Merge remote-tracking branch 'origin/master'

This commit is contained in:
okx-code
2020-11-24 23:30:51 +00:00
4 changed files with 208 additions and 2 deletions
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@@ -9,9 +9,9 @@ Rankup can be compiled with the `gradlew build` command. The compiled plugin jar
If you would like to contribute to translating the plugin, you can fork it.
Locale names are in ISO-639-1 and are in the folder [`src/main/resources/locale`](https://github.com/okx-code/Rankup3/tree/master/src/main/resources/locale)
When a locale is added, it should be saved [here](https://github.com/okx-code/Rankup3/blob/master/src/main/java/sh/okx/rankup/Rankup.java#L242), ie through adding a line such as `saveLocale("es");`. However, I can do it if you forget.
When a locale is added, it should be saved [here](https://github.com/okx-code/Rankup3/blob/master/src/main/java/sh/okx/rankup/RankupPlugin.java#L294), ie through adding a line such as `saveLocale("es");`. However, I can do it if you forget.
You can use the [English](https://github.com/okx-code/Rankup3/blob/locale/src/main/resources/locale/en.yml) locale to help translate.
You can use the [English](https://github.com/okx-code/Rankup3/blob/master/src/main/resources/locale/en.yml) locale to help translate.
Locales should be added or modified with a pull request, but if you wish to contribute often I can give you push access to this branch.
@@ -330,6 +330,8 @@ public class RankupPlugin extends JavaPlugin {
saveLocale("ru");
saveLocale("zh_cn");
saveLocale("fr");
saveLocale("it");
saveLocale("es");
}
private void saveLocale(String locale) {
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@@ -0,0 +1,104 @@
# the messages in this section can be customised for each rankup in rankups.yml.
rankup:
requirements-not-met: "&cNo satisfaces los requisitos para seguir al siguiente rango."
no-rankup: "&eEstas en el último rango."
# set to an empty string, ie: success-public: ""
# to hide that message.
success-public: "&a{PLAYER} &eha subido de rango a: &d{RANK}"
success-private: ""
# used for the text confirmation
confirmation: |-
&eEstas seguro de que quires subir de rango a &a{RANK}&e?
&eEscribe /rankup para confirmar.
# used for the GUI confirmation
title: "Subir de rango a {RANK}"
must-prestige: "&cTienes que prestigiar para seguir subiendo de rango!"
gui:
rows: 1
title: "Subir de rango a {RANK}"
rankup:
material: EMERALD_BLOCK
# index can be separated by spaces to show in multiple groups
# for example: 0-3 9-12 18-21
# you can also just use a single number instead of a range.
index: 0-3
name: '&a&lConfirmar'
# lore is optional
lore: '&6Subir de rango a {RANK}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
name: '&c&lCancelar'
fill:
name: ' '
# if you are using a 1.8-1.12 and you want to change this
# you can use MATERIAL:data, for example STAINED_GLASS_PANE:8
# this works for both the rankup and cancel blocks as well
material: BLACK_STAINED_GLASS_PANE
# you can (and probably should) you override these in rankups.yml
# to show the specific requirements for each rank.
# however if you are just using money or don't need to change the message per rank, you can use any combination of:
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# here is an example of showing the requirements for just money:
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
# an empty string disables the header/footer
header: ""
footer: ""
# sent when a player tries to rankup when they are on cooldown
cooldown:
singular: "&cTienes que esperar {SECONDS_LEFT} segundo más para subir de rango otra vez."
plural: "&cTienes que esperar {SECONDS_LEFT} segundos más para subir de rango otra vez."
# prestige messages can also be customised
prestige:
requirements-not-met: "&cNecesitas {MONEY} más plata para prestigiar."
no-prestige: "&eYa estás en el prestigio más alto."
success-public: "&a{PLAYER} &eha prestigiado a: &d{RANK}"
success-private: ""
confirmation: |-
&eEstás seguro de que quieres prestigiar a &a{RANK}&e?
&eEscribe &c/prestige &otra vez para confirmar.
gui:
title: "Prestigiar a {RANK}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConfirmar'
lore: '&6Prestigiar a &b{RANK}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
name: '&c&lCancelar'
fill:
name: ' '
# if you are using a 1.8-1.12 and you want to change this
# you can use MATERIAL:data, for example STAINED_GLASS_PANE:8
# this works for both the rankup and cancel blocks as well
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
header: ""
footer: ""
cooldown:
singular: "&cTienes que esperar {SECONDS_LEFT} segundo más para prestigiar otra vez."
plural: "&cTienes que esperar {SECONDS_LEFT} segundos más para prestigiar otra vez."
not-high-enough: "&cNo puedes prestigiar a tu rango!"
not-in-ladder: "&cPerdón, pero no hemos podido encontrar rangos en los grupos que perteneces. Usa /ranks para ver los rangos."
invalid-rankup: "&cInvalid rankup defined in config, please check console. &cRango invalido definido en la configuración, verifica que todo esta correcto y chequea la consola."
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#traduzione italiana del locale per rankup
rankup:
requirements-not-met: "&cHai bisogno di {MONEY} soldi per avanzare di rank."
no-rankup: "&eSei al rank più alto."
# imposta stringa vuota per nascondere il messaggio
success-public: "&a{PLAYER} &e\u00E8 avanzato di rank a: &d{RANK}"
success-private: "&aHai avanzato di rank a: &d{RANK}"
# conferma testuale
confirmation: |-
&eSei sicuro di voler avanzare di rank a &a{RANK}&e?
&eScrivi &c/rankup &edi nuovo per confermare.
# conferma gui
title: "Avanzamento di rank a {RANK}"
must-prestige: "&cDevi effettuare un prestige prima di avanzare di rank!"
gui:
title: "Avanzamento di rank a {RANK}"
rankup:
material: EMERALD_BLOCK
# l'indice può essere separato da spazi per mostrarlo in più gruppi
# per esempio: 0-3 9-12 18-21
# puoi anche inserire numeri al posto di range
index: 0-3
name: '&a&lConferma'
# lore opzionale
lore: '&6Avanzamento a &b{RANK}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
name: '&c&lAnnulla'
fill:
name: ' '
# se stai usando la 1.8 fino alla 1.12.2 per cambiarlo puoi usare
# MATERIAL:data, per esempio STAINED_GLASS_PANE:8
# funziona per i bloccchi rankup e cancel
material: BLACK_STAINED_GLASS_PANE
# potresti e dovresti configurare questi in rankup.yml
# per visualizzare i requisiti di ogni rank
# ma se stai usando solo i soldi e non ti serve modificare il mesaggio puoi usapre questi
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} e {MONEY_NEEDED} sono diversi da {AMOUNT money} e {AMOUNT_NEEDED money}, usano un formato diverso
# ESEMPIO:
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
# stringa vuota per disattivare
header: ""
footer: ""
# messaggi cooldown
cooldown:
singular: "&cDevi aspettare ancora {SECONDS_LEFT} secondo per avanzare di rank."
plural: "&cDevi aspettare ancora {SECONDS_LEFT} secondi per avanzare di rank."
# messaggi prestige
prestige:
requirements-not-met: "&cHai bisogno di {MONEY} soldi per effettuare un prestige."
no-prestige: "&eSei al prestige più alto."
success-public: "&a{PLAYER} &eha effettuato un prestige a: &d{RANK}"
success-private: "&aHai effettuato un prestige a: &d{RANK}"
confirmation: |-
&eSei sicuro di voler effettuare un prestige a &a{RANK}&e?
&eScrivi &c/prestige &edi nuovo per confermare.
gui:
title: "Prestige a {RANK}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConferma'
lore: '&6Prestige a &b{RANK}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
name: '&c&lAnnulla'
fill:
name: ' '
# riferirsi a commento riga 34
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
header: ""
footer: ""
cooldown:
singular: "&cDevi aspettare {SECONDS_LEFT} secondo per effettuare un altro prestige."
plural: "&cDevi aspettare {SECONDS_LEFT} secondi per effettuare un altro prestige."
not-high-enough: "&cNon puoi effettuare un prestige al tuo rank!"
not-in-ladder: "&cNon riusciamo a trovare nessun avanzamento di rank per il tuo gruppo. Scrivi /ranks per ottenere una lista degli avanzamenti disponibili."
invalid-rankup: "&cRankup invalido definito nel file di configurazione, controlla la console."