misc. changes (check description)

rename SECONDS to SECONDS_LEFT, and add SECONDS.
add %rankup_rank_money_left_<rank>% placeholder
add permission requirement
This commit is contained in:
okx-code
2018-09-02 20:11:07 +01:00
parent 82078dd31b
commit e8d24a434a
12 changed files with 96 additions and 68 deletions
+34 -36
View File
@@ -37,6 +37,7 @@ import sh.okx.rankup.requirements.operation.NoneOperation;
import sh.okx.rankup.requirements.operation.OneOperation;
import sh.okx.rankup.requirements.requirement.GroupRequirement;
import sh.okx.rankup.requirements.requirement.MoneyRequirement;
import sh.okx.rankup.requirements.requirement.PermissionRequirement;
import sh.okx.rankup.requirements.requirement.PlaytimeMinutesRequirement;
import sh.okx.rankup.requirements.requirement.XpLevelRequirement;
@@ -161,10 +162,11 @@ public class Rankup extends JavaPlugin {
}
private void registerRequirements() {
requirementRegistry.addRequirement(new MoneyRequirement(this, "money"));
requirementRegistry.addRequirement(new XpLevelRequirement(this, "xp-level"));
requirementRegistry.addRequirement(new PlaytimeMinutesRequirement(this, "playtime-minutes"));
requirementRegistry.addRequirement(new GroupRequirement(this, "group"));
requirementRegistry.addRequirement(new MoneyRequirement(this));
requirementRegistry.addRequirement(new XpLevelRequirement(this));
requirementRegistry.addRequirement(new PlaytimeMinutesRequirement(this));
requirementRegistry.addRequirement(new GroupRequirement(this));
requirementRegistry.addRequirement(new PermissionRequirement(this));
operationRegistry.addOperation("all", new AllOperation());
operationRegistry.addOperation("none", new NoneOperation());
@@ -215,6 +217,29 @@ public class Rankup extends JavaPlugin {
return MessageBuilder.of(messages, message);
}
private boolean checkCooldown(Player player, Rank rank) {
if (cooldowns.containsKey(player)) {
long time = System.currentTimeMillis() - cooldowns.get(player);
// if time passed is less than the cooldown
long cooldownSeconds = config.getInt("cooldown");
long timeLeft = (cooldownSeconds * 1000) - time;
if (timeLeft > 0) {
long secondsLeft = (long) Math.ceil(timeLeft / 1000f);
getMessage(rank, secondsLeft > 1 ? Message.COOLDOWN_PLURAL : Message.COOLDOWN_SINGULAR)
.failIfEmpty()
.replaceRanks(player, rank)
.replaceFromTo(rank)
.replace(Variable.SECONDS, cooldownSeconds)
.replace(Variable.SECONDS_LEFT, secondsLeft)
.send(player);
return true;
}
// cooldown has expired so remove it
cooldowns.remove(player);
}
return false;
}
private void applyCooldown(Player player) {
if (config.getInt("cooldown") > 0) {
cooldowns.put(player, System.currentTimeMillis());
@@ -269,7 +294,7 @@ public class Rankup extends JavaPlugin {
}
}
getMessage(rank, prestiges == null ? Message.NO_RANKUP :
prestiges.getByPlayer(player).isLast() ? Message.NO_RANKUP : Message.MUST_PRESTIGE)
prestiges.getByPlayer(player).isLast() ? Message.NO_RANKUP : Message.MUST_PRESTIGE)
.replaceRanks(player, rank)
.send(player);
return false;
@@ -278,21 +303,8 @@ public class Rankup extends JavaPlugin {
.replaceRanks(player, rank, rankups.next(rank)), player, rank)
.send(player);
return false;
} else if (cooldowns.containsKey(player)) {
long time = System.currentTimeMillis() - cooldowns.get(player);
// if time passed is less than the cooldown
long timeLeft = (config.getInt("cooldown") * 1000) - time;
if (timeLeft > 0) {
long secondsLeft = (long) Math.ceil(timeLeft / 1000f);
getMessage(rank, secondsLeft > 1 ? Message.COOLDOWN_PLURAL : Message.COOLDOWN_SINGULAR)
.failIfEmpty()
.replaceRanks(player, rank)
.replace(Variable.SECONDS, secondsLeft)
.send(player);
return false;
}
// cooldown has expired so remove it
cooldowns.remove(player);
} else if (checkCooldown(player, rank)) {
return false;
}
return true;
@@ -349,22 +361,8 @@ public class Rankup extends JavaPlugin {
.replaceFromTo(prestige)
.send(player);
return false;
} else if (cooldowns.containsKey(player)) {
long time = System.currentTimeMillis() - cooldowns.get(player);
// if time passed is less than the cooldown
long timeLeft = (config.getInt("cooldown") * 1000) - time;
if (timeLeft > 0) {
long secondsLeft = (long) Math.ceil(timeLeft / 1000f);
getMessage(prestige, secondsLeft > 1 ? Message.COOLDOWN_PLURAL : Message.COOLDOWN_SINGULAR)
.failIfEmpty()
.replaceRanks(player, prestige)
.replaceFromTo(prestige)
.replace(Variable.SECONDS, secondsLeft)
.send(player);
return false;
}
// cooldown has expired so remove it
cooldowns.remove(player);
} else if (checkCooldown(player, prestige)) {
return false;
}
return true;
+6 -11
View File
@@ -40,20 +40,15 @@ public class Gui implements InventoryHolder {
addItem(items, config.getConfigurationSection("fill"), player, oldRank, rank);
Gui gui = new Gui();
gui.prestige = oldRank instanceof Prestige;
gui.rankup = getItem(config.getConfigurationSection("rankup"), player, oldRank, rank);
gui.cancel = getItem(config.getConfigurationSection("cancel"), player, oldRank, rank);
MessageBuilder builder = plugin.getMessage(rank, Message.TITLE)
.replaceRanks(player, oldRank, rank);
if(oldRank instanceof Prestige) {
gui.prestige = true;
builder.replaceFromTo((Prestige) oldRank);
} else {
gui.prestige = false;
}
Inventory inventory = Bukkit.createInventory(gui, items.length, builder.toString());
Inventory inventory = Bukkit.createInventory(gui, items.length,
plugin.getMessage(rank, Message.TITLE)
.replaceRanks(player, oldRank, rank)
.replaceFromTo(oldRank)
.toString());
inventory.setContents(items);
gui.inventory = inventory;
return gui;
@@ -58,9 +58,12 @@ public class MessageBuilder {
return this;
}
public MessageBuilder replaceFromTo(Prestige prestige) {
replace(Variable.FROM, prestige.getFrom());
replace(Variable.TO, prestige.getTo());
public MessageBuilder replaceFromTo(Rank rank) {
if(rank instanceof Prestige) {
Prestige prestige = (Prestige) rank;
replace(Variable.FROM, prestige.getFrom());
replace(Variable.TO, prestige.getTo());
}
return this;
}
@@ -17,7 +17,8 @@ public enum Variable {
AMOUNT_NEEDED,
PERCENT_DONE,
PERCENT_LEFT,
SECONDS;
SECONDS,
SECONDS_LEFT;
public String replace(String message, String value, String type) {
Pattern pattern = Pattern.compile("\\{" + type + "_" + this + "}", Pattern.CASE_INSENSITIVE);
@@ -46,8 +46,12 @@ public class Placeholders extends PlaceholderExpansion {
String[] parts = params.split("_", 4);
return simpleFormat.format(orElse(rankups.getByName(parts[2]).getRequirement(parts[3]), Requirement::getValueDouble, 0));
} else if (params.startsWith("rank_money_")) {
String[] parts = params.split("_", 3);
return plugin.formatMoney(rankups.getByName(parts[2]).getRequirement("money").getValueDouble());
String[] parts = params.split("_", 4);
double amount = rankups.getByName(parts[2]).getRequirement("money").getValueDouble();
if(parts.length > 3 && parts[3].equalsIgnoreCase("left")) {
amount = amount - plugin.getEconomy().getBalance(player);
}
return plugin.formatMoney(Math.max(0, amount));
}
switch (params) {
@@ -5,8 +5,8 @@ import sh.okx.rankup.Rankup;
import sh.okx.rankup.requirements.Requirement;
public class GroupRequirement extends Requirement {
public GroupRequirement(Rankup plugin, String name) {
super(plugin, name);
public GroupRequirement(Rankup plugin) {
super(plugin, "group");
}
protected GroupRequirement(Requirement clone) {
@@ -7,8 +7,8 @@ import sh.okx.rankup.requirements.DeductibleRequirement;
import sh.okx.rankup.requirements.Requirement;
public class MoneyRequirement extends DeductibleRequirement {
public MoneyRequirement(Rankup plugin, String name) {
super(plugin, name);
public MoneyRequirement(Rankup plugin) {
super(plugin, "money");
}
protected MoneyRequirement(Requirement clone) {
@@ -0,0 +1,30 @@
package sh.okx.rankup.requirements.requirement;
import org.bukkit.entity.Player;
import sh.okx.rankup.Rankup;
import sh.okx.rankup.requirements.Requirement;
public class PermissionRequirement extends Requirement {
public PermissionRequirement(Rankup plugin) {
super(plugin, "permission");
}
protected PermissionRequirement(Requirement clone) {
super(clone);
}
@Override
public boolean check(Player player) {
for(String permission : getValueString().split(" ")) {
if(!player.hasPermission(permission)) {
return false;
}
}
return true;
}
@Override
public Requirement clone() {
return new PermissionRequirement(this);
}
}
@@ -9,8 +9,8 @@ public class PlaytimeMinutesRequirement extends Requirement {
private static final int TICKS_PER_MINUTE = 20 * 60;
private Statistic playOneTick;
public PlaytimeMinutesRequirement(Rankup plugin, String name) {
super(plugin, name);
public PlaytimeMinutesRequirement(Rankup plugin) {
super(plugin, "playtime-minutes");
try {
playOneTick = Statistic.valueOf("PLAY_ONE_MINUTE");
} catch (IllegalArgumentException e) {
@@ -6,8 +6,8 @@ import sh.okx.rankup.requirements.DeductibleRequirement;
import sh.okx.rankup.requirements.Requirement;
public class XpLevelRequirement extends DeductibleRequirement {
public XpLevelRequirement(Rankup plugin, String name) {
super(plugin, name);
public XpLevelRequirement(Rankup plugin) {
super(plugin, "xp-level");
}
protected XpLevelRequirement(Requirement clone) {
+2 -2
View File
@@ -35,7 +35,7 @@ rankup:
footer: ''
# sent when a player tries to rankup when they are on cooldown
cooldown:
singular: '&cYou must wait {SECONDS} more second to rankup again.'
plural: '&cYou must wait {SECONDS} more seconds to rankup again.'
singular: '&cYou must wait {SECONDS_LEFT} more second to rankup again.'
plural: '&cYou must wait {SECONDS_LEFT} more seconds to rankup again.'
not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in."
+2 -5
View File
@@ -2,16 +2,13 @@ Aexample:
# the name of the rank in your permissions plugin
rank: 'A'
# the next rank a player can rank up to.
# this must be the name of the configuration section.
# this must be the name of the configuration section, not the rank name.
# for example, the name of this configuration section is "Aexample".
# if this is the last rank, you don't need this.
next: 'Bexample'
# List of requirements to go to the next rank
# (ie, this example will charge 1000 money to rankup from A to B)
# money: money from the server economy
# xp-level: amount of experience levels
# playtime-minutes: minutes a player has played
# group: requires a player to have a certain group - separate by spaces to require multiple. note that the group is not removed.
# https://github.com/okx-code/Rankup3/wiki/Requirements
# custom requirements can also be added by other plugins.
requirements:
money: 1000