3.7 add prestige-based requirements

This commit is contained in:
okx-code
2020-04-13 14:24:31 +01:00
parent fe01ce1c4f
commit b7dfd5d9e3
92 changed files with 5908 additions and 5906 deletions
+211 -211
View File
@@ -1,211 +1,211 @@
package sh.okx.rankup;
import java.util.HashMap;
import java.util.Map;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import sh.okx.rankup.hook.PermissionProvider;
import sh.okx.rankup.messages.Message;
import sh.okx.rankup.messages.Variable;
import sh.okx.rankup.prestige.Prestige;
import sh.okx.rankup.prestige.Prestiges;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.ranks.Rankups;
/**
* Actually performs the ranking up and prestiging for the plugin and also manages the cooldowns
* between ranking up.
*/
public class RankupHelper {
private final RankupPlugin plugin;
private final ConfigurationSection config;
private final PermissionProvider permissions;
/**
* Players who cannot rankup/prestige for a certain amount of time.
*/
private Map<Player, Long> cooldowns = new HashMap<>();
public RankupHelper(RankupPlugin plugin) {
this.plugin = plugin;
this.config = plugin.getConfig();
this.permissions = plugin.getPermissions();
}
public void doRankup(Player player, Rank rank) {
rank.runCommands(player);
if (rank.getRank() != null) {
permissions.removeGroup(player.getUniqueId(), rank.getRank());
}
permissions.addGroup(player.getUniqueId(), rank.getNext());
}
public void sendRankupMessages(Player player, Rank rank) {
plugin.getMessage(rank, Message.SUCCESS_PUBLIC)
.failIfEmpty()
.replaceRanks(player, rank, rank.getNext())
.broadcast();
plugin.getMessage(rank, Message.SUCCESS_PRIVATE)
.failIfEmpty()
.replaceRanks(player, rank, rank.getNext())
.send(player);
}
public void doPrestige(Player player, Prestige prestige) {
prestige.runCommands(player);
permissions.removeGroup(player.getUniqueId(), prestige.getFrom());
permissions.addGroup(player.getUniqueId(), prestige.getTo());
if (prestige.getRank() != null) {
permissions.removeGroup(player.getUniqueId(), prestige.getRank());
}
permissions.addGroup(player.getUniqueId(), prestige.getNext());
}
public void sendPrestigeMessages(Player player, Prestige prestige) {
plugin.getMessage(prestige, Message.PRESTIGE_SUCCESS_PUBLIC)
.failIfEmpty()
.replaceRanks(player, prestige, prestige.getNext())
.replaceFromTo(prestige)
.broadcast();
plugin.getMessage(prestige, Message.PRESTIGE_SUCCESS_PRIVATE)
.failIfEmpty()
.replaceRanks(player, prestige, prestige.getNext())
.replaceFromTo(prestige)
.send(player);
}
private boolean checkCooldown(Player player, Rank rank) {
if (cooldowns.containsKey(player)) {
long time = System.currentTimeMillis() - cooldowns.get(player);
// if time passed is less than the cooldown
long cooldownSeconds = config.getInt("cooldown");
long timeLeft = (cooldownSeconds * 1000) - time;
if (timeLeft > 0) {
long secondsLeft = (long) Math.ceil(timeLeft / 1000f);
plugin
.getMessage(rank, secondsLeft > 1 ? Message.COOLDOWN_PLURAL : Message.COOLDOWN_SINGULAR)
.failIfEmpty()
.replaceRanks(player, rank.getRank())
.replaceFromTo(rank)
.replace(Variable.SECONDS, cooldownSeconds)
.replace(Variable.SECONDS_LEFT, secondsLeft)
.send(player);
return true;
}
// cooldown has expired so remove it
cooldowns.remove(player);
}
return false;
}
private void applyCooldown(Player player) {
if (config.getInt("cooldown") > 0) {
cooldowns.put(player, System.currentTimeMillis());
}
}
public void rankup(Player player) {
if (!checkRankup(player)) {
return;
}
Rank rank = plugin.getRankups().getByPlayer(player);
rank.applyRequirements(player);
applyCooldown(player);
doRankup(player, rank);
sendRankupMessages(player, rank);
}
public boolean checkRankup(Player player) {
return checkRankup(player, true);
}
/**
* Checks if a player can rankup, and if they can't, sends the player a message and returns false
*
* @param player the player to check if they can rankup
* @return true if the player can rankup, false otherwise
*/
public boolean checkRankup(Player player, boolean message) {
Rankups rankups = plugin.getRankups();
Rank rank = rankups.getByPlayer(player);
if (rankups.isLast(permissions, player)) {
Prestiges prestiges = plugin.getPrestiges();
plugin.getMessage(prestiges == null || prestiges.isLast(permissions, player) ? Message.NO_RANKUP : Message.MUST_PRESTIGE)
.failIf(!message)
.replaceRanks(player, rankups.getLast())
.send(player);
return false;
} else if (rank == null) { // check if in ladder
plugin.getMessage(Message.NOT_IN_LADDER)
.failIf(!message)
.replace(Variable.PLAYER, player.getName())
.send(player);
return false;
} else if (!rank.hasRequirements(player)) { // check if they can afford it
if (message) {
plugin.replaceMoneyRequirements(plugin.getMessage(rank, Message.REQUIREMENTS_NOT_MET)
.replaceRanks(player, rank, rank.getNext()), player, rank)
.send(player);
}
return false;
} else if (message && checkCooldown(player, rank)) {
return false;
}
return true;
}
public void prestige(Player player) {
if (!checkPrestige(player)) {
return;
}
Prestige prestige = plugin.getPrestiges().getByPlayer(player);
prestige.applyRequirements(player);
applyCooldown(player);
doPrestige(player, prestige);
sendPrestigeMessages(player, prestige);
}
public boolean checkPrestige(Player player) {
return checkPrestige(player, true);
}
public boolean checkPrestige(Player player, boolean message) {
Prestiges prestiges = plugin.getPrestiges();
Prestige prestige = prestiges.getByPlayer(player);
if (prestige == null || !prestige.isEligable(player)) { // check if in ladder
plugin.getMessage(Message.NOT_HIGH_ENOUGH)
.failIf(!message)
.replace(Variable.PLAYER, player.getName())
.send(player);
return false;
} else if (prestiges
.isLast(plugin.getPermissions(), player)) { // check if they are at the highest rank
plugin.getMessage(prestige, Message.PRESTIGE_NO_PRESTIGE)
.failIf(!message)
.replaceRanks(player, prestige.getRank())
.replaceFromTo(prestige)
.send(player);
return false;
} else if (!prestige.hasRequirements(player)) { // check if they can afford it
plugin.replaceMoneyRequirements(
plugin.getMessage(prestige, Message.PRESTIGE_REQUIREMENTS_NOT_MET)
.failIf(!message)
.replaceRanks(player, prestige, prestiges.next(prestige).getRank()), player, prestige)
.replaceFromTo(prestige)
.send(player);
return false;
} else if (checkCooldown(player, prestige)) {
return false;
}
return true;
}
}
package sh.okx.rankup;
import java.util.HashMap;
import java.util.Map;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import sh.okx.rankup.hook.PermissionProvider;
import sh.okx.rankup.messages.Message;
import sh.okx.rankup.messages.Variable;
import sh.okx.rankup.prestige.Prestige;
import sh.okx.rankup.prestige.Prestiges;
import sh.okx.rankup.ranks.Rank;
import sh.okx.rankup.ranks.Rankups;
/**
* Actually performs the ranking up and prestiging for the plugin and also manages the cooldowns
* between ranking up.
*/
public class RankupHelper {
private final RankupPlugin plugin;
private final ConfigurationSection config;
private final PermissionProvider permissions;
/**
* Players who cannot rankup/prestige for a certain amount of time.
*/
private Map<Player, Long> cooldowns = new HashMap<>();
public RankupHelper(RankupPlugin plugin) {
this.plugin = plugin;
this.config = plugin.getConfig();
this.permissions = plugin.getPermissions();
}
public void doRankup(Player player, Rank rank) {
rank.runCommands(player);
if (rank.getRank() != null) {
permissions.removeGroup(player.getUniqueId(), rank.getRank());
}
permissions.addGroup(player.getUniqueId(), rank.getNext());
}
public void sendRankupMessages(Player player, Rank rank) {
plugin.getMessage(rank, Message.SUCCESS_PUBLIC)
.failIfEmpty()
.replaceRanks(player, rank, rank.getNext())
.broadcast();
plugin.getMessage(rank, Message.SUCCESS_PRIVATE)
.failIfEmpty()
.replaceRanks(player, rank, rank.getNext())
.send(player);
}
public void doPrestige(Player player, Prestige prestige) {
prestige.runCommands(player);
permissions.removeGroup(player.getUniqueId(), prestige.getFrom());
permissions.addGroup(player.getUniqueId(), prestige.getTo());
if (prestige.getRank() != null) {
permissions.removeGroup(player.getUniqueId(), prestige.getRank());
}
permissions.addGroup(player.getUniqueId(), prestige.getNext());
}
public void sendPrestigeMessages(Player player, Prestige prestige) {
plugin.getMessage(prestige, Message.PRESTIGE_SUCCESS_PUBLIC)
.failIfEmpty()
.replaceRanks(player, prestige, prestige.getNext())
.replaceFromTo(prestige)
.broadcast();
plugin.getMessage(prestige, Message.PRESTIGE_SUCCESS_PRIVATE)
.failIfEmpty()
.replaceRanks(player, prestige, prestige.getNext())
.replaceFromTo(prestige)
.send(player);
}
private boolean checkCooldown(Player player, Rank rank) {
if (cooldowns.containsKey(player)) {
long time = System.currentTimeMillis() - cooldowns.get(player);
// if time passed is less than the cooldown
long cooldownSeconds = config.getInt("cooldown");
long timeLeft = (cooldownSeconds * 1000) - time;
if (timeLeft > 0) {
long secondsLeft = (long) Math.ceil(timeLeft / 1000f);
plugin
.getMessage(rank, secondsLeft > 1 ? Message.COOLDOWN_PLURAL : Message.COOLDOWN_SINGULAR)
.failIfEmpty()
.replaceRanks(player, rank.getRank())
.replaceFromTo(rank)
.replace(Variable.SECONDS, cooldownSeconds)
.replace(Variable.SECONDS_LEFT, secondsLeft)
.send(player);
return true;
}
// cooldown has expired so remove it
cooldowns.remove(player);
}
return false;
}
private void applyCooldown(Player player) {
if (config.getInt("cooldown") > 0) {
cooldowns.put(player, System.currentTimeMillis());
}
}
public void rankup(Player player) {
if (!checkRankup(player)) {
return;
}
Rank rank = plugin.getRankups().getByPlayer(player);
rank.applyRequirements(player);
applyCooldown(player);
doRankup(player, rank);
sendRankupMessages(player, rank);
}
public boolean checkRankup(Player player) {
return checkRankup(player, true);
}
/**
* Checks if a player can rankup, and if they can't, sends the player a message and returns false
*
* @param player the player to check if they can rankup
* @return true if the player can rankup, false otherwise
*/
public boolean checkRankup(Player player, boolean message) {
Rankups rankups = plugin.getRankups();
Rank rank = rankups.getByPlayer(player);
if (rankups.isLast(permissions, player)) {
Prestiges prestiges = plugin.getPrestiges();
plugin.getMessage(prestiges == null || prestiges.isLast(permissions, player) ? Message.NO_RANKUP : Message.MUST_PRESTIGE)
.failIf(!message)
.replaceRanks(player, rankups.getLast())
.send(player);
return false;
} else if (rank == null) { // check if in ladder
plugin.getMessage(Message.NOT_IN_LADDER)
.failIf(!message)
.replace(Variable.PLAYER, player.getName())
.send(player);
return false;
} else if (!rank.hasRequirements(player)) { // check if they can afford it
if (message) {
plugin.replaceMoneyRequirements(plugin.getMessage(rank, Message.REQUIREMENTS_NOT_MET)
.replaceRanks(player, rank, rank.getNext()), player, rank)
.send(player);
}
return false;
} else if (message && checkCooldown(player, rank)) {
return false;
}
return true;
}
public void prestige(Player player) {
if (!checkPrestige(player)) {
return;
}
Prestige prestige = plugin.getPrestiges().getByPlayer(player);
prestige.applyRequirements(player);
applyCooldown(player);
doPrestige(player, prestige);
sendPrestigeMessages(player, prestige);
}
public boolean checkPrestige(Player player) {
return checkPrestige(player, true);
}
public boolean checkPrestige(Player player, boolean message) {
Prestiges prestiges = plugin.getPrestiges();
Prestige prestige = prestiges.getByPlayer(player);
if (prestige == null || !prestige.isEligable(player)) { // check if in ladder
plugin.getMessage(Message.NOT_HIGH_ENOUGH)
.failIf(!message)
.replace(Variable.PLAYER, player.getName())
.send(player);
return false;
} else if (prestiges
.isLast(plugin.getPermissions(), player)) { // check if they are at the highest rank
plugin.getMessage(prestige, Message.PRESTIGE_NO_PRESTIGE)
.failIf(!message)
.replaceRanks(player, prestige.getRank())
.replaceFromTo(prestige)
.send(player);
return false;
} else if (!prestige.hasRequirements(player)) { // check if they can afford it
plugin.replaceMoneyRequirements(
plugin.getMessage(prestige, Message.PRESTIGE_REQUIREMENTS_NOT_MET)
.failIf(!message)
.replaceRanks(player, prestige, prestiges.next(prestige).getRank()), player, prestige)
.replaceFromTo(prestige)
.send(player);
return false;
} else if (checkCooldown(player, prestige)) {
return false;
}
return true;
}
}