2c5a631b2e
Fix ranks not replacing for console Some messaging refactoring Add "shortmoney" filter Add TOML support for rankups.yml/rankups.toml
244 lines
8.1 KiB
Java
244 lines
8.1 KiB
Java
package sh.okx.rankup;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Objects;
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import org.bukkit.Bukkit;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.entity.Player;
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import sh.okx.rankup.events.PlayerPrestigeEvent;
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import sh.okx.rankup.events.PlayerRankupEvent;
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import sh.okx.rankup.hook.GroupProvider;
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import sh.okx.rankup.messages.Message;
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import sh.okx.rankup.prestige.Prestige;
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import sh.okx.rankup.prestige.Prestiges;
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import sh.okx.rankup.ranks.Rank;
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import sh.okx.rankup.ranks.RankElement;
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import sh.okx.rankup.ranks.Rankups;
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/**
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* Actually performs the ranking up and prestiging for the plugin and also manages the cooldowns
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* between ranking up.
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*/
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public class RankupHelper {
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private final RankupPlugin plugin;
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private final ConfigurationSection config;
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private final GroupProvider permissions;
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/**
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* Players who cannot rankup/prestige for a certain amount of time.
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*/
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private final Map<Player, Long> cooldowns = new HashMap<>();
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public RankupHelper(RankupPlugin plugin) {
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this.plugin = plugin;
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this.config = plugin.getConfig();
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this.permissions = plugin.getPermissions();
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}
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public void doRankup(Player player, RankElement<Rank> rank) {
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if (rank.getRank() != null) {
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permissions.removeGroup(player.getUniqueId(), rank.getRank().getRank());
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}
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permissions.addGroup(player.getUniqueId(), rank.getNext().getRank().getRank());
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rank.getRank().runCommands(player, rank.getNext().getRank());
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Bukkit.getPluginManager().callEvent(new PlayerRankupEvent(plugin, player, rank));
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}
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public void sendRankupMessages(Player player, RankElement<Rank> rank) {
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plugin.getMessage(rank.getRank(), Message.SUCCESS_PUBLIC)
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.failIfEmpty()
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.replacePlayer(player)
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.replaceOldRank(rank.getRank())
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.replaceRank(rank.getNext().getRank())
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.broadcast();
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plugin.getMessage(rank.getRank(), Message.SUCCESS_PRIVATE)
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.failIfEmpty()
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.replacePlayer(player)
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.replaceOldRank(rank.getRank())
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.replaceRank(rank.getNext().getRank())
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.send(player);
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}
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public void doPrestige(Player player, RankElement<Prestige> prestige) {
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Prestige rank = prestige.getRank();
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permissions.removeGroup(player.getUniqueId(), rank.getFrom());
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permissions.addGroup(player.getUniqueId(), rank.getTo());
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if (rank.getRank() != null) {
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permissions.removeGroup(player.getUniqueId(), rank.getRank());
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}
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permissions.addGroup(player.getUniqueId(), prestige.getNext().getRank().getRank());
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rank.runCommands(player, prestige.getNext().getRank());
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Bukkit.getPluginManager().callEvent(new PlayerPrestigeEvent(plugin, player, prestige));
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}
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public void sendPrestigeMessages(Player player, RankElement<Prestige> prestige) {
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Objects.requireNonNull(prestige);
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Objects.requireNonNull(prestige.getNext());
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plugin.getMessage(prestige.getRank(), Message.PRESTIGE_SUCCESS_PUBLIC)
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.failIfEmpty()
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.replacePlayer(player)
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.replaceOldRank(prestige.getRank())
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.replaceRank(prestige.getNext().getRank())
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.broadcast();
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plugin.getMessage(prestige.getRank(), Message.PRESTIGE_SUCCESS_PRIVATE)
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.failIfEmpty()
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.replacePlayer(player)
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.replaceOldRank(prestige.getRank())
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.replaceRank(prestige.getNext().getRank())
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.send(player);
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}
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private boolean checkCooldown(Player player, Rank rank) {
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if (cooldowns.containsKey(player)) {
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long time = System.currentTimeMillis() - cooldowns.get(player);
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// if time passed is less than the cooldown
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long cooldownSeconds = config.getInt("cooldown");
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long timeLeft = (cooldownSeconds * 1000) - time;
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if (timeLeft > 0) {
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long secondsLeft = (long) Math.ceil(timeLeft / 1000f);
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plugin
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.getMessage(rank, secondsLeft > 1 ? Message.COOLDOWN_PLURAL : Message.COOLDOWN_SINGULAR)
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.failIfEmpty()
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.replacePlayer(player)
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.replaceRank(rank)
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.replaceSeconds(cooldownSeconds, secondsLeft)
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.send(player);
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return true;
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}
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// cooldown has expired so remove it
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cooldowns.remove(player);
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}
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return false;
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}
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private void applyCooldown(Player player) {
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if (config.getInt("cooldown") > 0) {
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cooldowns.put(player, System.currentTimeMillis());
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}
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}
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public void rankup(Player player) {
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if (!checkRankup(player)) {
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return;
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}
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RankElement<Rank> rankElement = plugin.getRankups().getByPlayer(player);
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Rank rank = rankElement.getRank();
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rank.applyRequirements(player);
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applyCooldown(player);
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doRankup(player, rankElement);
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sendRankupMessages(player, rankElement);
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}
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public boolean checkRankup(Player player) {
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return checkRankup(player, true);
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}
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/**
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* Checks if a player can rankup, and if they can't, sends the player a message and returns false
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*
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* @param player the player to check if they can rankup
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* @return true if the player can rankup, false otherwise
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*/
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public boolean checkRankup(Player player, boolean message) {
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Rankups rankups = plugin.getRankups();
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RankElement<Rank> rankElement = rankups.getByPlayer(player);
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if (rankElement == null) { // check if in ladder
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plugin.getMessage(Message.NOT_IN_LADDER)
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.failIf(!message)
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.replacePlayer(player)
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.send(player);
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return false;
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}
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Rank rank = rankElement.getRank();
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if (!rankElement.hasNext()) {
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Prestiges prestiges = plugin.getPrestiges();
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Message pMessage = Message.NO_RANKUP;
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if (prestiges != null) {
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RankElement<Prestige> byPlayer = prestiges.getByPlayer(player);
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if (byPlayer != null && byPlayer.hasNext()) {
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pMessage = Message.MUST_PRESTIGE;
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}
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}
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plugin.getMessage(pMessage)
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.failIf(!message)
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.replacePlayer(player)
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.replaceRank(rankups.getTree().last().getRank())
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.send(player);
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return false;
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} else if (!rank.hasRequirements(player)) { // check if they can afford it
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if (message) {
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plugin.getMessage(rank, Message.REQUIREMENTS_NOT_MET)
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.replacePlayer(player)
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.replaceOldRank(rank)
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.replaceRank(rankElement.getNext().getRank())
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.send(player);
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}
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return false;
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} else if (message && checkCooldown(player, rank)) {
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return false;
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}
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return true;
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}
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public void prestige(Player player) {
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if (!checkPrestige(player)) {
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return;
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}
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RankElement<Prestige> rankElement = plugin.getPrestiges().getByPlayer(player);
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Prestige prestige = rankElement.getRank();
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prestige.applyRequirements(player);
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applyCooldown(player);
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doPrestige(player, rankElement);
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sendPrestigeMessages(player, rankElement);
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}
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public boolean checkPrestige(Player player) {
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return checkPrestige(player, true);
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}
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public boolean checkPrestige(Player player, boolean message) {
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Prestiges prestiges = plugin.getPrestiges();
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RankElement<Prestige> prestigeElement = prestiges.getByPlayer(player);
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if (prestigeElement == null
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|| !prestigeElement.getRank().isEligible(player)) { // check if in ladder
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plugin.getMessage(Message.NOT_HIGH_ENOUGH)
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.failIf(!message)
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.replacePlayer(player)
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.send(player);
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return false;
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} else if (!prestigeElement.hasNext()) { // check if they are at the highest rank
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plugin.getMessage(prestigeElement.getRank(), Message.PRESTIGE_NO_PRESTIGE)
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.failIf(!message)
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.replacePlayer(player)
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.replaceRank(prestigeElement.getRank())
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.send(player);
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return false;
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} else if (!prestigeElement.getRank().hasRequirements(player)) { // check if they can afford it
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plugin.getMessage(prestigeElement.getRank(), Message.PRESTIGE_REQUIREMENTS_NOT_MET)
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.failIf(!message)
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.replacePlayer(player)
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.replaceOldRank(prestigeElement.getRank())
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.replaceRank(prestigeElement.getNext().getRank())
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.send(player);
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return false;
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} else if (checkCooldown(player, prestigeElement.getRank())) {
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return false;
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}
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return true;
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}
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}
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