Merge pull request #48 from ahdg6/patch-1

Update zh_cn.yml
This commit is contained in:
okx-code
2020-12-12 16:47:05 +00:00
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+97 -38
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@@ -1,53 +1,112 @@
# the messages in this section can be customised for each rankup in rankups.yml. # 这部分的信息能在 rankups.yml 对不同的段位进行自定义。
rankup: rankup:
requirements-not-met: "&c 你还需要 {MONEY} 才能够升级。" requirements-not-met: "&c需要 {MONEY} 游戏币才能晋级。"
no-rankup: "&e你已经处在最高的等级了。" no-rankup: "&e您目前已处于段位的顶端。"
# set to an empty string, ie: success-public: "" # 想设置字符串为空?
# to hide that message. # 一个例子: success-public: ""
success-public: "&a玩家 {PLAYER} &e升级到: &d{RANK}" # 这将隐藏那条信息。
success-private: "&a你已经升级到: &d{RANK}" success-public: "&a{PLAYER} &e已经晋升至新的段位: &d{RANK}"
# used for the text confirmation success-private: "&a您成功晋升到新的段位: &d{RANK}"
# 用于二次确认的文本信息
confirmation: |- confirmation: |-
&e确定要升级到 &a{RANK}&e &e确定您要晋级至 &a{RANK}&e?
&e再次输入 &c/rankup &e来确定 &e再次输入 &c/rankup &e以确认操作
# used for the GUI confirmation # 用于二次确认的 GUI 信息
title: "升级到 {RANK}" title: "晋级至 {RANK}"
must-prestige: "&cYou must prestige to /rankup further!" must-prestige: "&c您必须再次输入 /rankup !"
# you can (and probably should) you override these in rankups.yml gui:
# to show the specific requirements for each rank. rows: 1
# however if you are just using money or don't need to change the message per rank, you can use any combination of: title: "晋级至 {RANK}"
rankup:
material: EMERALD_BLOCK
# 可以用空格分隔序号以显示在多个槽位组中
# 示例: 0-3 9-12 18-21
# 您也可以指定页码而不使用范围。
index: 0-3
name: '&a&l确认'
# lore 可有可无
lore: '&6晋级至 &b{RANK}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
name: '&c&l取消'
fill:
name: ' '
# 如果您使用的是 1.8-1.12,并且您想更改此设置
# 您可以使用 MATERIAL:data, 示例 STAINED_GLASS_PANE:8
# 这对rankup和cancel块都有效
material: BLACK_STAINED_GLASS_PANE
ranksgui:
title: "段位等级"
rows: 3
offset: 10
width: 7
complete:
material: GREEN_STAINED_GLASS_PANE
name: "&a段位等级 &7{RANK} &a(已达成)"
current:
material: ORANGE_STAINED_GLASS_PANE
name: "&d晋升段位等级至 &7{RANK}"
incomplete:
material: RED_STAINED_GLASS_PANE
name: "&c段位等级 &7{RANK} &c(需要晋升)"
fill:
material: BLACK_STAINED_GLASS_PANE
name: ' '
# 您可以(也可能应该)在 rankups.yml
# 显示每个等级的具体要求。
# 但是,如果您只想使用游戏币作为晋升需求或不需要更改每个级别的消息,则可以使用以下任意组合:
# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>} # {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format. # {MONEY} {MONEY_NEEDED} 相较于 {AMOUNT money} {AMOUNT_NEEDED money} 在使用的格式上不尽相同。
# here is an example of showing the requirements for just money: # 这里有一个只使用游戏币作为晋升条件的示例:
#list: #list:
# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}" # complete: "&7{OLD_RANK} &8\xbb &7{RANK} &e花费 &7${MONEY}"
# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%" # current: "&c{OLD_RANK} &e\xbb &c{RANK} &e花费 &a${MONEY} &e{PERCENT_DONE money}%"
# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}" # incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &e花费 &a${MONEY}"
list: list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}" complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
current: "&c{OLD_RANK} &e\xbb &c{RANK}" current: "&c{OLD_RANK} &e\xbb &c{RANK}"
incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}" incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
# an empty string disables the header/footer # 一个空字符串可以关闭 header(页眉)/footer(页脚)
header: "" header: ""
footer: "" footer: ""
# sent when a player tries to rankup when they are on cooldown # 这些信息将在玩家处于晋升冷却期间尝试升级后发送
cooldown: cooldown:
singular: "&c必须等 {SECONDS_LEFT} 才能够再次升级!" singular: "&c必须等 {SECONDS_LEFT} 才能进行晋升段位等级操作。"
plural: "&c必须等 {SECONDS_LEFT} 才能够再次升级!" plural: "&c必须等 {SECONDS_LEFT} 才能进行晋升段位等级操作。"
# prestige messages can also be customised # 声望信息也可以定制
prestige: prestige:
requirements-not-met: "&cYou need {MONEY} money to prestige." requirements-not-met: "&c您需要 {MONEY} 游戏币才能进行声望等级升级。"
no-prestige: "&eYou are at the highest prestige." no-prestige: "&e您目前已经处在最高的声望等级了。"
success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}" success-public: "&a{PLAYER} &e已经晋升至: &d{RANK}"
success-private: "&aYou have prestiged to: &d{RANK}" success-private: "&a您成功晋升声望至: &d{RANK}"
confirmation: |- confirmation: |-
&eAre you sure you want to prestige to &a{RANK}&e? &e您确定要晋升声望至 &a{RANK}&e?
&eType &c/prestige &eagain to confirm. &e再次输入 &c/prestige &e确认操作。
title: "Prestige to {RANK}" gui:
title: "声望晋升至 {RANK}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&l确认'
lore: '&6声望晋升至 &b{RANK}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
name: '&c&l取消'
fill:
name: ' '
# 如果您使用的是 1.8-1.12,并且您想更改此设置
# 您可以使用 MATERIAL:data, 示例 STAINED_GLASS_PANE:8
# 这对rankup和cancel块都有效。
material: BLACK_STAINED_GLASS_PANE
list: list:
complete: "&7{OLD_RANK} &8\xbb &7{RANK}" complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
@@ -56,9 +115,9 @@ prestige:
header: "" header: ""
footer: "" footer: ""
cooldown: cooldown:
singular: "&cYou must wait {SECONDS_LEFT} second to prestige again." singular: "&c您必须等待 {SECONDS_LEFT} 秒才能再次晋升声望等级。"
plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again." plural: "&c您必须等待 {SECONDS_LEFT} 秒才能再次晋升声望等级。"
not-high-enough: "&cYou cannot prestige at your rank!" not-high-enough: "&c您无法在您当前等级上进行声望晋升!"
not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. 使用 /ranks 指令去查看所有等级的列表。" not-in-ladder: "&c抱歉,我们找不到您所在小组的任何段位等级。使用 /ranks 列出所有段位等级。"
invalid-rankup: "&c配置中定义的等级无效,请联系管理员检查后台。" invalid-rankup: "&c配置中定义了无效的 段位晋升,请检查控制台获取更多信息。"