retain online & whitelisted states when reloading servers
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@@ -256,6 +256,14 @@ public interface QueueServer {
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*/
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void addPlayer(AdaptedServer server);
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/**
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* Sets if this server is online.
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* Note that this is overrided by the pinger, so if you set
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* this, it will most likely be temporary
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* @param online whether the server is online or not
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*/
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void setOnline(boolean online);
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/**
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* elliot is bad
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