Fix minigame balancer not checking if server is joinable
This commit is contained in:
@@ -32,7 +32,7 @@ public class MinigameBalancer implements Balancer {
|
|||||||
if(!si.isOnline()) continue;
|
if(!si.isOnline()) continue;
|
||||||
int online = si.getPlayerCount();
|
int online = si.getPlayerCount();
|
||||||
int max = si.getMaxPlayers();
|
int max = si.getMaxPlayers();
|
||||||
if(online < max) {
|
if(online < max && si.isJoinable(player)) {
|
||||||
return si;
|
return si;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user