Pebble text processing engine

This commit is contained in:
okx-code
2021-03-18 04:42:59 +00:00
parent cf3e892ad6
commit 240b83f43f
48 changed files with 1508 additions and 792 deletions
+36 -24
View File
@@ -51,11 +51,15 @@ public class RankupHelper {
public void sendRankupMessages(Player player, RankElement<Rank> rank) {
plugin.getMessage(rank.getRank(), Message.SUCCESS_PUBLIC)
.failIfEmpty()
.replaceRanks(player, rank.getRank(), rank.getNext().getRank())
.replacePlayer(player)
.replaceOldRank(rank.getRank())
.replaceRank(rank.getNext().getRank())
.broadcast();
plugin.getMessage(rank.getRank(), Message.SUCCESS_PRIVATE)
.failIfEmpty()
.replaceRanks(player, rank.getRank(), rank.getNext().getRank())
.replacePlayer(player)
.replaceOldRank(rank.getRank())
.replaceRank(rank.getNext().getRank())
.send(player);
}
@@ -81,13 +85,15 @@ public class RankupHelper {
plugin.getMessage(prestige.getRank(), Message.PRESTIGE_SUCCESS_PUBLIC)
.failIfEmpty()
.replaceRanks(player, prestige.getRank(), prestige.getNext().getRank())
.replaceFromTo(prestige.getRank())
.replacePlayer(player)
.replaceOldRank(prestige.getRank())
.replaceRank(prestige.getNext().getRank())
.broadcast();
plugin.getMessage(prestige.getRank(), Message.PRESTIGE_SUCCESS_PRIVATE)
.failIfEmpty()
.replaceRanks(player, prestige.getRank(), prestige.getNext().getRank())
.replaceFromTo(prestige.getRank())
.replacePlayer(player)
.replaceOldRank(prestige.getRank())
.replaceRank(prestige.getNext().getRank())
.send(player);
}
@@ -102,10 +108,10 @@ public class RankupHelper {
plugin
.getMessage(rank, secondsLeft > 1 ? Message.COOLDOWN_PLURAL : Message.COOLDOWN_SINGULAR)
.failIfEmpty()
.replaceRanks(player, rank)
.replaceFromTo(rank)
.replace(Variable.SECONDS, cooldownSeconds)
.replace(Variable.SECONDS_LEFT, secondsLeft)
.replacePlayer(player)
.replaceRank(rank)
.replaceKey(Variable.SECONDS.toString(), cooldownSeconds)
.replaceKey(Variable.SECONDS_LEFT.toString(), secondsLeft)
.send(player);
return true;
}
@@ -151,22 +157,27 @@ public class RankupHelper {
if (rankElement == null) { // check if in ladder
plugin.getMessage(Message.NOT_IN_LADDER)
.failIf(!message)
.replace(Variable.PLAYER, player.getName())
.replacePlayer(player)
.send(player);
return false;
}
Rank rank = rankElement.getRank();
if (!rankElement.hasNext()) {
Prestiges prestiges = plugin.getPrestiges();
plugin.getMessage(prestiges == null || !prestiges.getByPlayer(player).hasNext() ? Message.NO_RANKUP : Message.MUST_PRESTIGE)
plugin.getMessage(
prestiges == null || !prestiges.getByPlayer(player).hasNext() ? Message.NO_RANKUP
: Message.MUST_PRESTIGE)
.failIf(!message)
.replaceRanks(player, rankups.getTree().last().getRank())
.replacePlayer(player)
.replaceRank(rankups.getTree().last().getRank())
.send(player);
return false;
} else if (!rank.hasRequirements(player)) { // check if they can afford it
if (message) {
plugin.replaceMoneyRequirements(plugin.getMessage(rank, Message.REQUIREMENTS_NOT_MET)
.replaceRanks(player, rank, rankElement.getNext().getRank()), player, rank)
plugin.getMessage(rank, Message.REQUIREMENTS_NOT_MET)
.replacePlayer(player)
.replaceOldRank(rank)
.replaceRank(rankElement.getNext().getRank())
.send(player);
}
return false;
@@ -198,25 +209,26 @@ public class RankupHelper {
public boolean checkPrestige(Player player, boolean message) {
Prestiges prestiges = plugin.getPrestiges();
RankElement<Prestige> prestigeElement = prestiges.getByPlayer(player);
if (prestigeElement == null || !prestigeElement.getRank().isEligible(player)) { // check if in ladder
if (prestigeElement == null || !prestigeElement.getRank()
.isEligible(player)) { // check if in ladder
plugin.getMessage(Message.NOT_HIGH_ENOUGH)
.failIf(!message)
.replace(Variable.PLAYER, player.getName())
.replacePlayer(player)
.send(player);
return false;
} else if (!prestigeElement.hasNext()) { // check if they are at the highest rank
plugin.getMessage(prestigeElement.getRank(), Message.PRESTIGE_NO_PRESTIGE)
.failIf(!message)
.replaceRanks(player, prestigeElement.getRank())
.replaceFromTo(prestigeElement.getRank())
.replacePlayer(player)
.replaceRank(prestigeElement.getRank())
.send(player);
return false;
} else if (!prestigeElement.getRank().hasRequirements(player)) { // check if they can afford it
plugin.replaceMoneyRequirements(
plugin.getMessage(prestigeElement.getRank(), Message.PRESTIGE_REQUIREMENTS_NOT_MET)
.failIf(!message)
.replaceRanks(player, prestigeElement.getRank(), prestigeElement.getNext().getRank()), player, prestigeElement.getRank())
.replaceFromTo(prestigeElement.getRank())
plugin.getMessage(prestigeElement.getRank(), Message.PRESTIGE_REQUIREMENTS_NOT_MET)
.failIf(!message)
.replacePlayer(player)
.replaceOldRank(prestigeElement.getRank())
.replaceRank(prestigeElement.getNext().getRank())
.send(player);
return false;
} else if (checkCooldown(player, prestigeElement.getRank())) {
+21 -89
View File
@@ -1,11 +1,9 @@
package sh.okx.rankup;
import java.io.File;
import java.text.DecimalFormat;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Supplier;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
@@ -37,8 +35,7 @@ import sh.okx.rankup.hook.PermissionManager;
import sh.okx.rankup.hook.VaultPermissionManager;
import sh.okx.rankup.messages.Message;
import sh.okx.rankup.messages.MessageBuilder;
import sh.okx.rankup.messages.NullMessageBuilder;
import sh.okx.rankup.messages.Variable;
import sh.okx.rankup.messages.pebble.PebbleMessageBuilder;
import sh.okx.rankup.placeholders.Placeholders;
import sh.okx.rankup.prestige.Prestige;
import sh.okx.rankup.prestige.Prestiges;
@@ -88,7 +85,7 @@ import sh.okx.rankup.util.VersionChecker;
public class RankupPlugin extends JavaPlugin {
public static final int CONFIG_VERSION = 8;
public static final int CONFIG_VERSION = 10;
@Getter
private GroupProvider permissions;
@@ -132,7 +129,7 @@ public class RankupPlugin extends JavaPlugin {
reload(true);
if (System.getProperty("TEST") == null) {
if (System.getProperty("RANKUP_TEST") == null) {
Metrics metrics = new Metrics(this);
metrics.addCustomChart(new Metrics.SimplePie("confirmation",
() -> config.getString("confirmation-type", "unknown")));
@@ -235,6 +232,10 @@ public class RankupPlugin extends JavaPlugin {
helper = new RankupHelper(this);
}
public MessageBuilder newMessageBuilder(String message) {
return new PebbleMessageBuilder(this, message);
}
public boolean error() {
return error(null);
}
@@ -408,7 +409,7 @@ public class RankupPlugin extends JavaPlugin {
new TokensRequirement(this, "tokenmanager-tokensh"),
new TokensDeductibleRequirement(this, "tokenmanager-tokens"));
}
if (Bukkit.getPluginManager().isPluginEnabled("SuperbVotes")) {
if (Bukkit.getPluginManager().isPluginEnabled("SuperbVote")) {
requirements.addRequirements(new SuperbVoteVotesRequirement(this));
}
}
@@ -445,94 +446,25 @@ public class RankupPlugin extends JavaPlugin {
if (messages == null || !messages.isSet(message.getName())) {
messages = this.messages;
}
return MessageBuilder.of(messages, message);
return newMessageBuilder(messages.getString(message.getName()));
}
public MessageBuilder getMessage(Message message) {
return MessageBuilder.of(messages, message);
return newMessageBuilder(messages.getString(message.getName()));
}
public MessageBuilder replaceMoneyRequirements(MessageBuilder builder, CommandSender sender,
Rank rank) {
if (builder instanceof NullMessageBuilder || rank == null) {
return builder;
}
Requirement money = rank.getRequirement(sender instanceof Player ? (Player) sender : null, "money");
if (money != null) {
Double amount = null;
Double total = null;
if (sender instanceof Player && rank.isIn((Player) sender)) {
if (economy != null) {
amount = money.getRemaining((Player) sender);
total = money.getTotal((Player) sender);
}
} else {
amount = money.getValueDouble();
total = 0D;
}
if (amount != null && economy != null) {
builder.replace(Variable.MONEY_NEEDED, formatMoney(amount));
builder.replace(Variable.MONEY, formatMoney(money.getValueDouble()));
builder.replace(Variable.MONEY_DONE, formatMoney(total - amount));
}
}
if (sender instanceof Player) {
replaceRequirements(builder, (Player) sender, rank);
}
return builder;
}
public MessageBuilder replaceRequirements(MessageBuilder builder, Player player, Rank rank) {
DecimalFormat simpleFormat = placeholders.getSimpleFormat();
DecimalFormat percentFormat = placeholders.getPercentFormat();
for (Requirement requirement : rank.getRequirements().getRequirements(player)) {
try {
replaceRequirements(builder, Variable.AMOUNT, requirement,
() -> simpleFormat.format(requirement.getTotal(player)));
if (rank.isIn(player)) {
replaceRequirements(builder, Variable.AMOUNT_NEEDED, requirement,
() -> simpleFormat.format(requirement.getRemaining(player)));
replaceRequirements(builder, Variable.PERCENT_LEFT, requirement,
() -> percentFormat.format(Math.max(0,
(requirement.getRemaining(player) / requirement.getTotal(player)) * 100)));
replaceRequirements(builder, Variable.PERCENT_DONE, requirement,
() -> percentFormat.format(Math.min(100,
(1 - (requirement.getRemaining(player) / requirement.getTotal(player))) * 100)));
replaceRequirements(builder, Variable.AMOUNT_DONE, requirement,
() -> simpleFormat
.format(requirement.getTotal(player) - requirement.getRemaining(player)));
}
} catch (NumberFormatException ignored) {
}
}
return builder;
}
private void replaceRequirements(MessageBuilder builder, Variable variable, Requirement requirement, Supplier<Object> value) {
try {
builder.replace(variable + " " + requirement.getFullName(), value.get());
} catch (Exception e) {
e.printStackTrace();
}
}
public MessageBuilder getMessage(CommandSender player, Message message, Rank oldRank, Rank rankName) {
String oldRankName;
String oldRankDisplayName;
public MessageBuilder getMessage(CommandSender player, Message message, Rank oldRank, Rank rank) {
Rank actualOldRank;
if (oldRank instanceof Prestige && oldRank.getRank() == null) {
oldRankName = ((Prestige) oldRank).getFrom();
oldRankDisplayName = rankups.getTree().last().getRank().getDisplayName();
actualOldRank = rankups.getByName(((Prestige) oldRank).getFrom()).getRank();
} else {
oldRankName = oldRank.getRank();
oldRankDisplayName = oldRank.getDisplayName();
actualOldRank = oldRank;
}
return replaceMoneyRequirements(getMessage(oldRank, message)
.replaceRanks(player, rankName)
.replace(Variable.OLD_RANK, oldRankName)
.replace(Variable.OLD_RANK_NAME, oldRankDisplayName), player, oldRank)
.replaceFromTo(oldRank);
return getMessage(oldRank, message)
.replacePlayer(player)
.replaceRank(rank)
.replaceOldRank(actualOldRank);
}
public void sendHeaderFooter(CommandSender sender, Rank rank, Message type) {
@@ -540,12 +472,12 @@ public class RankupPlugin extends JavaPlugin {
if (rank == null) {
builder = getMessage(type)
.failIfEmpty()
.replace(Variable.PLAYER, sender.getName());
.replacePlayer(sender);
} else {
builder = getMessage(rank, type)
.failIfEmpty()
.replaceRanks(sender, rank)
.replaceFromTo(rank);
.replacePlayer(sender)
.replaceRank(rank);
}
builder.send(sender);
}
@@ -58,9 +58,10 @@ public class PrestigeCommand implements CommandExecutor {
Prestige next = rankElement.getNext().getRank();
Rank nextRank = next == null ? prestiges.getTree().last().getRank() : next;
plugin.replaceMoneyRequirements(plugin.getMessage(prestige, Message.PRESTIGE_CONFIRMATION)
.replaceRanks(player, prestige, nextRank), player, prestige)
.replaceFromTo(prestige)
plugin.getMessage(prestige, Message.PRESTIGE_CONFIRMATION)
.replacePlayer(player)
.replaceOldRank(prestige)
.replaceRank(nextRank)
.send(player);
break;
case "gui":
@@ -7,6 +7,8 @@ import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import sh.okx.rankup.RankupPlugin;
import sh.okx.rankup.messages.Message;
import sh.okx.rankup.messages.MessageBuilder;
import sh.okx.rankup.messages.Variable;
import sh.okx.rankup.prestige.Prestige;
import sh.okx.rankup.prestige.Prestiges;
import sh.okx.rankup.ranks.RankElement;
@@ -38,9 +40,12 @@ public class PrestigesCommand implements CommandExecutor {
.send(sender);
message = Message.PRESTIGES_INCOMPLETE;
} else {
plugin.getMessage(sender, message, prestige.getRank(), next.getRank())
.replaceFirstPrestige(prestige.getRank(), prestiges, prestige.getRank().getFrom())
.send(sender);
MessageBuilder builder = plugin
.getMessage(sender, message, prestige.getRank(), next.getRank());
if (prestiges.getFirst().equals(prestige.getRank())) {
builder.replaceKey(Variable.OLD_RANK.toString(), prestige.getRank().getFrom());
}
builder.send(sender);
}
prestige = next;
}
@@ -58,8 +58,10 @@ public class RankupCommand implements CommandExecutor {
switch (confirmationType) {
case "text":
confirming.put(player, System.currentTimeMillis());
plugin.replaceMoneyRequirements(plugin.getMessage(rankElement.getRank(), Message.CONFIRMATION)
.replaceRanks(player, rankElement.getRank(), rankElement.getNext().getRank()), player, rankElement.getRank())
plugin.getMessage(rankElement.getRank(), Message.CONFIRMATION)
.replacePlayer(player)
.replaceOldRank(rankElement.getRank())
.replaceRank(rankElement.getNext().getRank())
.send(player);
break;
case "gui":
+30 -17
View File
@@ -26,6 +26,7 @@ import sh.okx.rankup.util.ItemUtil;
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
public class Gui implements InventoryHolder {
@Getter
private final boolean returnToRanksGui;
@Getter
@@ -37,7 +38,8 @@ public class Gui implements InventoryHolder {
@Getter
private boolean prestige;
public static Gui of(Player player, Rank oldRank, Rank rank, RankupPlugin plugin, boolean returnToRanksGui) {
public static Gui of(Player player, Rank oldRank, Rank rank, RankupPlugin plugin,
boolean returnToRanksGui) {
Gui gui = new Gui(returnToRanksGui);
gui.prestige = oldRank instanceof Prestige;
@@ -45,15 +47,19 @@ public class Gui implements InventoryHolder {
String basePath = type + ".gui";
ConfigurationSection config = plugin.getSection(oldRank, basePath);
if (config == null) {
plugin.getLogger().severe("You must update your config.yml and locale/en.yml to be able to use the GUI! Your configuration files are outdated.");
plugin.getLogger().severe(
"You must update your config.yml and locale/en.yml to be able to use the GUI! Your configuration files are outdated.");
return null;
}
ItemStack[] items = new ItemStack[config.getInt("rows", 1) * 9];
ItemStack fill = getItem(plugin, plugin.getSection(oldRank, basePath + ".fill"), player, oldRank, rank);
ItemStack cancel = getItem(plugin, plugin.getSection(oldRank, basePath + ".cancel"), player, oldRank, rank);
ItemStack rankup = getItem(plugin, plugin.getSection(oldRank, basePath + ".rankup"), player, oldRank, rank);
ItemStack fill = getItem(plugin, plugin.getSection(oldRank, basePath + ".fill"), player,
oldRank, rank);
ItemStack cancel = getItem(plugin, plugin.getSection(oldRank, basePath + ".cancel"), player,
oldRank, rank);
ItemStack rankup = getItem(plugin, plugin.getSection(oldRank, basePath + ".rankup"), player,
oldRank, rank);
addItem(items, plugin.getSection(oldRank, basePath + ".rankup"), rankup);
addItem(items, plugin.getSection(oldRank, basePath + ".cancel"), cancel);
@@ -63,26 +69,30 @@ public class Gui implements InventoryHolder {
gui.cancel = cancel;
Inventory inventory = Bukkit.createInventory(gui, items.length,
Colour.translate(plugin.replaceMoneyRequirements(
Colour.translate(
plugin.getMessage(oldRank, gui.prestige ? Message.PRESTIGE_TITLE : Message.TITLE)
.replaceRanks(player, oldRank, rank)
.replaceFromTo(oldRank), player, oldRank).toString()));
.replacePlayer(player)
.replaceOldRank(oldRank)
.replaceRank(rank).toString(player)));
inventory.setContents(items);
gui.inventory = inventory;
return gui;
}
public static ItemStack getItem(RankupPlugin plugin, ConfigurationSection section, Player player, RankElement<Rank> element) {
public static ItemStack getItem(RankupPlugin plugin, ConfigurationSection section, Player player,
RankElement<Rank> element) {
if (element == null) {
return getItem(plugin, section, player, null, null);
} else {
RankElement<Rank> next = element.getNext();
return getItem(plugin, section, player, element.getRank(), (next == null ? element : next).getRank());
return getItem(plugin, section, player, element.getRank(),
(next == null ? element : next).getRank());
}
}
@SuppressWarnings("deprecation")
public static ItemStack getItem(RankupPlugin plugin, ConfigurationSection section, Player player, Rank oldRank, Rank rank) {
public static ItemStack getItem(RankupPlugin plugin, ConfigurationSection section, Player player,
Rank oldRank, Rank rank) {
if (section == null) {
return null;
}
@@ -111,23 +121,26 @@ public class Gui implements InventoryHolder {
ItemMeta meta = item.getItemMeta();
if (section.contains("lore")) {
meta.setLore(Arrays.stream(format(plugin, section.getString("lore"), player, oldRank, rank).split("\n"))
meta.setLore(Arrays
.stream(format(plugin, section.getString("lore"), player, oldRank, rank).split("\n"))
.map(string -> ChatColor.RESET + string)
.collect(Collectors.toList()));
}
if (section.contains("name")) {
meta.setDisplayName(ChatColor.RESET + format(plugin, section.getString("name"), player, oldRank, rank));
meta.setDisplayName(
ChatColor.RESET + format(plugin, section.getString("name"), player, oldRank, rank));
}
item.setItemMeta(meta);
return item;
}
private static String format(RankupPlugin plugin, String message, Player player, Rank oldRank, Rank rank) {
MessageBuilder builder = new MessageBuilder(message);
private static String format(RankupPlugin plugin, String message, Player player, Rank oldRank,
Rank rank) {
MessageBuilder builder = plugin.newMessageBuilder(message);
if (oldRank != null && rank != null) {
builder = builder.replaceRanks(player, oldRank, rank);
builder = builder.replacePlayer(player).replaceOldRank(oldRank).replaceRank(rank);
}
return Colour.translate(plugin.replaceMoneyRequirements(builder, player, oldRank).toString());
return builder.toString(player);
}
private static void addItem(ItemStack[] items, ConfigurationSection section, ItemStack item) {
@@ -1,156 +1,30 @@
package sh.okx.rankup.messages;
import java.util.Objects;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import me.clip.placeholderapi.PlaceholderAPI;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import sh.okx.rankup.prestige.Prestige;
import sh.okx.rankup.prestige.Prestiges;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.util.Colour;
public class MessageBuilder {
private String message;
public interface MessageBuilder {
MessageBuilder replaceKey(String key, Object value);
MessageBuilder replacePlayer(CommandSender sender);
MessageBuilder replaceRank(Rank rank);
MessageBuilder replaceOldRank(Rank rank);
public MessageBuilder(String message) {
this.message = message;
}
void send(CommandSender sender);
void broadcast();
public static MessageBuilder of(ConfigurationSection config, Message message) {
return MessageBuilder.of(config, message.getName());
}
String toString();
private static MessageBuilder of(ConfigurationSection config, String message) {
String string = config.getString(message);
Objects.requireNonNull(string, "Configuration message '" + message + "' not found!");
return new MessageBuilder(Colour.translate(string));
}
public MessageBuilder replace(Variable variable, Object value) {
return replace(variable.name(), value);
}
public MessageBuilder replace(String name, Object value) {
if (value == null) {
return this;
}
Pattern pattern = Pattern.compile("\\{" + name + "}", Pattern.CASE_INSENSITIVE);
Matcher matcher = pattern.matcher(message);
this.message = matcher.replaceAll(String.valueOf(value));
return this;
}
public MessageBuilder replaceFirstPrestige(Rank rank, Prestiges prestiges, String with) {
if (prestiges != null && prestiges.getFirst().equals(rank)) {
replace(Variable.OLD_RANK, with);
}
return this;
}
@Deprecated
public MessageBuilder replaceRanks(CommandSender player, String rankName) {
replace(Variable.PLAYER, player.getName());
replaceRanks(rankName);
return this;
}
@Deprecated
public MessageBuilder replaceRanks(CommandSender player, Rank oldRank, String rankName) {
replace(Variable.PLAYER, player.getName());
replaceRanks(oldRank, rankName);
return this;
}
public MessageBuilder replaceRanks(CommandSender player, Rank rank) {
replace(Variable.PLAYER, player.getName());
replaceRanks(rank);
return this;
}
public MessageBuilder replaceRanks(CommandSender player, Rank oldRank, Rank rank) {
replace(Variable.PLAYER, player.getName());
replaceRanks(oldRank, rank);
return this;
}
@Deprecated
public MessageBuilder replaceRanks(String rankName) {
replace(Variable.RANK, rankName);
return this;
}
public MessageBuilder replaceRanks(Rank rank) {
replace(Variable.RANK, rank.getRank());
replace(Variable.RANK_NAME, rank.getDisplayName());
return this;
}
@Deprecated
public MessageBuilder replaceRanks(Rank oldRank, String rankName) {
replaceRanks(rankName);
replace(Variable.OLD_RANK, oldRank.getRank());
replace(Variable.OLD_RANK_NAME, oldRank.getDisplayName());
return this;
}
public MessageBuilder replaceRanks(Rank oldRank, Rank rank) {
replaceRanks(rank);
replace(Variable.OLD_RANK, oldRank.getRank());
replace(Variable.OLD_RANK_NAME, oldRank.getDisplayName());
return this;
}
public MessageBuilder replaceFromTo(Rank rank) {
if (rank instanceof Prestige) {
Prestige prestige = (Prestige) rank;
replace(Variable.FROM, prestige.getFrom());
replace(Variable.TO, prestige.getTo());
}
return this;
}
/**
* Fails the MessageBuilder if the message is empty.
* if this fails, all subsequent calls to that MessageBuilder will do nothing
* @return a NullMessageBuilder if the message is empty, itself otherwise
*/
public MessageBuilder failIfEmpty() {
return failIf(message.isEmpty());
}
public MessageBuilder failIf(boolean value) {
if (value) {
MessageBuilder failIfEmpty();
default MessageBuilder failIf(boolean b) {
if (b) {
return new NullMessageBuilder();
} else {
return this;
}
}
public void send(CommandSender sender) {
String msg = message;
if (sender instanceof Player && Bukkit.getPluginManager().isPluginEnabled("PlaceholderAPI")) {
msg = PlaceholderAPI.setPlaceholders((Player) sender, msg);
}
sender.sendMessage(msg);
}
/**
* Sends the message to all players
* ie, calls MessageBuilder#send(Player) for all players online, and sends the message in the console.
*/
public void broadcast() {
for (Player player : Bukkit.getOnlinePlayers()) {
send(player);
}
send(Bukkit.getConsoleSender());
}
@Override
public String toString() {
return message;
default String toString(Player player) {
return toString();
}
}
@@ -1,35 +1,50 @@
package sh.okx.rankup.messages;
import org.bukkit.command.CommandSender;
import sh.okx.rankup.ranks.Rank;
/**
* A no-op implementation of MessageBuilder
*/
public class NullMessageBuilder extends MessageBuilder {
NullMessageBuilder() {
super(null);
}
public class NullMessageBuilder implements MessageBuilder {
@Override
public MessageBuilder failIf(boolean value) {
public MessageBuilder replaceKey(String key, Object value) {
return this;
}
@Override
public MessageBuilder replace(Variable variable, Object value) {
public MessageBuilder replacePlayer(CommandSender sender) {
return this;
}
@Override
public MessageBuilder replaceRank(Rank rank) {
return this;
}
@Override
public MessageBuilder replaceOldRank(Rank rank) {
return this;
}
@Override
public void send(CommandSender sender) {
}
@Override
public void broadcast() {
}
@Override
public String toString() {
return null;
}
@Override
public MessageBuilder failIfEmpty() {
return null;
}
}
@@ -0,0 +1,119 @@
package sh.okx.rankup.messages;
import java.util.Objects;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import me.clip.placeholderapi.PlaceholderAPI;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import sh.okx.rankup.prestige.Prestige;
import sh.okx.rankup.prestige.Prestiges;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.util.Colour;
public class StringMessageBuilder implements MessageBuilder {
private String message;
public StringMessageBuilder(String message) {
this.message = message;
}
public static StringMessageBuilder of(ConfigurationSection config, Message message) {
return StringMessageBuilder.of(config, message.getName());
}
private static StringMessageBuilder of(ConfigurationSection config, String message) {
String string = config.getString(message);
Objects.requireNonNull(string, "Configuration message '" + message + "' not found!");
return new StringMessageBuilder(Colour.translate(string));
}
public StringMessageBuilder replace(Variable variable, Object value) {
return replaceKey(variable.name(), value);
}
@Override
public StringMessageBuilder replaceKey(String name, Object value) {
if (value == null) {
return this;
}
Pattern pattern = Pattern.compile("\\{" + name + "}", Pattern.CASE_INSENSITIVE);
Matcher matcher = pattern.matcher(message);
this.message = matcher.replaceAll(String.valueOf(value));
return this;
}
public StringMessageBuilder replaceFirstPrestige(Rank rank, Prestiges prestiges, String with) {
if (prestiges != null && prestiges.getFirst().equals(rank)) {
replace(Variable.OLD_RANK, with);
}
return this;
}
/**
* Fails the MessageBuilder if the message is empty. if this fails, all subsequent calls to that
* MessageBuilder will do nothing
*
* @return a NullMessageBuilder if the message is empty, itself otherwise
*/
public MessageBuilder failIfEmpty() {
return failIf(message.isEmpty());
}
public MessageBuilder failIf(boolean value) {
if (value) {
return new NullMessageBuilder();
} else {
return this;
}
}
@Override
public MessageBuilder replacePlayer(CommandSender sender) {
return replace(Variable.PLAYER, sender.getName());
}
@Override
public MessageBuilder replaceRank(Rank rank) {
return replace(Variable.RANK, rank.getRank())
.replace(Variable.RANK_NAME, rank.getDisplayName());
}
@Override
public MessageBuilder replaceOldRank(Rank rank) {
if (rank instanceof Prestige) {
Prestige prestige = (Prestige) rank;
replace(Variable.FROM, prestige.getFrom());
replace(Variable.TO, prestige.getTo());
}
return replace(Variable.OLD_RANK, rank.getRank())
.replace(Variable.OLD_RANK_NAME, rank.getDisplayName());
}
public void send(CommandSender sender) {
String msg = message;
if (sender instanceof Player && Bukkit.getPluginManager().isPluginEnabled("PlaceholderAPI")) {
msg = PlaceholderAPI.setPlaceholders((Player) sender, msg);
}
sender.sendMessage(msg);
}
/**
* Sends the message to all players ie, calls MessageBuilder#send(Player) for all players online,
* and sends the message in the console.
*/
public void broadcast() {
for (Player player : Bukkit.getOnlinePlayers()) {
send(player);
}
send(Bukkit.getConsoleSender());
}
@Override
public String toString() {
return message;
}
}
@@ -0,0 +1,141 @@
package sh.okx.rankup.messages.pebble;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Function;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import sh.okx.rankup.RankupPlugin;
import sh.okx.rankup.messages.MessageBuilder;
import sh.okx.rankup.messages.NullMessageBuilder;
import sh.okx.rankup.placeholders.Placeholders;
import sh.okx.rankup.prestige.Prestige;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.text.TextProcessor;
import sh.okx.rankup.text.TextProcessorBuilder;
import sh.okx.rankup.text.pebble.PebbleOptions;
public class PebbleMessageBuilder implements MessageBuilder {
private final RankupPlugin plugin;
private final String message;
private final Map<String, Object> context = new HashMap<>();
private final Map<String, Function<Player, Object>> lastMinuteContext = new HashMap<>();
public PebbleMessageBuilder(RankupPlugin plugin, String message) {
this.plugin = plugin;
this.message = message;
replaceInitial();
}
private void replaceInitial() {
Function<Player, Object> lastMinute = player -> {
List<RankContext> ranks = new ArrayList<>();
for (Rank rank : plugin.getRankups().getTree()) {
ranks.add(new RankContext(plugin, player, rank));
}
return ranks;
};
lastMinuteContext.put("ranks", lastMinute);
lastMinuteContext.put("player", HumanEntity::getName);
}
@Override
public PebbleMessageBuilder replaceKey(String key, Object value) {
context.put(key, value);
return this;
}
@Override
public PebbleMessageBuilder replacePlayer(CommandSender sender) {
context.put("player", sender.getName());
return this;
}
@Override
public PebbleMessageBuilder replaceRank(Rank rank) {
lastMinuteContext.put("next", player -> new RankContext(plugin, player, rank));
return this;
}
@Override
public PebbleMessageBuilder replaceOldRank(Rank rank) {
Function<Player, Object> object;
if (rank instanceof Prestige) {
object = player -> new PrestigeContext(plugin, player, (Prestige) rank);
} else {
object = player -> new RankContext(plugin, player, rank);
}
lastMinuteContext.put("rank", object);
return this;
}
@Override
public void send(CommandSender sender) {
Player player = null;
if (sender instanceof Player) {
player = (Player) sender;
}
sender.sendMessage(processor(player).process(message));
}
@Override
public void broadcast() {
for (Player player : Bukkit.getOnlinePlayers()) {
send(player);
}
send(Bukkit.getConsoleSender());
}
@Override
public String toString() {
return processor(null).process(message);
}
@Override
public String toString(Player player) {
return processor(player).process(message);
}
private TextProcessor processor(Player player) {
Map<String, Object> context = getContext(player);
PebbleOptions options = getOptions();
return new TextProcessorBuilder()
.legacy(context, options)
.papi(player)
.pebble(context, options)
.papi(player)
.colour()
.create();
}
private Map<String, Object> getContext(Player player) {
Map<String, Object> context = new HashMap<>(this.context);
if (player != null) {
for (Map.Entry<String, Function<Player, Object>> lastMinute : lastMinuteContext.entrySet()) {
context.putIfAbsent(lastMinute.getKey(), lastMinute.getValue().apply(player));
}
}
return context;
}
@Override
public MessageBuilder failIfEmpty() {
if (message.isEmpty()) {
return new NullMessageBuilder();
} else {
return this;
}
}
private PebbleOptions getOptions() {
Placeholders placeholders = plugin.getPlaceholders();
return new PebbleOptions(placeholders.getMoneyFormat(),
placeholders.getPercentFormat(),
placeholders.getSimpleFormat());
}
}
@@ -0,0 +1,24 @@
package sh.okx.rankup.messages.pebble;
import org.bukkit.entity.Player;
import sh.okx.rankup.RankupPlugin;
import sh.okx.rankup.prestige.Prestige;
public class PrestigeContext extends RankContext {
private final Prestige rank;
public PrestigeContext(RankupPlugin plugin, Player player, Prestige rank) {
super(plugin, player, rank);
this.rank = rank;
}
public String getFrom() {
return rank.getFrom();
}
public String getTo() {
return rank.getTo();
}
}
@@ -0,0 +1,78 @@
package sh.okx.rankup.messages.pebble;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.entity.Player;
import sh.okx.rankup.RankupPlugin;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.ranks.RankTree;
import sh.okx.rankup.requirements.Requirement;
public class RankContext {
private final RankupPlugin plugin;
private final Player player;
private final Rank rank;
public RankContext(RankupPlugin plugin, Player player, Rank rank) {
this.plugin = plugin;
this.player = player;
this.rank = rank;
}
public String getRank() {
return rank.getRank();
}
public String getName() {
return rank.getDisplayName();
}
public RequirementContext getRequirement(String requirement) {
return new RequirementContext(player, rank.getRequirement(player, requirement));
}
public RequirementContext getRequirement(String requirement, String sub) {
return new RequirementContext(player, rank.getRequirement(player, requirement + "#" + sub));
}
public RequirementContext getReq(String requirement) {
return getRequirement(requirement);
}
public RequirementContext getReq(String requirement, String sub) {
return getRequirement(requirement, sub);
}
public List<RequirementContext> getRequirements() {
List<RequirementContext> list = new ArrayList<>();
for (Requirement requirement : rank.getRequirements().getRequirements(player)) {
list.add(new RequirementContext(player, requirement));
}
return list;
}
public boolean getDone() {
for (RequirementContext context : getRequirements()) {
if (!context.getDone()) {
return false;
}
}
return true;
}
public int getIndex() {
RankTree<Rank> tree = plugin.getRankups().getTree();
int index = 0;
for (Rank rank : tree) {
if (rank == this.rank) {
return index;
}
index++;
}
return -1;
}
public String toString() {
return rank.getRank();
}
}
@@ -0,0 +1,43 @@
package sh.okx.rankup.messages.pebble;
import org.bukkit.entity.Player;
import sh.okx.rankup.requirements.Requirement;
public class RequirementContext {
private final Player player;
private final Requirement requirement;
public RequirementContext(Player player, Requirement requirement) {
this.player = player;
this.requirement = requirement;
}
public double getTotal() {
return requirement.getTotal(player);
}
public boolean getDone() {
return requirement.check(player);
}
public double getRemaining() {
return requirement.getRemaining(player);
}
public double getProgress() {
return requirement.getTotal(player) - requirement.getRemaining(player);
}
public String getName() {
return requirement.getName();
}
public double getPercent() {
return getProgress() / getTotal();
}
public String toString() {
return "Requirement[" + requirement.getFullName() + "]";
}
}
@@ -47,19 +47,19 @@ public class RankupExpansion implements Expansion {
replacePattern(parts[1]), parts.length > 2 ? parts[2] : "");
} else if (params.startsWith("rank_requirement_")) {
String[] parts = params.split("_", 5);
return getPlaceholderRequirement(player, rankups.getByName(parts[2]),
return getPlaceholderRequirement(player, rankups.getRankByName(parts[2]),
replacePattern(parts[3]), parts.length > 4 ? parts[4] : "");
// return placeholders.getSimpleFormat().format(orElse(rankups.getByName(parts[2]).getRequirement(parts[3]), Requirement::getValueDouble, 0));
} else if (params.startsWith("rank_money_")) {
String[] parts = params.split("_", 4);
double amount = Objects.requireNonNull(rankups.getByName(parts[2]), "Rankup " + parts[2] + " does not exist").getRequirement(player, "money").getValueDouble();
double amount = Objects.requireNonNull(rankups.getRankByName(parts[2]), "Rankup " + parts[2] + " does not exist").getRequirement(player, "money").getValueDouble();
if (parts.length > 3 && parts[3].equalsIgnoreCase("left")) {
amount = amount - plugin.getEconomy().getBalance(player);
}
return plugin.formatMoney(Math.max(0, amount));
} else if (params.startsWith("status_")) {
String[] parts = params.split("_", 2);
Rank statusRank = rankups.getByName(parts[1]);
Rank statusRank = rankups.getRankByName(parts[1]);
if (statusRank == null) {
return null;
@@ -9,7 +9,7 @@ import org.bukkit.Bukkit;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import sh.okx.rankup.RankupPlugin;
import sh.okx.rankup.messages.MessageBuilder;
import sh.okx.rankup.messages.pebble.PebbleMessageBuilder;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.ranks.requirements.ListRankRequirements;
import sh.okx.rankup.ranks.requirements.RankRequirements;
@@ -45,9 +45,10 @@ public class Prestige extends Rank {
@Override
public void runCommands(Player player, Rank next) {
for (String command : commands) {
String string = new MessageBuilder(command)
.replaceRanks(player, this, next)
.replaceFromTo(this)
String string = new PebbleMessageBuilder(this.plugin, command)
.replacePlayer(player)
.replaceOldRank(this)
.replaceRank(next)
.toString();
if (Bukkit.getPluginManager().isPluginEnabled("PlaceholderAPI")) {
string = PlaceholderAPI.setPlaceholders(player, string);
+2 -8
View File
@@ -1,20 +1,17 @@
package sh.okx.rankup.ranks;
import java.util.List;
import lombok.AccessLevel;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import me.clip.placeholderapi.PlaceholderAPI;
import org.bukkit.Bukkit;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import sh.okx.rankup.RankupPlugin;
import sh.okx.rankup.messages.MessageBuilder;
import sh.okx.rankup.ranks.requirements.RankRequirements;
import sh.okx.rankup.requirements.Requirement;
import java.util.List;
@EqualsAndHashCode
@RequiredArgsConstructor(access = AccessLevel.PROTECTED)
public class Rank {
@@ -50,10 +47,7 @@ public class Rank {
public void runCommands(Player player, Rank next) {
for (String command : commands) {
String string = new MessageBuilder(command).replaceRanks(player, this, next).toString();
if (Bukkit.getPluginManager().isPluginEnabled("PlaceholderAPI")) {
string = PlaceholderAPI.setPlaceholders(player, string);
}
String string = plugin.newMessageBuilder(command).replacePlayer(player).replaceOldRank(this).replaceRank(next).toString(player);
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), string);
}
}
@@ -91,7 +91,7 @@ public abstract class RankList<T extends Rank> {
return tree.getFirst().getRank();
}
public T getByName(String name) {
public T getRankByName(String name) {
if (name == null) {
return null;
}
@@ -103,6 +103,20 @@ public abstract class RankList<T extends Rank> {
return null;
}
public RankElement<T> getByName(String name) {
if (name == null) {
return null;
}
List<RankElement<T>> rankElements = tree.asList();
for (RankElement<T> rank : rankElements) {
if (name.equalsIgnoreCase(rank.getRank().getRank())) {
return rank;
}
}
return null;
}
public RankElement<T> getByPlayer(Player player) {
List<RankElement<T>> list = tree.asList();
Collections.reverse(list);
@@ -2,10 +2,9 @@ package sh.okx.rankup.requirements.requirement.mcmmo;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.entity.Player;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import org.bukkit.entity.Player;
/**
* Because mcMMO like changing the name of their skill types.
@@ -0,0 +1,17 @@
package sh.okx.rankup.text;
public class ChainedTextProcessor implements TextProcessor {
private final TextProcessor[] processors;
public ChainedTextProcessor(TextProcessor... processors) {
this.processors = processors;
}
@Override
public String process(String string) {
for (TextProcessor processor : processors) {
string = processor.process(string);
}
return string;
}
}
@@ -0,0 +1,11 @@
package sh.okx.rankup.text;
import sh.okx.rankup.util.Colour;
public class ColourTextProcessor implements TextProcessor {
@Override
public String process(String string) {
return Colour.translate(string);
}
}
@@ -0,0 +1,107 @@
package sh.okx.rankup.text;
import java.util.Map;
import java.util.function.Function;
import sh.okx.rankup.messages.pebble.RankContext;
import sh.okx.rankup.text.pebble.PebbleOptions;
public class LegacyTextProcessor implements TextProcessor {
private final Map<String, Object> pebbleContext;
private final PebbleOptions options;
public LegacyTextProcessor(Map<String, Object> pebbleContext, PebbleOptions options) {
this.pebbleContext = pebbleContext;
this.options = options;
}
@Override
public String process(String string) {
StringBuilder output = new StringBuilder();
StringBuilder buffer = new StringBuilder();
boolean isPlaceholder = false;
char[] chars = string.toCharArray();
for (int i = 0; i < chars.length; i++) {
char c = chars[i];
if (c == '{') {
if (i + 1 < chars.length) {
if (chars[i + 1] != '{') {
isPlaceholder = true;
} else {
output.append(c).append(chars[i + 1]);
i++;
}
} else {
output.append(c);
}
} else if (c == '}' && isPlaceholder) {
output.append(replacePlaceholder(buffer.toString()));
buffer.delete(0, buffer.length());
isPlaceholder = false;
} else if (isPlaceholder) {
buffer.append(c);
} else {
output.append(c);
}
}
return output.toString();
}
private String replacePlaceholder(String p) {
if ("player".equalsIgnoreCase(p)) {
return get("player", p);
} else if ("old_rank".equalsIgnoreCase(p)) {
return get("rank", p, o -> ((RankContext) o).getRank());
} else if ("rank".equalsIgnoreCase(p)) {
return get("next", p, o -> ((RankContext) o).getRank());
} else if ("old_rank_name".equalsIgnoreCase(p)) {
return get("rank", p, o -> ((RankContext) o).getName());
} else if ("rank_name".equalsIgnoreCase(p)) {
return get("next", p, o -> ((RankContext) o).getName());
} else if ("money".equalsIgnoreCase(p)) {
return get("rank", p, o -> this.options.getMoneyFormat().format(
((RankContext) o).getReq("money").getTotal()));
} else if ("money_needed".equalsIgnoreCase(p)) {
return get("rank", p, o -> this.options.getMoneyFormat().format(
((RankContext) o).getReq("money").getRemaining()));
} else if (p.toLowerCase().startsWith("amount ")) {
String requirement = p.substring("amount ".length());
return get("rank", p, o -> this.options.getSimpleFormat()
.format(((RankContext) o).getReq(requirement).getTotal()));
} else if (p.toLowerCase().startsWith("amount_done ")) {
String requirement = p.substring("amount_done ".length());
return get("rank", p, o -> this.options.getSimpleFormat()
.format(((RankContext) o).getReq(requirement).getProgress()));
} else if (p.toLowerCase().startsWith("amount_needed ")) {
String requirement = p.substring("amount_needed ".length());
return get("rank", p, o -> this.options.getSimpleFormat()
.format(((RankContext) o).getReq(requirement).getRemaining()));
} else if (p.toLowerCase().startsWith("percent_done ")) {
String requirement = p.substring("percent_done ".length());
return get("rank", p, o -> this.options.getPercentFormat()
.format(((RankContext) o).getReq(requirement).getPercent() * 100));
} else if (p.toLowerCase().startsWith("percent_left ")) {
String requirement = p.substring("percent_left ".length());
return get("rank", p, o -> this.options.getPercentFormat()
.format(100 - ((RankContext) o).getReq(requirement).getPercent() * 100));
}
return get(p, "{" + p + "}");
}
private String get(String key, String def) {
return get(key, def, String::valueOf);
}
private String get(String key, String def, Function<Object, String> mapper) {
Object val = pebbleContext.get(key);
if (val == null) {
return def;
} else {
return mapper.apply(val);
}
}
}
@@ -0,0 +1,23 @@
package sh.okx.rankup.text;
import me.clip.placeholderapi.PlaceholderAPI;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class PlaceholderApiTextProcessor implements TextProcessor {
private final Player player;
public PlaceholderApiTextProcessor(Player player) {
this.player = player;
}
@Override
public String process(String string) {
if (player == null || !Bukkit.getPluginManager().isPluginEnabled("PlaceholderAPI")) {
return string;
} else {
return PlaceholderAPI.setPlaceholders(player, string);
}
}
}
@@ -0,0 +1,5 @@
package sh.okx.rankup.text;
public interface TextProcessor {
String process(String string);
}
@@ -0,0 +1,38 @@
package sh.okx.rankup.text;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.Nullable;
import sh.okx.rankup.text.pebble.PebbleOptions;
import sh.okx.rankup.text.pebble.PebbleTextProcessor;
public class TextProcessorBuilder {
private final List<TextProcessor> processors = new ArrayList<>();
public TextProcessorBuilder colour() {
processors.add(new ColourTextProcessor());
return this;
}
public TextProcessorBuilder pebble(Map<String, Object> context, PebbleOptions options) {
processors.add(new PebbleTextProcessor(context, options));
return this;
}
public TextProcessorBuilder papi(@Nullable Player player) {
processors.add(new PlaceholderApiTextProcessor(player));
return this;
}
public TextProcessorBuilder legacy(Map<String, Object> context, PebbleOptions options) {
processors.add(new LegacyTextProcessor(context, options));
return this;
}
public TextProcessor create() {
return new ChainedTextProcessor(processors.toArray(new TextProcessor[0]));
}
}
@@ -0,0 +1,38 @@
package sh.okx.rankup.text.pebble;
import com.mitchellbosecke.pebble.error.PebbleException;
import com.mitchellbosecke.pebble.extension.Filter;
import com.mitchellbosecke.pebble.template.EvaluationContext;
import com.mitchellbosecke.pebble.template.PebbleTemplate;
import java.text.DecimalFormat;
import java.util.List;
import java.util.Map;
public class DecimalFormatFilter implements Filter {
private final DecimalFormat format;
public DecimalFormatFilter(DecimalFormat format) {
this.format = format;
}
@Override
public List<String> getArgumentNames() {
return null;
}
@Override
public Object apply(Object input, Map<String, Object> args, PebbleTemplate self,
EvaluationContext context, int lineNumber) throws PebbleException {
if (input == null) {
return null;
}
if (!(input instanceof Number)) {
throw new PebbleException(null, "The input for the 'DecimalFormatFilter' filter has to be a number.",
lineNumber, self.getName());
}
Number number = (Number) input;
return this.format.format(number);
}
}
@@ -0,0 +1,11 @@
package sh.okx.rankup.text.pebble;
import java.text.DecimalFormat;
import lombok.Data;
@Data
public class PebbleOptions {
private final DecimalFormat moneyFormat;
private final DecimalFormat percentFormat;
private final DecimalFormat simpleFormat;
}
@@ -0,0 +1,54 @@
package sh.okx.rankup.text.pebble;
import com.mitchellbosecke.pebble.PebbleEngine;
import com.mitchellbosecke.pebble.extension.AbstractExtension;
import com.mitchellbosecke.pebble.extension.Filter;
import com.mitchellbosecke.pebble.loader.StringLoader;
import java.io.IOException;
import java.io.StringWriter;
import java.text.DecimalFormat;
import java.util.HashMap;
import java.util.Map;
import sh.okx.rankup.text.TextProcessor;
public class PebbleTextProcessor implements TextProcessor {
private final Map<String, Object> context;
private final PebbleOptions options;
public PebbleTextProcessor(Map<String, Object> context, PebbleOptions options) {
this.context = context;
this.options = options;
}
@Override
public String process(String string) {
PebbleEngine engine = new PebbleEngine.Builder().autoEscaping(false).extension(
new AbstractExtension() {
@Override
public Map<String, Filter> getFilters() {
Map<String, Filter> filters = new HashMap<>();
if (options != null) {
DecimalFormat moneyFormat = options.getMoneyFormat();
if (moneyFormat != null) filters.put("money", new DecimalFormatFilter(moneyFormat));
DecimalFormat percentFormat = options.getPercentFormat();
if (percentFormat != null) filters.put("percent", new DecimalFormatFilter(percentFormat));
DecimalFormat simpleFormat = options.getSimpleFormat();
if (simpleFormat != null) filters.put("simple", new DecimalFormatFilter(simpleFormat));
}
return filters;
}
})
.loader(new StringLoader()).build();
StringWriter writer = new StringWriter();
try {
engine.getTemplate(string).evaluate(writer, context);
return writer.toString();
} catch (IOException e) {
e.printStackTrace();
return string;
}
}
}
+1 -1
View File
@@ -1,5 +1,5 @@
# this is used for letting you know that you need to update/change your config file
version: 9
version: 10
# the locale to use for messages
# all messages can be customised but this allows you to
+30 -33
View File
@@ -1,23 +1,20 @@
# the messages in this section can be customised for each rankup in rankups.yml.
rankup:
requirements-not-met: "&cYou need {MONEY} money to rankup."
requirements-not-met: "&cYou need {{rank.requirement('money').total | simple}} money to rankup."
no-rankup: "&eYou are at the highest rank."
# set to an empty string, ie: success-public: ""
# to hide that message.
success-public: "&a{PLAYER} &ehas ranked up to: &d{RANK}"
success-private: "&aYou have ranked up to: &d{RANK}"
success-public: "&a{{player}} &ehas ranked up to: &d{{next.rank}}"
success-private: "&aYou have ranked up to: &d{{next.rank}}"
# used for the text confirmation
confirmation: |-
&eAre you sure you want to rankup to &a{RANK}&e?
&eAre you sure you want to rankup to &a{{next.rank}}&e?
&eType &c/rankup &eagain to confirm.
# used for the GUI confirmation
title: "Rankup to {RANK}"
must-prestige: "&cYou must prestige to /rankup further!"
gui:
rows: 1
title: "Rankup to {RANK}"
title: "Rankup to {{next.rank}}"
rankup:
material: EMERALD_BLOCK
# index can be separated by spaces to show in multiple groups
@@ -26,7 +23,7 @@ rankup:
index: 0-3
name: '&a&lConfirm'
# lore is optional
lore: '&6Rankup to &b{RANK}'
lore: '&6Rankup to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -45,13 +42,13 @@ rankup:
width: 7
complete:
material: GREEN_STAINED_GLASS_PANE
name: "&aRank &7{RANK} &a(completed)"
name: "&aRank &7{{next.rank}} &a(completed)"
current:
material: ORANGE_STAINED_GLASS_PANE
name: "&dRankup to &7{RANK}"
name: "&dRankup to &7{{next.rank}}"
incomplete:
material: RED_STAINED_GLASS_PANE
name: "&cRank &7{RANK} &c(requires rankup)"
name: "&cRank &7{{next.rank}} &c(requires rankup)"
fill:
material: BLACK_STAINED_GLASS_PANE
name: ' '
@@ -60,43 +57,43 @@ rankup:
# you can (and probably should) you override these in rankups.yml
# to show the specific requirements for each rank.
# however if you are just using money or don't need to change the message per rank, you can use any combination of:
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# {{rank.requirement('money').total | simple}} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {{rank.requirement('money').total | simple}} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# here is an example of showing the requirements for just money:
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
# complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &efor &7${{rank.requirement('money').total | simple}}"
# current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &efor &a${{rank.requirement('money').total | simple}} &e{PERCENT_DONE money}%"
# incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &efor &a${{rank.requirement('money').total | simple}}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
# an empty string disables the header/footer
header: ""
footer: ""
# sent when a player tries to rankup when they are on cooldown
cooldown:
singular: "&cYou must wait {SECONDS_LEFT} more second to rankup again."
plural: "&cYou must wait {SECONDS_LEFT} more seconds to rankup again."
singular: "&cYou must wait {{seconds_left}} more second to rankup again."
plural: "&cYou must wait {{seconds_left}} more seconds to rankup again."
# prestige messages can also be customised
prestige:
requirements-not-met: "&cYou need {MONEY} money to prestige."
requirements-not-met: "&cYou need {{rank.requirement('money').total | simple}} money to prestige."
no-prestige: "&eYou are at the highest prestige."
success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}"
success-private: "&aYou have prestiged to: &d{RANK}"
success-public: "&a{{player}} &ehas prestiged to: &d{{next.rank}}"
success-private: "&aYou have prestiged to: &d{{next.rank}}"
confirmation: |-
&eAre you sure you want to prestige to &a{RANK}&e?
&eAre you sure you want to prestige to &a{{next.rank}}&e?
&eType &c/prestige &eagain to confirm.
gui:
title: "Prestige to {RANK}"
title: "Prestige to {{next.rank}}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConfirm'
lore: '&6Prestige to &b{RANK}'
lore: '&6Prestige to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -109,14 +106,14 @@ prestige:
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
header: ""
footer: ""
cooldown:
singular: "&cYou must wait {SECONDS_LEFT} second to prestige again."
plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again."
singular: "&cYou must wait {{seconds_left}} second to prestige again."
plural: "&cYou must wait {{seconds_left}} more seconds to prestige again."
not-high-enough: "&cYou cannot prestige at your rank!"
not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. Use /ranks to list the rankups."
+27 -29
View File
@@ -4,20 +4,18 @@ rankup:
no-rankup: "&eEstás en el último rango."
# set to an empty string, ie: success-public: ""
# to hide that message.
success-public: "&a{PLAYER} &eha subido de rango a: &d{RANK}"
success-public: "&a{{player}} &eha subido de rango a: &d{{next.rank}}"
success-private: ""
# used for the text confirmation
confirmation: |-
&e¿Estás seguro de que quires subir de rango a &a{RANK}&e?
&e¿Estás seguro de que quires subir de rango a &a{{next.rank}}&e?
&eEscribe /rankup para confirmar.
# used for the GUI confirmation
title: "Subir de rango a {RANK}"
must-prestige: "&c¡Tienes que prestigiar para seguir subiendo de rango!"
gui:
rows: 1
title: "Subir de rango a {RANK}"
title: "Subir de rango a {{next.rank}}"
rankup:
material: EMERALD_BLOCK
# index can be separated by spaces to show in multiple groups
@@ -26,7 +24,7 @@ rankup:
index: 0-3
name: '&a&lConfirmar'
# lore is optional
lore: '&6Subir de rango a {RANK}'
lore: '&6Subir de rango a {{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -45,56 +43,56 @@ rankup:
width: 7
complete:
material: GREEN_STAINED_GLASS_PANE
name: "&aRango &7{RANK} &a(completado)"
name: "&aRango &7{{next.rank}} &a(completado)"
current:
material: ORANGE_STAINED_GLASS_PANE
name: "&dSubir a &7{RANK}"
name: "&dSubir a &7{{next.rank}}"
incomplete:
material: RED_STAINED_GLASS_PANE
name: "&cRango &7{RANK} &c(requiere ascenso)"
name: "&cRango &7{{next.rank}} &c(requiere ascenso)"
fill:
material: BLACK_STAINED_GLASS_PANE
name: ' '
# you can (and probably should) you override these in rankups.yml
# to show the specific requirements for each rank.
# however if you are just using money or don't need to change the message per rank, you can use any combination of:
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# {{rank.requirement('money').total | simple}} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {{rank.requirement('money').total | simple}} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# here is an example of showing the requirements for just money:
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
# complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &efor &7${{rank.requirement('money').total | simple}}"
# current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &efor &a${{rank.requirement('money').total | simple}} &e{PERCENT_DONE money}%"
# incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &efor &a${{rank.requirement('money').total | simple}}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
# an empty string disables the header/footer
header: ""
footer: ""
# sent when a player tries to rankup when they are on cooldown
cooldown:
singular: "&cTienes que esperar {SECONDS_LEFT} segundo más para subir de rango otra vez."
plural: "&cTienes que esperar {SECONDS_LEFT} segundos más para subir de rango otra vez."
singular: "&cTienes que esperar {{seconds_left}} segundo más para subir de rango otra vez."
plural: "&cTienes que esperar {{seconds_left}} segundos más para subir de rango otra vez."
# prestige messages can also be customised
prestige:
requirements-not-met: "&cNecesitas {MONEY} más dinero para prestigiar."
requirements-not-met: "&cNecesitas {{rank.requirement('money').total | simple}} más dinero para prestigiar."
no-prestige: "&eYa estás en el prestigio más alto."
success-public: "&a{PLAYER} &eha prestigiado a: &d{RANK}"
success-public: "&a{{player}} &eha prestigiado a: &d{{next.rank}}"
success-private: ""
confirmation: |-
&eEstás seguro de que quieres prestigiar a &a{RANK}&e?
&eEstás seguro de que quieres prestigiar a &a{{next.rank}}&e?
&eEscribe &c/prestige &otra vez para confirmar.
gui:
title: "Prestigiar a {RANK}"
title: "Prestigiar a {{next.rank}}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConfirmar'
lore: '&6Prestigiar a &b{RANK}'
lore: '&6Prestigiar a &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -107,14 +105,14 @@ prestige:
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
header: ""
footer: ""
cooldown:
singular: "&cTienes que esperar {SECONDS_LEFT} segundo más para prestigiar otra vez."
plural: "&cTienes que esperar {SECONDS_LEFT} segundos más para prestigiar otra vez."
singular: "&cTienes que esperar {{seconds_left}} segundo más para prestigiar otra vez."
plural: "&cTienes que esperar {{seconds_left}} segundos más para prestigiar otra vez."
not-high-enough: "&c¡No puedes prestigiar a tu rango!"
not-in-ladder: "&cPerdón, pero no hemos podido encontrar rangos en los grupos que perteneces. Usa /ranks para ver los rangos."
+28 -28
View File
@@ -1,19 +1,19 @@
# the messages in this section can be customised for each rankup in rankups.yml.
rankup:
requirements-not-met: "&cIl vous faut {MONEY} d'argent pour passer au rang suivant."
requirements-not-met: "&cIl vous faut {{rank.requirement('money').total | simple}} d'argent pour passer au rang suivant."
no-rankup: "&eVous avez atteint le rang maximum."
# set to an empty string, ie: success-public: ""
# to hide that message.
success-public: "&a{PLAYER} &eest passé(e) au rang: &d{RANK}"
success-private: "&aVous êtes passé(e) au rang: &d{RANK}"
success-public: "&a{{player}} &eest passé(e) au rang: &d{{next.rank}}"
success-private: "&aVous êtes passé(e) au rang: &d{{next.rank}}"
# used for the text confirmation
confirmation: |-
&eÊtes-vous sûr(e) de vouloir passer au rang &a{RANK}&e?
&eÊtes-vous sûr(e) de vouloir passer au rang &a{{next.rank}}&e?
&eTapez &c/rankup &eà nouveau pour confirmer.
gui:
rows: 1
title: "Passer au rang {RANK}"
title: "Passer au rang {{next.rank}}"
rankup:
material: EMERALD_BLOCK
# index can be separated by spaces to show in multiple groups
@@ -22,7 +22,7 @@ rankup:
index: 0-3
name: '&a&lConfirm'
# lore is optional
lore: '&6Rankup to &b{RANK}'
lore: '&6Rankup to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -39,45 +39,45 @@ rankup:
# you can (and probably should) you override these in rankups.yml
# to show the specific requirements for each rank.
# however if you are just using money or don't need to change the message per rank, you can use any combination of:
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# {{rank.requirement('money').total | simple}} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {{rank.requirement('money').total | simple}} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# here is an example of showing the requirements for just money:
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
# complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &efor &7${{rank.requirement('money').total | simple}}"
# current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &efor &a${{rank.requirement('money').total | simple}} &e{PERCENT_DONE money}%"
# incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &efor &a${{rank.requirement('money').total | simple}}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
# an empty string disables the header/footer
header: ""
footer: ""
# sent when a player tries to rankup when they are on cooldown
cooldown:
singular: "&cVous devez attendre encore {SECONDS_LEFT} seconde pour de nouveau passer un rang."
plural: "&cVous devez attendre encore {SECONDS_LEFT} secondes pour de nouveau passer un rang."
singular: "&cVous devez attendre encore {{seconds_left}} seconde pour de nouveau passer un rang."
plural: "&cVous devez attendre encore {{seconds_left}} secondes pour de nouveau passer un rang."
# prestige messages can also be customised
prestige:
requirements-not-met: "&cIl vous faut {MONEY} d'argent pour passer au rang suivant."
requirements-not-met: "&cIl vous faut {{rank.requirement('money').total | simple}} d'argent pour passer au rang suivant."
no-prestige: "&eVous avez atteint le prestige maximum."
success-public: "&a{PLAYER} &eest passé(e) au prestige: &d{RANK}"
success-private: "&aVous êtes passé(e) au prestige: &d{RANK}"
success-public: "&a{{player}} &eest passé(e) au prestige: &d{{next.rank}}"
success-private: "&aVous êtes passé(e) au prestige: &d{{next.rank}}"
confirmation: |-
&eÊtes-vous sûr(e) de vouloir passer au prestige &a{RANK}&e?
&eÊtes-vous sûr(e) de vouloir passer au prestige &a{{next.rank}}&e?
&eTapez &c/prestige &eà nouveau pour confirmer.
title: "Passer au prestige {RANK}"
title: "Passer au prestige {{next.rank}}"
gui:
rows: 1
title: "Prestige to {RANK}"
title: "Prestige to {{next.rank}}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConfirm'
lore: '&6Prestige to &b{RANK}'
lore: '&6Prestige to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -90,14 +90,14 @@ prestige:
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
header: ""
footer: ""
cooldown:
singular: "&cVous devez attendre encore {SECONDS_LEFT} seconde pour de nouveau passer un rang."
plural: "&cVous devez attendre encore {SECONDS_LEFT} secondes pour de nouveau passer un rang."
singular: "&cVous devez attendre encore {{seconds_left}} seconde pour de nouveau passer un rang."
plural: "&cVous devez attendre encore {{seconds_left}} secondes pour de nouveau passer un rang."
not-high-enough: "&cVous ne pouvez pas passer de prestige à votre rang !"
not-in-ladder: "&cDésolé, mais nous n'avons pas trouvé de rang pour le(s) groupe(s) dans lequel(s) vous êtes. Tapez /ranks pour voir la liste des rangs."
+30 -32
View File
@@ -1,21 +1,19 @@
#traduzione italiana del locale per rankup
rankup:
requirements-not-met: "&cHai bisogno di {MONEY} soldi per avanzare di rank."
requirements-not-met: "&cHai bisogno di {{rank.requirement('money').total | simple}} soldi per avanzare di rank."
no-rankup: "&eSei al rank più alto."
# imposta stringa vuota per nascondere il messaggio
success-public: "&a{PLAYER} &e\u00E8 avanzato di rank a: &d{RANK}"
success-private: "&aHai avanzato di rank a: &d{RANK}"
success-public: "&a{{player}} &e\u00E8 avanzato di rank a: &d{{next.rank}}"
success-private: "&aHai avanzato di rank a: &d{{next.rank}}"
# conferma testuale
confirmation: |-
&eSei sicuro di voler avanzare di rank a &a{RANK}&e?
&eSei sicuro di voler avanzare di rank a &a{{next.rank}}&e?
&eScrivi &c/rankup &edi nuovo per confermare.
# conferma gui
title: "Avanzamento di rank a {RANK}"
must-prestige: "&cDevi effettuare un prestige prima di avanzare di rank!"
gui:
title: "Avanzamento di rank a {RANK}"
title: "Avanzamento di rank a {{next.rank}}"
rankup:
material: EMERALD_BLOCK
# l'indice può essere separato da spazi per mostrarlo in più gruppi
@@ -24,7 +22,7 @@ rankup:
index: 0-3
name: '&a&lConferma'
# lore opzionale
lore: '&6Avanzamento a &b{RANK}'
lore: '&6Avanzamento a &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -43,13 +41,13 @@ rankup:
width: 7
complete:
material: GREEN_STAINED_GLASS_PANE
name: "&aRank &7{RANK} &a(completed)"
name: "&aRank &7{{next.rank}} &a(completed)"
current:
material: ORANGE_STAINED_GLASS_PANE
name: "&dRankup to &7{RANK}"
name: "&dRankup to &7{{next.rank}}"
incomplete:
material: RED_STAINED_GLASS_PANE
name: "&cRank &7{RANK} &c(requires rankup)"
name: "&cRank &7{{next.rank}} &c(requires rankup)"
fill:
material: BLACK_STAINED_GLASS_PANE
name: ' '
@@ -57,43 +55,43 @@ rankup:
# potresti e dovresti configurare questi in rankup.yml
# per visualizzare i requisiti di ogni rank
# ma se stai usando solo i soldi e non ti serve modificare il mesaggio puoi usapre questi
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} e {MONEY_NEEDED} sono diversi da {AMOUNT money} e {AMOUNT_NEEDED money}, usano un formato diverso
# {{rank.requirement('money').total | simple}} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {{rank.requirement('money').total | simple}} e {MONEY_NEEDED} sono diversi da {AMOUNT money} e {AMOUNT_NEEDED money}, usano un formato diverso
# ESEMPIO:
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
# complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &efor &7${{rank.requirement('money').total | simple}}"
# current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &efor &a${{rank.requirement('money').total | simple}} &e{PERCENT_DONE money}%"
# incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &efor &a${{rank.requirement('money').total | simple}}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
# stringa vuota per disattivare
header: ""
footer: ""
# messaggi cooldown
cooldown:
singular: "&cDevi aspettare ancora {SECONDS_LEFT} secondo per avanzare di rank."
plural: "&cDevi aspettare ancora {SECONDS_LEFT} secondi per avanzare di rank."
singular: "&cDevi aspettare ancora {{seconds_left}} secondo per avanzare di rank."
plural: "&cDevi aspettare ancora {{seconds_left}} secondi per avanzare di rank."
# messaggi prestige
prestige:
requirements-not-met: "&cHai bisogno di {MONEY} soldi per effettuare un prestige."
requirements-not-met: "&cHai bisogno di {{rank.requirement('money').total | simple}} soldi per effettuare un prestige."
no-prestige: "&eSei al prestige più alto."
success-public: "&a{PLAYER} &eha effettuato un prestige a: &d{RANK}"
success-private: "&aHai effettuato un prestige a: &d{RANK}"
success-public: "&a{{player}} &eha effettuato un prestige a: &d{{next.rank}}"
success-private: "&aHai effettuato un prestige a: &d{{next.rank}}"
confirmation: |-
&eSei sicuro di voler effettuare un prestige a &a{RANK}&e?
&eSei sicuro di voler effettuare un prestige a &a{{next.rank}}&e?
&eScrivi &c/prestige &edi nuovo per confermare.
gui:
title: "Prestige a {RANK}"
title: "Prestige a {{next.rank}}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConferma'
lore: '&6Prestige a &b{RANK}'
lore: '&6Prestige a &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -104,14 +102,14 @@ prestige:
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
header: ""
footer: ""
cooldown:
singular: "&cDevi aspettare {SECONDS_LEFT} secondo per effettuare un altro prestige."
plural: "&cDevi aspettare {SECONDS_LEFT} secondi per effettuare un altro prestige."
singular: "&cDevi aspettare {{seconds_left}} secondo per effettuare un altro prestige."
plural: "&cDevi aspettare {{seconds_left}} secondi per effettuare un altro prestige."
not-high-enough: "&cNon puoi effettuare un prestige al tuo rank!"
not-in-ladder: "&cNon riusciamo a trovare nessun avanzamento di rank per il tuo gruppo. Scrivi /ranks per ottenere una lista degli avanzamenti disponibili."
+28 -28
View File
@@ -1,21 +1,21 @@
# As mensagens nessa sessão podem ser customizadas para cada rankup em rankups.yml.
rankup:
requirements-not-met: "&cVocê {MONEY} para poder dar subir de rank."
requirements-not-met: "&cVocê {{rank.requirement('money').total | simple}} para poder dar subir de rank."
no-rankup: "&eVocê já está no maior rank."
# coloque como uma String vazia, ex: success-public: ""
# para ocultar a mensagem.
success-public: "&a{PLAYER} &eacaba de subir para: &d{RANK}"
success-private: "&aVocê subiu para: &d{RANK}"
success-public: "&a{{player}} &eacaba de subir para: &d{{next.rank}}"
success-private: "&aVocê subiu para: &d{{next.rank}}"
# Utilizado para a confirmação via mensagem.
confirmation: |-
&eVocê tem certeza que deseja subir para &a{RANK}&e?
&eVocê tem certeza que deseja subir para &a{{next.rank}}&e?
&eDigite &c/rankup &enovamente para confirmar.
must-prestige: "&cVocê deve subir de prestígio para dar /rankup a frente!"
gui:
rows: 1
title: "Rankup to {RANK}"
title: "Rankup to {{next.rank}}"
rankup:
material: EMERALD_BLOCK
# index can be separated by spaces to show in multiple groups
@@ -24,7 +24,7 @@ rankup:
index: 0-3
name: '&a&lConfirm'
# lore is optional
lore: '&6Rankup to &b{RANK}'
lore: '&6Rankup to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -39,48 +39,48 @@ rankup:
# Você pode (e deveria) substituir isto em rankups.yml
# para mostrar os requerimentos específicos para cada rank.
# contudo, se você está apenas usando dinheiro ou não precisa mudar as mensagens por rank, você pode usar qualquer combinação de:
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} e {MONEY_NEEDED} são diferentes de {AMOUNT money} e {AMOUNT_NEEDED money} pois eles usam diferentes formatos.
# {{rank.requirement('money').total | simple}} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {{rank.requirement('money').total | simple}} e {MONEY_NEEDED} são diferentes de {AMOUNT money} e {AMOUNT_NEEDED money} pois eles usam diferentes formatos.
# here is an example of showing the requirements for just money:
# Segue um exemplo de como mostrar um requerimento para apenas dinheiro.
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
# complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &efor &7${{rank.requirement('money').total | simple}}"
# current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &efor &a${{rank.requirement('money').total | simple}} &e{PERCENT_DONE money}%"
# incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &efor &a${{rank.requirement('money').total | simple}}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
# Uma string vázia desativa o cabeçalho/rodapé
header: ""
footer: ""
# sent when a player tries to rankup when they are on cooldown.
# Enviado quando um jogador tenta dar rankup enquanto ele está em um cooldown (tempo de espera entre comandos, freeze).
cooldown:
singular: "&cVocê precisa esperar {SECONDS_LEFT} segundo para dar rankup novamente."
plural: "&cVocê precisa {SECONDS_LEFT} segundos para dar rankup novamente."
singular: "&cVocê precisa esperar {{seconds_left}} segundo para dar rankup novamente."
plural: "&cVocê precisa {{seconds_left}} segundos para dar rankup novamente."
# prestige messages can also be customised
# Mensagens de prestígio também podem ser customizadas
prestige:
requirements-not-met: "&cVocê precisa {MONEY} para dar prestigiar."
requirements-not-met: "&cVocê precisa {{rank.requirement('money').total | simple}} para dar prestigiar."
no-prestige: "&eVocê está no maior prestígio."
success-public: "&a{PLAYER} &esubiu de prestígio para: &d{RANK}"
success-private: "&aVocê subiu de prestígio para: &d{RANK}"
success-public: "&a{{player}} &esubiu de prestígio para: &d{{next.rank}}"
success-private: "&aVocê subiu de prestígio para: &d{{next.rank}}"
confirmation: |-
&eVocê tem certeza que deseja subir de prestígio para &a{RANK}&e?
&eVocê tem certeza que deseja subir de prestígio para &a{{next.rank}}&e?
&eDigite &c/prestige &enovamente para confimar.
title: "Subiu de prestígio para {RANK}"
title: "Subiu de prestígio para {{next.rank}}"
gui:
rows: 1
title: "Prestige to {RANK}"
title: "Prestige to {{next.rank}}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConfirm'
lore: '&6Prestige to &b{RANK}'
lore: '&6Prestige to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -93,14 +93,14 @@ prestige:
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
header: ""
footer: ""
cooldown:
singular: "&cVocê deve esperar {SECONDS_LEFT} segundo para subir de prestígio novamente."
plural: "&cVocê deve esperar {SECONDS_LEFT} segundos para subir de prestígio novamente."
singular: "&cVocê deve esperar {{seconds_left}} segundo para subir de prestígio novamente."
plural: "&cVocê deve esperar {{seconds_left}} segundos para subir de prestígio novamente."
not-high-enough: "&cVocê não pode subir de prestígio nesse rank!"
not-in-ladder: "&cDesculpa, não conseguimos achar nenhum rank para você subir."
+28 -28
View File
@@ -1,18 +1,18 @@
# Сообщения в этой секции могут быть изменены для каждого повышения уровня в rankups.yml
rankup:
requirements-not-met: "&cВам нужно ещё {MONEY} денег для повышения уровня."
requirements-not-met: "&cВам нужно ещё {{rank.requirement('money').total | simple}} денег для повышения уровня."
no-rankup: "&eУ Вас уже самый высокий ранг."
# Оставьте это поле пустым, чтобы скрыть сообщение (success-public: '')
success-public: "&eРанг игрока &a{PLAYER} &eбыл повышен до: &d{RANK}"
success-private: "&aВаш ранг повысился до: &d{RANK}"
success-public: "&eРанг игрока &a{{player}} &eбыл повышен до: &d{{next.rank}}"
success-private: "&aВаш ранг повысился до: &d{{next.rank}}"
# Используется как текст подтверждения
confirmation: |-
&eВы уверены, что хотите ранг до &a{RANK}&e?
&eВы уверены, что хотите ранг до &a{{next.rank}}&e?
&eВведите &c/rankup &eещё раз, чтобы подтвердить.
gui:
rows: 1
title: "Повысить до {RANK}"
title: "Повысить до {{next.rank}}"
rankup:
material: EMERALD_BLOCK
# index can be separated by spaces to show in multiple groups
@@ -21,7 +21,7 @@ rankup:
index: 0-3
name: '&a&lConfirm'
# lore is optional
lore: '&6Rankup to &b{RANK}'
lore: '&6Rankup to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -37,47 +37,47 @@ rankup:
# Вы можете (вам стоит ;D) переписать это в rankups.yml, чтобы показать специфичные требования для каждого ранга.
# Тем не менее, если Вы просто используете деньги или не нуждаетесь в смене сообщений для кажого ранга - Вы
# можете использовать комбинации из: {MONEY} {MONEY_NEEDED} {PERCENT_DONE <требование>} {PERCENT_LEFT <требование>}
# {AMOUNT <требование>} {AMOUNT_NEDDED <требование>}. "{MONEY}" и "{MONEY_NEEDED}" отличаются от
# можете использовать комбинации из: {{rank.requirement('money').total | simple}} {MONEY_NEEDED} {PERCENT_DONE <требование>} {PERCENT_LEFT <требование>}
# {AMOUNT <требование>} {AMOUNT_NEDDED <требование>}. "{{rank.requirement('money').total | simple}}" и "{MONEY_NEEDED}" отличаются от
# {AMOUNT сумма} {AMOUNT_NEDDED сумма} тем, что они используют разный формат.
# Вот пример показа требований только для денег
# P.S. \xbb - "»" в Unicode.
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &eза &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &eза &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &eза &a${MONEY}"
# complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &eза &7${{rank.requirement('money').total | simple}}"
# current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &eза &a${{rank.requirement('money').total | simple}} &e{PERCENT_DONE money}%"
# incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &eза &a${{rank.requirement('money').total | simple}}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
# Пустая строка выключает заголовок/нижнюю часть
header: ''
footer: ''
# Отправляется игроку, который попытался повысить уровень, когда ещё не прошёл кулдаун (откат/перезарядка)
cooldown:
singular: "&cПожалуйста, подождите {SECONDS_LEFT} сек., чтобы повысить ранг снова."
plural: "&cПожалуйста, подождите {SECONDS_LEFT} сек., чтобы повысить ранг снова."
singular: "&cПожалуйста, подождите {{seconds_left}} сек., чтобы повысить ранг снова."
plural: "&cПожалуйста, подождите {{seconds_left}} сек., чтобы повысить ранг снова."
# Сообщения престижа тоже могут быть изменены
prestige:
requirements-not-met: "&cВам нужно {MONEY} денг для повышения престижа."
requirements-not-met: "&cВам нужно {{rank.requirement('money').total | simple}} денг для повышения престижа."
no-prestige: "&eУ Вас уже самый высокий уровень престижа."
success-public: "Престиж игрока &a{PLAYER} &eповышен в: &d{RANK}"
success-private: "&aВаш престиж повышен в: &d{RANK}"
success-public: "Престиж игрока &a{{player}} &eповышен в: &d{{next.rank}}"
success-private: "&aВаш престиж повышен в: &d{{next.rank}}"
confirmation: |-
&eВы уверены, что хотите престиж в &a{RANK}&e?
&eВы уверены, что хотите престиж в &a{{next.rank}}&e?
&eВведите &c/prestige &eснова для подтверждения.
title: "Повысить престиж в {RANK}"
title: "Повысить престиж в {{next.rank}}"
gui:
rows: 1
title: "Prestige to {RANK}"
title: "Prestige to {{next.rank}}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConfirm'
lore: '&6Prestige to &b{RANK}'
lore: '&6Prestige to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -90,14 +90,14 @@ prestige:
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
header: ""
footer: ""
cooldown:
singular: "&cПожалуйста, подождите {SECONDS_LEFT} сек., чтобы повысить ранг снова."
plural: "&cПожалуйста, подождите {SECONDS_LEFT} сек., чтобы повысить ранг снова."
singular: "&cПожалуйста, подождите {{seconds_left}} сек., чтобы повысить ранг снова."
plural: "&cПожалуйста, подождите {{seconds_left}} сек., чтобы повысить ранг снова."
not-high-enough: "&cВы не можете поднять уровень престижа в этом ранге"
not-in-ladder: "&cПростите, но мне не можем найти какие-нибудь повышения для Вашей группы."
+30 -32
View File
@@ -1,24 +1,22 @@
# 这部分的信息能在 rankups.yml 对不同的段位进行自定义。
rankup:
requirements-not-met: "&c您需要 {MONEY} 游戏币才能晋级。"
requirements-not-met: "&c您需要 {{rank.requirement('money').total | simple}} 游戏币才能晋级。"
no-rankup: "&e您目前已处于段位的顶端。"
# 想设置字符串为空?
# 一个例子: success-public: ""
# 这将隐藏那条信息。
success-public: "&a{PLAYER} &e已经晋升至新的段位: &d{RANK}"
success-private: "&a您成功晋升到新的段位: &d{RANK}"
success-public: "&a{{player}} &e已经晋升至新的段位: &d{{next.rank}}"
success-private: "&a您成功晋升到新的段位: &d{{next.rank}}"
# 用于二次确认的文本信息
confirmation: |-
&e您确定您要晋级至 &a{RANK}&e?
&e您确定您要晋级至 &a{{next.rank}}&e?
&e再次输入 &c/rankup &e以确认操作。
# 用于二次确认的 GUI 信息
title: "晋级至 {RANK}"
must-prestige: "&c您必须再次输入 /rankup !"
gui:
rows: 1
title: "晋级至 {RANK}"
title: "晋级至 {{next.rank}}"
rankup:
material: EMERALD_BLOCK
# 可以用空格分隔序号以显示在多个槽位组中
@@ -27,7 +25,7 @@ rankup:
index: 0-3
name: '&a&l确认'
# lore 可有可无
lore: '&6晋级至 &b{RANK}'
lore: '&6晋级至 &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -46,13 +44,13 @@ rankup:
width: 7
complete:
material: GREEN_STAINED_GLASS_PANE
name: "&a段位等级 &7{RANK} &a(已达成)"
name: "&a段位等级 &7{{next.rank}} &a(已达成)"
current:
material: ORANGE_STAINED_GLASS_PANE
name: "&d晋升段位等级至 &7{RANK}"
name: "&d晋升段位等级至 &7{{next.rank}}"
incomplete:
material: RED_STAINED_GLASS_PANE
name: "&c段位等级 &7{RANK} &c(需要晋升)"
name: "&c段位等级 &7{{next.rank}} &c(需要晋升)"
fill:
material: BLACK_STAINED_GLASS_PANE
name: ' '
@@ -61,42 +59,42 @@ rankup:
# 您可以(也可能应该)在 rankups.yml
# 显示每个等级的具体要求。
# 但是,如果您只想使用游戏币作为晋升需求或不需要更改每个级别的消息,则可以使用以下任意组合:
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} 和 {MONEY_NEEDED} 相较于 {AMOUNT money} 和 {AMOUNT_NEEDED money} 在使用的格式上不尽相同。
# {{rank.requirement('money').total | simple}} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {{rank.requirement('money').total | simple}} 和 {MONEY_NEEDED} 相较于 {AMOUNT money} 和 {AMOUNT_NEEDED money} 在使用的格式上不尽相同。
# 这里有一个只使用游戏币作为晋升条件的示例:
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &e花费 &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &e花费 &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &e花费 &a${MONEY}"
# complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &e花费 &7${{rank.requirement('money').total | simple}}"
# current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &e花费 &a${{rank.requirement('money').total | simple}} &e{PERCENT_DONE money}%"
# incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &e花费 &a${{rank.requirement('money').total | simple}}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
# 一个空字符串可以关闭 header(页眉)/footer(页脚)
header: ""
footer: ""
# 这些信息将在玩家处于晋升冷却期间尝试升级后发送
cooldown:
singular: "&c您必须等待 {SECONDS_LEFT} 秒才能进行晋升段位等级操作。"
plural: "&c您必须等待 {SECONDS_LEFT} 秒才能进行晋升段位等级操作。"
singular: "&c您必须等待 {{seconds_left}} 秒才能进行晋升段位等级操作。"
plural: "&c您必须等待 {{seconds_left}} 秒才能进行晋升段位等级操作。"
# 声望信息也可以定制
prestige:
requirements-not-met: "&c您需要 {MONEY} 游戏币才能进行声望等级升级。"
requirements-not-met: "&c您需要 {{rank.requirement('money').total | simple}} 游戏币才能进行声望等级升级。"
no-prestige: "&e您目前已经处在最高的声望等级了。"
success-public: "&a{PLAYER} &e已经晋升至: &d{RANK}"
success-private: "&a您成功晋升声望至: &d{RANK}"
success-public: "&a{{player}} &e已经晋升至: &d{{next.rank}}"
success-private: "&a您成功晋升声望至: &d{{next.rank}}"
confirmation: |-
&e您确定要晋升声望至 &a{RANK}&e?
&e您确定要晋升声望至 &a{{next.rank}}&e?
&e再次输入 &c/prestige &e确认操作。
gui:
title: "声望晋升至 {RANK}"
title: "声望晋升至 {{next.rank}}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&l确认'
lore: '&6声望晋升至 &b{RANK}'
lore: '&6声望晋升至 &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
@@ -109,14 +107,14 @@ prestige:
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
header: ""
footer: ""
cooldown:
singular: "&c您必须等待 {SECONDS_LEFT} 秒才能再次晋升声望等级。"
plural: "&c您必须等待 {SECONDS_LEFT} 秒才能再次晋升声望等级。"
singular: "&c您必须等待 {{seconds_left}} 秒才能再次晋升声望等级。"
plural: "&c您必须等待 {{seconds_left}} 秒才能再次晋升声望等级。"
not-high-enough: "&c您无法在您当前等级上进行声望晋升!"
not-in-ladder: "&c抱歉,我们找不到您所在小组的任何段位等级。使用 /ranks 列出所有段位等级。"
+4 -4
View File
@@ -22,7 +22,7 @@ Aexample:
# nb: groups are automatically changed with vault
#commands:
# this will run when a player ranks up from A to B.
#- 'say {PLAYER} well done for ranking up from {OLD_RANK} to {RANK}!'
#- 'say {{player}} well done for ranking up from {{rank.rank}} to {{next.rank}}!'
Bexample:
rank: 'B'
next: 'C'
@@ -39,6 +39,6 @@ Cexample:
rankup:
requirements-not-met: '&cYou need 5000 money and 2 levels of XP to rankup to D.'
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK} &e(5000 money, 2 XP levels)"
current: "&c{OLD_RANK} &e\xbb &c{RANK} &e(5000 money, 2 XP levels)"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &e(5000 money, 2 XP levels)"
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &e(5000 money, 2 XP levels)"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &e(5000 money, 2 XP levels)"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &e(5000 money, 2 XP levels)"
@@ -0,0 +1,67 @@
package sh.okx.rankup;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import be.seeseemelk.mockbukkit.entity.PlayerMock;
import org.junit.Test;
import sh.okx.rankup.messages.Message;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.ranks.RankElement;
public class RankupBasicsTest extends RankupTest {
@Test
public void testAutoRankup() {
PlayerMock player = server.addPlayer();
// requirement of $1000
plugin.getEconomy().setPlayer(player, 1000);
// give them group A
groupProvider.addGroup(player.getUniqueId(), "A");
// give the permission to auto rankup
player.addAttachment(plugin, "rankup.auto", true);
plugin.autoRankup.run();
assertTrue(groupProvider.inGroup(player.getUniqueId(), "B"));
assertEquals(0, plugin.getEconomy().getBalance(player), 0);
}
@Test
public void testNotInLadder() {
PlayerMock player = server.addPlayer();
plugin.getHelper().rankup(player);
player.assertSaid(plugin.getMessage(Message.NOT_IN_LADDER).replacePlayer(player).toString());
player.assertNoMoreSaid();
}
@Test
public void testLastRank() {
PlayerMock player = server.addPlayer();
groupProvider.addGroup(player.getUniqueId(), "D");
plugin.getHelper().rankup(player);
player.assertSaid(plugin.getMessage(Message.NO_RANKUP).replacePlayer(player)
.replaceRank(plugin.getRankups().getTree().last().getRank()).toString());
player.assertNoMoreSaid();
}
@Test
public void testMoneyRequirement() {
PlayerMock player = server.addPlayer();
plugin.getEconomy().setPlayer(player, 500);
groupProvider.addGroup(player.getUniqueId(), "A");
plugin.getHelper().rankup(player);
RankElement<Rank> element = plugin.getRankups().getTree().getFirst();
Rank rank = element.getRank();
player.assertSaid(plugin.getMessage(rank, Message.REQUIREMENTS_NOT_MET).replacePlayer(player).replaceOldRank(rank).replaceRank(element.getNext().getRank()).toString(player));
player.assertNoMoreSaid();
}
}
+51 -67
View File
@@ -1,101 +1,85 @@
package sh.okx.rankup;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import be.seeseemelk.mockbukkit.MockBukkit;
import be.seeseemelk.mockbukkit.ServerMock;
import be.seeseemelk.mockbukkit.entity.PlayerMock;
import java.io.File;
import java.io.IOException;
import java.net.URL;
import java.nio.file.FileVisitResult;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.SimpleFileVisitor;
import java.nio.file.attribute.BasicFileAttributes;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import sh.okx.rankup.economy.TestEconomyProvider;
import sh.okx.rankup.hook.GroupProvider;
import sh.okx.rankup.hook.TestGroupProvider;
import sh.okx.rankup.hook.TestPermissionManager;
import sh.okx.rankup.messages.Message;
import sh.okx.rankup.messages.Variable;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.ranks.RankElement;
public class RankupTest {
public abstract class RankupTest {
private final File testResourceFolder;
public RankupTest() {
this("default");
}
public RankupTest(String testResourceFolder) {
URL resource = this.getClass().getResource("/" + testResourceFolder);
if (resource != null) {
this.testResourceFolder = new File(resource.getPath());
} else {
this.testResourceFolder = null;
}
}
protected GroupProvider groupProvider;
protected ServerMock server;
protected RankupPlugin plugin;
@Before
public void setup() {
System.setProperty("TEST", "true");
System.setProperty("RANKUP_TEST", "true");
try {
groupProvider = new TestGroupProvider();
server = MockBukkit.mock();
plugin = MockBukkit.load(RankupPlugin.class, new TestPermissionManager(groupProvider), new TestEconomyProvider());
plugin = (RankupPlugin) server.getPluginManager()
.loadPlugin(RankupPlugin.class, new Object[]{
new TestPermissionManager(groupProvider),
new TestEconomyProvider()
});
if (this.testResourceFolder != null) {
Path testPath = this.testResourceFolder.toPath();
Path pluginPath = plugin.getDataFolder().toPath();
Files.walkFileTree(testPath, new SimpleFileVisitor<Path>() {
@Override
public FileVisitResult visitFile(Path file, BasicFileAttributes attrs)
throws IOException {
Path out = pluginPath.resolve(testPath.relativize(file));
System.out.println("Copy " + file + " to " + out);
out.getParent().toFile().mkdirs();
Files.copy(file, out);
return super.visitFile(file, attrs);
}
});
}
server.getPluginManager().enablePlugin(plugin);
// let rankup finish setting up
server.getScheduler().performTicks(1);
} catch (Exception e) {
e.printStackTrace();
}
}
@Test
public void testAutoRankup() {
PlayerMock player = server.addPlayer();
// requirement of $1000
plugin.getEconomy().setPlayer(player, 1000);
// give them group A
groupProvider.addGroup(player.getUniqueId(), "A");
// give the permission to auto rankup
player.addAttachment(plugin, "rankup.auto", true);
plugin.autoRankup.run();
assertTrue(groupProvider.inGroup(player.getUniqueId(), "B"));
assertEquals(0, plugin.getEconomy().getBalance(player), 0);
}
@Test
public void testNotInLadder() {
PlayerMock player = server.addPlayer();
plugin.getHelper().rankup(player);
player.assertSaid(plugin.getMessage(Message.NOT_IN_LADDER).replace(Variable.PLAYER, player.getName()).toString());
player.assertNoMoreSaid();
}
@Test
public void testLastRank() {
PlayerMock player = server.addPlayer();
groupProvider.addGroup(player.getUniqueId(), "D");
plugin.getHelper().rankup(player);
player.assertSaid(plugin.getMessage(Message.NO_RANKUP).replaceRanks(player, plugin.getRankups().getTree().last().getRank()).toString());
player.assertNoMoreSaid();
}
@Test
public void testMoneyRequirement() {
PlayerMock player = server.addPlayer();
plugin.getEconomy().setPlayer(player, 500);
groupProvider.addGroup(player.getUniqueId(), "A");
plugin.getHelper().rankup(player);
RankElement<Rank> element = plugin.getRankups().getTree().getFirst();
Rank rank = element.getRank();
player.assertSaid(plugin.replaceMoneyRequirements(plugin.getMessage(rank, Message.REQUIREMENTS_NOT_MET).replaceRanks(player, rank, element.getNext().getRank()), player, rank).toString());
player.assertNoMoreSaid();
}
@After
public void tearDown() {
MockBukkit.unmock();
System.clearProperty("TEST");
System.clearProperty("RANKUP_TEST");
}
}
@@ -0,0 +1,24 @@
package sh.okx.rankup.legacy;
import be.seeseemelk.mockbukkit.entity.PlayerMock;
import org.junit.Test;
import sh.okx.rankup.RankupTest;
public class LegacyPlaceholderTest extends RankupTest {
public LegacyPlaceholderTest() {
super("legacy");
}
@Test
public void testLegacy() {
PlayerMock player = server.addPlayer("testPlayer");
plugin.getEconomy().setPlayer(player, 100);
player.setLevel(1);
groupProvider.addGroup(player.getUniqueId(), "A");
plugin.getHelper().rankup(player);
player.assertSaid("testPlayer A B A-display last rank 1,000 900 4 1 3 25 75");
}
}
@@ -8,6 +8,6 @@ import static org.junit.Assert.assertThat;
public class MessageBuilderTest {
@Test
public void testFailIfEmpty() {
assertThat(new MessageBuilder("").failIfEmpty(), instanceOf(NullMessageBuilder.class));
assertThat(new StringMessageBuilder("").failIfEmpty(), instanceOf(NullMessageBuilder.class));
}
}
@@ -0,0 +1,24 @@
package sh.okx.rankup.messages;
import be.seeseemelk.mockbukkit.entity.PlayerMock;
import org.junit.Test;
import sh.okx.rankup.RankupTest;
public class RankupPlaceholderTest extends RankupTest {
@Test
public void testSuccessPublicIsSame() {
PlayerMock player = server.addPlayer();
PlayerMock receiver = server.addPlayer();
plugin.getEconomy().setPlayer(player, 1000);
groupProvider.addGroup(player.getUniqueId(), "A");
plugin.getHelper().rankup(player);
// success-public message must be the same for both players
player.assertSaid(receiver.nextMessage());
// receiver does not receive success-private
receiver.assertNoMoreSaid();
}
}
@@ -0,0 +1,26 @@
package sh.okx.rankup.pebble;
import static org.junit.Assert.assertEquals;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.junit.Test;
import sh.okx.rankup.text.pebble.PebbleTextProcessor;
public class PebbleTest {
@Test
public void testIndex() {
Map<String, Object> ctx = new HashMap<>();
ctx.put("one", "2");
List<String> list = new ArrayList<>();
list.add("L0");
list.add("L1");
list.add("L2");
list.add("L3");
ctx.put("list", list);
PebbleTextProcessor processor = new PebbleTextProcessor(ctx, null);
assertEquals("L2", processor.process("{{ list[one] }}"));
}
}
+10
View File
@@ -0,0 +1,10 @@
A:
rank: 'A'
next: 'B'
display-name: 'A-display'
requirements:
- 'money 1000'
- 'xp-level 4'
rankup:
# Test legacy placeholders
requirements-not-met: '{PLAYER} {OLD_RANK} {RANK} {OLD_RANK_NAME} {RANK_NAME} {MONEY} {MONEY_NEEDED} {AMOUNT xp-level} {AMOUNT_DONE xp-level} {AMOUNT_NEEDED xp-level} {PERCENT_DONE xp-level} {PERCENT_LEFT xp-level}'