Added require-queueserver-permission option to the config
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@@ -108,7 +108,13 @@ public class EventHandlerImpl implements EventHandler {
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String[] parts = s.split(":");
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String from = parts[0];
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QueueServer to = main.getQueueManager().findServer(parts[1]);
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if(from.equalsIgnoreCase(serverName) && to != null) {
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if(
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from.equalsIgnoreCase(serverName) && to != null &&
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(
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!main.getConfig().getBoolean("require-queueserver-permission") ||
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player.hasPermission("ajqueue.queueserver." + to.getName())
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)
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) {
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main.getQueueManager().addToQueue(player, to);
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}
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}
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@@ -467,7 +467,13 @@ public class QueueManagerImpl implements QueueManager {
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}
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return;
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}
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if(!getPlayerQueues(player).contains(to)) {
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if(
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!getPlayerQueues(player).contains(to) &&
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(
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!main.getConfig().getBoolean("require-queueserver-permission") ||
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player.hasPermission("ajqueue.queueserver." + to.getName())
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)
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) {
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addToQueue(player, to);
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}
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});
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@@ -255,18 +255,25 @@ tab-complete-queues: true
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# Should we have no wait time for these servers?
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# If the server is joinable, the plugin will attempt to send players who join these queues as soon as they join.
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# If the server is not immidiatly joinable, they will have to wait for the normal wait-time
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# If the server is not immediately joinable, they will have to wait for the normal wait-time
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# This also works with group
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# NOTE: Server names are caps sensitive
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send-instantly:
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- "lobbys"
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# After how many (unsuccessfull) attempts of sending the player should we remove them from the queue?
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# Should we require permissions for queue-servers to work?
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# If enabled, players will need to have the ajqueue.queueserver.<server> permission
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# <server> being the target server
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# Note that this will only affect queue-servers
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# Default: false
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require-queueserver-permission: false
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# After how many (unsuccessful) attempts of sending the player should we remove them from the queue?
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# Set to -1 to disable
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# Default: 10
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max-tries: 10
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# Should we check to make sure that people dont get sent quicker than wait-time?
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# Should we check to make sure that people don't get sent quicker than wait-time?
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# Default: true
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check-last-player-sent-time: true
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