retain online & whitelisted states when reloading servers
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@@ -256,6 +256,14 @@ public interface QueueServer {
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*/
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*/
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void addPlayer(AdaptedServer server);
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void addPlayer(AdaptedServer server);
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/**
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* Sets if this server is online.
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* Note that this is overrided by the pinger, so if you set
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* this, it will most likely be temporary
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* @param online whether the server is online or not
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*/
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void setOnline(boolean online);
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/**
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/**
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* elliot is bad
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* elliot is bad
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@@ -49,6 +49,9 @@ public class QueueManagerImpl implements QueueManager {
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if(previousServer != null) {
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if(previousServer != null) {
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queueServer.setPaused(previousServer.isPaused());
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queueServer.setPaused(previousServer.isPaused());
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queueServer.setLastSentTime(previousServer.getLastSentTime());
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queueServer.setLastSentTime(previousServer.getLastSentTime());
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queueServer.setOnline(previousServer.isOnline());
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queueServer.setWhitelisted(previousServer.isWhitelisted());
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queueServer.setWhitelistedPlayers(previousServer.getWhitelistedPlayers());
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}
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}
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result.add(queueServer);
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result.add(queueServer);
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}
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}
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@@ -468,4 +468,9 @@ public class QueueServerImpl implements QueueServer {
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if(!pings.containsKey(server)) throw new IllegalArgumentException("Server is not in this group!");
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if(!pings.containsKey(server)) throw new IllegalArgumentException("Server is not in this group!");
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pings.get(server).addPlayer();
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pings.get(server).addPlayer();
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}
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}
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@Override
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public void setOnline(boolean online) {
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this.online = online;
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}
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}
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}
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