# the messages in this section can be customised for each rankup in rankups.yml. rankup: requirements-not-met: "&cYou need {MONEY} money to rankup." no-rankup: "&eYou are at the highest rank." # set to an empty string, ie: success-public: "" # to hide that message. success-public: "&a{PLAYER} &ehas ranked up to: &d{RANK}" success-private: "&aYou have ranked up to: &d{RANK}" # used for the text confirmation confirmation: |- &eAre you sure you want to rankup to &a{RANK}&e? &eType &c/rankup &eagain to confirm. # used for the GUI confirmation title: "Rankup to {RANK}" must-prestige: "&cYou must prestige to /rankup further!" gui: title: "Rankup to {RANK}" rankup: material: EMERALD_BLOCK # index can be separated by spaces to show in multiple groups # for example: 0-3 9-12 18-21 # you can also just use a single number instead of a range. index: 0-3 name: '&a&lConfirm' # lore is optional lore: '&6Rankup to &b{RANK}' cancel: material: REDSTONE_BLOCK index: 5-8 name: '&c&lCancel' fill: name: ' ' # if you are using a 1.8-1.12 and you want to change this # you can use MATERIAL:data, for example STAINED_GLASS_PANE:8 # this works for both the rankup and cancel blocks as well material: BLACK_STAINED_GLASS_PANE # you can (and probably should) you override these in rankups.yml # to show the specific requirements for each rank. # however if you are just using money or don't need to change the message per rank, you can use any combination of: # {MONEY} {MONEY_NEEDED} {PERCENT_DONE } {PERCENT_LEFT } {AMOUNT } {AMOUNT_NEEDED } # {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format. # here is an example of showing the requirements for just money: #list: # complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}" # current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%" # incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}" list: complete: "&7{OLD_RANK} &8\xbb &7{RANK}" current: "&c{OLD_RANK} &e\xbb &c{RANK}" incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}" # an empty string disables the header/footer header: "" footer: "" # sent when a player tries to rankup when they are on cooldown cooldown: singular: "&cYou must wait {SECONDS_LEFT} more second to rankup again." plural: "&cYou must wait {SECONDS_LEFT} more seconds to rankup again." # prestige messages can also be customised prestige: requirements-not-met: "&cYou need {MONEY} money to prestige." no-prestige: "&eYou are at the highest prestige." success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}" success-private: "&aYou have prestiged to: &d{RANK}" confirmation: |- &eAre you sure you want to prestige to &a{RANK}&e? &eType &c/prestige &eagain to confirm. gui: title: "Prestige to {RANK}" rankup: material: GOLD_BLOCK index: 0-3 name: '&a&lConfirm' lore: '&6Prestige to &b{RANK}' cancel: material: REDSTONE_BLOCK index: 5-8 name: '&c&lCancel' fill: name: ' ' # if you are using a 1.8-1.12 and you want to change this # you can use MATERIAL:data, for example STAINED_GLASS_PANE:8 # this works for both the rankup and cancel blocks as well material: BLACK_STAINED_GLASS_PANE list: complete: "&7{OLD_RANK} &8\xbb &7{RANK}" current: "&c{OLD_RANK} &e\xbb &c{RANK}" incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}" header: "" footer: "" cooldown: singular: "&cYou must wait {SECONDS_LEFT} second to prestige again." plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again." not-high-enough: "&cYou cannot prestige at your rank!" not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. Use /ranks to list the rankups." invalid-rankup: "&cInvalid rankup defined in config, please check console."