Prevent checking server of offline player

This commit is contained in:
ajgeiss0702
2021-05-27 11:27:47 -07:00
parent c1bd36b7fc
commit 38716ea29b
+3 -4
View File
@@ -559,14 +559,13 @@ public class Manager {
pl.getLogger().info("s.getName() is null"); pl.getLogger().info("s.getName() is null");
}*/ }*/
if(s.getQueue().size() <= 0) continue;
while(nextplayer.getServer().getInfo().getName().equals(s.getName())) { while(!nextplayer.isConnected()) {
s.getQueue().remove(nextplayer); s.getQueue().remove(nextplayer);
if(s.getQueue().size() <= 0) break; if(s.getQueue().size() <= 0) break;
nextplayer = s.getQueue().get(0); nextplayer = s.getQueue().get(0);
} }
if(s.getQueue().size() <= 0) continue; while(nextplayer.getServer().getInfo().getName().equals(s.getName())) {
while(!nextplayer.isConnected()) {
s.getQueue().remove(nextplayer); s.getQueue().remove(nextplayer);
if(s.getQueue().size() <= 0) break; if(s.getQueue().size() <= 0) break;
nextplayer = s.getQueue().get(0); nextplayer = s.getQueue().get(0);