added unjoinable priorities
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@@ -6,6 +6,7 @@ import net.kyori.adventure.title.Title;
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import us.ajg0702.queue.api.QueueManager;
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import us.ajg0702.queue.api.players.AdaptedPlayer;
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import us.ajg0702.queue.api.players.QueuePlayer;
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import us.ajg0702.queue.api.premium.Logic;
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import us.ajg0702.queue.api.queues.QueueServer;
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import us.ajg0702.queue.api.server.AdaptedServer;
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import us.ajg0702.queue.common.players.QueuePlayerImpl;
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@@ -151,6 +152,7 @@ public class QueueManagerImpl implements QueueManager {
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} else {
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int priority = player.hasPermission("ajqueue.priority") ||
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player.hasPermission("ajqueue.serverpriority."+server.getName()) ? 1 : 0;
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priority = Math.max(priority, Logic.getUnJoinablePriorities(server, player) > 0 ? 1 : 0);
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int maxOfflineTime = player.hasPermission("ajqueue.stayqueued") ? 60 : 0;
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queuePlayer = new QueuePlayerImpl(player, server, priority, maxOfflineTime);
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if(
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@@ -1,5 +1,5 @@
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# Dont touch this number please
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config-version: 30
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config-version: 31
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# This is the main config for ajQueue.
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@@ -278,6 +278,23 @@ slash-servers: []
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balancer-types:
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- "bedwars:minigame"
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# What priority should we give whitelisted players priority when the server is whitelisted?
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# This will have no effect if the server isnt whitelisted
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# If you set to 0, this will be disabled
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# If you have the free version, set it to 1 to enable
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give-whitelisted-players-priority: 0
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# Should we print some extra stuff to the console that might help diagnose some issues?
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# What priority should we give players that are able to bypass paused priority when the server is paused?
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# This will have no effect if the server isnt paused
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# If you set to 0, this will be disabled
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# If you have the free version, set it to 1 to enable
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give-pausedbypass-players-priority: 0
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# What priority should we give players that are able to bypass full servers priority when the server is full?
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# This will have no effect if the server isnt full
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# If you set to 0, this will be disabled
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# If you have the free version, set it to 1 to enable
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give-fulljoin-players-priority: 0
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# Should we print some extra stuff to the console that might help aj diagnose some issues?
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debug: false
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