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Mixpa
2019-08-10 11:52:37 +08:00
parent 56f8b5d09e
commit dc2e8fb9ae
2 changed files with 65 additions and 1 deletions
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@@ -61,4 +61,4 @@ prestige:
not-high-enough: "&cYou cannot prestige at your rank!" not-high-enough: "&cYou cannot prestige at your rank!"
not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. Use /ranks to list the rankups." not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. Use /ranks to list the rankups."
invalid-rankup: "Invalid rankup defined in config, please check console." invalid-rankup: "&cInvalid rankup defined in config, please check console."
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# the messages in this section can be customised for each rankup in rankups.yml.
rankup:
requirements-not-met: "&c 你还需要 {MONEY} 才能够升级。"
no-rankup: "&e你已经处在最高的等级了。"
# set to an empty string, ie: success-public: ""
# to hide that message.
success-public: "&a玩家 {PLAYER} &e升级到: &d{RANK}"
success-private: "&a你已经升级到: &d{RANK}"
# used for the text confirmation
confirmation: |-
&e你确定要升级到 &a{RANK}&e
&e再次输入 &c/rankup &e来确定。
# used for the GUI confirmation
title: "升级到 {RANK}"
must-prestige: "&cYou must prestige to /rankup further!"
# you can (and probably should) you override these in rankups.yml
# to show the specific requirements for each rank.
# however if you are just using money or don't need to change the message per rank, you can use any combination of:
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# here is an example of showing the requirements for just money:
#list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
# an empty string disables the header/footer
header: ""
footer: ""
# sent when a player tries to rankup when they are on cooldown
cooldown:
singular: "&c你必须等候 {SECONDS_LEFT} 才能够再次升级!"
plural: "&c你必须等候 {SECONDS_LEFT} 才能够再次升级!"
# prestige messages can also be customised
prestige:
requirements-not-met: "&cYou need {MONEY} money to prestige."
no-prestige: "&eYou are at the highest prestige."
success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}"
success-private: "&aYou have prestiged to: &d{RANK}"
confirmation: |-
&eAre you sure you want to prestige to &a{RANK}&e?
&eType &c/prestige &eagain to confirm.
title: "Prestige to {RANK}"
list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
header: ""
footer: ""
cooldown:
singular: "&cYou must wait {SECONDS_LEFT} second to prestige again."
plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again."
not-high-enough: "&cYou cannot prestige at your rank!"
not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. 使用 /ranks 指令去查看所有等级的列表。"
invalid-rankup: "&c配置中定义的等级无效,请联系管理员检查后台。"