allow changing the minimum ping time
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@@ -56,7 +56,7 @@ public class TaskManager {
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updateTask = scheduleAtFixedRate(updateExecutor,
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updateTask = scheduleAtFixedRate(updateExecutor,
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main.getQueueManager()::updateServers,
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main.getQueueManager()::updateServers,
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500L,
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500L,
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(long) (Math.max(main.getTimeBetweenPlayers()/2, 1)*1000L),
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(long) (Math.max(main.getTimeBetweenPlayers()/2, main.getConfig().getDouble("minimum-ping-time"))*1000L),
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TimeUnit.MILLISECONDS
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TimeUnit.MILLISECONDS
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);
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);
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@@ -1,5 +1,5 @@
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# Dont touch this number please
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# Dont touch this number please
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config-version: 32
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config-version: 33
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# This is the main config for ajQueue.
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# This is the main config for ajQueue.
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@@ -11,7 +11,7 @@ config-version: 32
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# The time the server will wait between sending people in the queue
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# The time the server will wait between sending people in the queue
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# Default: 5
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# Default: 5
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wait-time: 5
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wait-time: 5.0
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# The time that a server has to be offline to be marked as offline instead of restarting
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# The time that a server has to be offline to be marked as offline instead of restarting
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# Default: 120
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# Default: 120
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@@ -309,5 +309,10 @@ give-fulljoin-players-priority: 0
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# not in the queue for the target server, it will add them.
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# not in the queue for the target server, it will add them.
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force-queue-server-target: true
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force-queue-server-target: true
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# The minimum time between pinging the server.
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# If ajQueue is pinging your backend servers too often, raise this number
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minimum-ping-time: 1.0
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# Should we print some extra stuff to the console that might help aj diagnose some issues?
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# Should we print some extra stuff to the console that might help aj diagnose some issues?
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debug: false
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debug: false
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