# Dont touch this number please config-version: 30 # This is the main config for ajQueue. # If you have any questions, make sure to read the comment above the options first, # then feel free to join my discord and ask for support. # Discord invite link is on the plugin page. # The time the server will wait between sending people in the queue # Default: 5 wait-time: 5 # The time that a server has to be offline to be marked as offline instead of restarting # Default: 120 offline-time: 120 # The time the server will wait between sending players update messages on what position they are in the queue. # Default: 10 message-time: 10 # If a player is in a server, you can have the plugin make them automatically join a queue for another server # Example with the default values: Player joins the limbo server, they will auto-join the queue for the lobbys group # Note that you dont have to use groups. Just put the name of a server to use a single server instead. queue-servers: - 'limbo:lobbys' # Should the plugin send an actionbar to the player? # The actionbar contains some info such as which server they are queued for, what position they are in, estimated time remaining, etc. send-actionbar: true # What kick reasons should cause the player to be removed from the queue? # For example, if one of the below kick reasons is 'banned' and the player gets kicked when trying to connect to # a server in a queue with a message saying "You are banned from this server!" then it will kick them from the queue too. kick-reasons: - 'banned' - 'blacklisted' # Should we remove a player from the queue if they move servers? # This will remove the player from if they switch to any other server # Default: false remove-player-on-server-switch: false # Should we wait until the server is done loading to load the servers? # Enable this if you have a plugin that adds servers to the server list during startup. # Default: false wait-to-load-servers: false # How long should we wait after the server finishes loading to load the server list? # Only works if the above is enabled. # This is in miliseconds so 1000 = 1 second # Default: 500 wait-to-load-servers-delay: 500 # How often (in seconds) we should check for new servers to add queues for. # If you dynamicly add servers, set this to something other than 0. # To disable, set to 0 # Default: 0 reload-servers-interval: 0 # Should we require permissions for players to be able to join queues? # If enabled, players will be required to have the permission ajqueue.queue. to be able to join queues # Default: false require-permission: false # Should we let players join more than one queue? # If enabled, players will be able to be in multiple queues at once. # If disabled, players will be removed from the previous queue when joining a new queue # Default: true allow-multiple-queues: true # If the player is queued for multiple servers, which server should we pick to use in things like placeholders and actionbars # Options are first and last # Default: last multi-server-queue-pick: last # THIS FEATURE IS ONLY AVAILABLE ON ajQueuePlus (https://www.spigotmc.org/resources/ajqueueplus.79123/) # This will show players a different name than the actual bungeecord server name # for example, instead of showing players "event-a", this option can make it appear as "Event A" # With this example, you would use this: - "event-a:Event A" # Note that currently players still have to use the normal names in queue commands and leave commands # Format: "realname:Alias" server-aliases: - "event-a:Event A" # How long should we wait after a server is online before sending players? # The server will still show up as offline or restarting until this amount of time after its up # Meant to let your server 'cool down' after lag from starting up # In seconds # Default: 1 wait-after-online: 1 # This is for helping with finding issues with the server pinged # This will spam the console when enabled # When this enabled, if servers are offline then it will spam errors. You can ignore them. # Default: false pinger-debug: false # When a queue is paused, should we prevent players from joining it? # Default: false prevent-joining-paused: false # When a server goes back online, should we send all players in the queue instantly? # Default: false send-all-when-back-online: false # Require a permission for players to be able to join a queue from a server # If enabled, players will need the permission ajqueue.joinfrom. to join queues. # Replace with the name of the server # Default: false joinfrom-server-permission: false # Server groups are a group of servers that you can queue for. It will send you to the server that is the least full. # If all servers in the group are full, it will act the same as it would when a single server is full. # Same if all servers are offline. It will only send players to servers that are online. # Format: "groupname:server1,server2,etc" server-groups: - "lobbys:lobby-1,lobby-2,lobby-3" # Should we allow tab-completing in the /queue command? # Default: true tab-complete-queues: true # Should we have no wait time for these servers? # If the server is joinable, the plugin will attempt to send players who join these queues as soon as they join. # If the server is not immidiatly joinable, they will have to wait for the normal wait-time # This also works with group # NOTE: Server names are caps sensitive send-instantly: - "lobbys" # Should we log to the bungeecord console when a player fails to get sent to a server from the queue? # Enable this if you are having an issue with one player stopping the queue # Default: false send-fail-debug: false # After how many (unsuccessfull) attempts of sending the player should we remove them from the queue? # Set to -1 to disable # Default: 10 max-tries: 10 # Should we enable the ajqueue.bypasspaused permission? # If enabled, anyone with the permission ajqueue.bypasspaused will be able to join paused servers # Default: false enable-bypasspaused-permission: false # Should we check to make sure that people dont get sent quicker than wait-time? # Default: true check-last-player-sent-time: true # Should we send debug info to the console when priority queue is used? # This will print several lines to the console when a player joins a queue, # so you should probably only use this for debugging purposes # Default: false priority-queue-debug: false # When a player is kicked from a server, should we automatically add that player to the queue? # You will still need to use another plugin to make sure the player doesnt get kicked from bungee completly. # Default: false auto-add-to-queue-on-kick: false # The delay for the above option. # In seconds, decimals supported. # Default: 1 auto-add-to-queue-on-kick-delay: 1 # With what kick reasons should we auto-add the player to the queue # This wont work if auto-add-to-queue-on-kick is disabled. # If you set it to [], then all kick messages will cause the player to be added to the queue # This works on contains, so you dont have to include the whole kick message, just a few words. auto-add-kick-reasons: - "restarting" - "closed" # Should we enable the server command being a queue command? # This may require extra setup on bungeecord. See the wiki: # https://wiki.ajg0702.us/ajqueue/setup/replacing-server-command # Default: false enable-server-command: false # Should we enable priority messages? # Configure the priority messages in the option below. # Default: false enable-priority-messages: false # Messages we send to players with priority queue when they join the queue # In the free version, "priority" is 1. # The * will send when a player joins with any priority. # The format is : # Example: 1:You have a priority of 1! priority-messages: - "*:Joining the queue with a priority of {PRIORITY}!" - "100:Wow! You have a priority of 100!" # Should the plugin send a title to the player? # The title shows what position the player is in the queue # Default: false send-title: false # What protocols do servers support? # The protocol version number list can be found here: https://wiki.vg/Protocol_version_numbers # Format: server(s):protocol(s) # Example: 1.17:755,756 # This example will only allow 1.17 and 1.17.1 on the server called 1.17 # Example: lobby-1,lobby-2,lobby-3:754,755,756 # This example will only allow 1.16.5, 1.17, and 1.17.1 on the 3 lobby servers supported-protocols: - "1.17:755,756" # These are the protocol names the plugin should use. # If you are on velocity, if the protocol is not listed here then the velocity # api will be used to find the name of the protocol. # If you are on bungee, only this list can be used. protocol-names: - "756:1.17.1" - "755:1.17" - "754:1.16.5" - "753:1.16.3" - "751:1.16.2" - "736:1.16.1" - "735:1.16" - "578:1.15.2" - "575:1.15.1" - "573:1.15" - "498:1.14.4" - "490:1.14.3" - "485:1.14.2" - "480:1.14.1" - "477:1.14" - "404:1.13.2" - "401:1.13.1" - "393:1.13" - "340:1.12.2" - "338:1.12.1" - "335:1.12" - "316:1.11.2" - "315:1.11" - "210:1.10.2" - "110:1.9.4" - "109:1.9.2" - "108:1.9.1" - "107:1.9" - "47:1.8.9" - "5:1.7.10" # On velocity, should we end a player a message when they are kicked while trying to connect to a server with the queue? # This has no effect on bungee, because the message is sent from bungee and theres no way to change that in ajQueue # Default: false velocity-kick-message: false # Should the updater be enabled? enable-updater: true # What servers should we make slash server commands for? # For example, if survival is in this list, then if a player executes /survival # then they will be put in the queue for survival # This works for both servers and groups slash-servers: [] # What balancer should we use? # If a group is not specified here, then the default one is used # Example entry: - "bedwars:minigame" # Balancers: # default - Will send the player to the server in the group with the least number of players # minigame - Will send the player to the server with the most players, until that server is full, which it will then send to the next server balancer-types: - "bedwars:minigame" # Should we print some extra stuff to the console that might help diagnose some issues? debug: false