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ajQueue/src/main/resources/config.yml
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ajgeiss0702 5d6cf791b5 auto queue
2021-04-18 10:38:29 -07:00

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# Dont touch this number please
config-version: 21
# The time the server will wait between sending people in the queue
# Default: 5
wait-time: 5
# The time that a server has to be offline to be marked as offline instead of restarting
# Default: 120
offline-time: 120
# The time the server will wait between sending players update messages on what position they are in the queue.
# Default: 10
message-time: 10
# If a player is in a server, you can have the plugin make them automatically join a queue for another server
# Example with the default values: Player joins survivalqueue server, they will auto-join the queue for survival
queue-servers:
- 'survivalqueue:survival'
# Should the plugin send an actionbar to the player?
# The actionbar contains some info such as which server they are queued for, what position they are in, estimated time remaining, etc.
send-actionbar: true
# What kick reasons should cause the player to be removed from the queue?
# For example, if one of the below kick reasons is 'banned' and the player gets kicked when trying to connect to
# a server in a queue with a message saying "You are banned from this server!" then it will kick them from the queue too.
kick-reasons:
- 'banned'
- 'blacklisted'
# Should we remove a player from the queue if they move servers?
# If they join another queue, they will be removed from the previous one no matter what
# This is more meant for if you have multiple lobbies if you want to let the player switch
# between them without losing their queue position
# Default: false
remove-player-on-server-switch: false
# Should we wait until the server is done loading to load the servers?
# Enable this if you have a plugin that adds servers to the server list during startup.
# Default: false
wait-to-load-servers: false
# How long should we wait after the server finishes loading to load the server list?
# Only works if the above is enabled.
# This is in miliseconds so 1000 = 1 second
# Default: 500
wait-to-load-servers-delay: 500
# How often (in seconds) we should check for new servers to add queues for.
# If you dynamicly add servers, set this to something other than 0.
# To disable, set to 0
reload-servers-interval: 0
# Should we require permissions for players to be able to join queues?
# If enabled, players will be required to have the permission ajqueue.queue.<server>
# Default: false
require-permission: false
# Should we let players join more than one queue?
# If enabled, players will be able to be in multiple queues at once.
# Default: true
allow-multiple-queues: true
# If the player is queued for multiple servers, which server should we pick to use in things like placeholders and actionbars
# Options are first and last
# Default: last
multi-server-queue-pick: last
# THIS FEATURE IS ONLY AVAILABLE ON ajQueuePlus (https://www.spigotmc.org/resources/ajqueueplus.79123/)
# This will show players a different name than the actual bungeecord server name
# for example, instead of showing players "event-a", this option can make it appear as "Event A"
# With this example, you would use this: - "event-a:Event A"
# Note that currently players still have to use the normal names in queue commands and leave commands
# Format: "realname:Alias"
server-aliases:
- "event-a:Event A"
# How long should we wait after a server is online before sending players?
# The server will still show up as offline or restarting until this amount of time after its up
# Meant to let your server 'cool down' after lag from starting up
# In seconds
# Default: 1
wait-after-online: 1
# This is for helping with finding issues with the server pinged
# This will spam the console when enabled
# When this enabled, if servers are offline then it will spam errors. You can ignore them.
# Default: false
pinger-debug: false
# When a queue is paused, should we prevent players from joining it?
# Default: false
prevent-joining-paused: false
# When a server goes back online, should we send all players in the queue instantly?
# Default: false
send-all-when-back-online: false
# Require a permission for players to be able to join a queue from a server
# If enabled, players will need the permission ajqueue.joinfrom.<server> to join queues.
# Replace <server> with the name of the server
# Default: false
joinfrom-server-permission: false
# Server groups are a group of servers that you can queue for. It will send you to the server that is the least full.
# If all servers in the group are full, it will act the same as it would when a single server is full.
# Same if all servers are offline. It will only send players to servers that are online.
# Format: "groupname:server1,server2,etc"
server-groups:
- "lobbys:lobby-1,lobby-2,lobby-3"
# Should we allow tab-completing in the /queue command?
# Default: true
tab-complete-queues: true
# Should we have no wait time for these servers?
# If the server is joinable, the plugin will attempt to send players who join these queues as soon as they join.
# If the server is not immidiatly joinable, they will have to wait for the normal wait-time
# This also works with group
# NOTE: Server names are caps sensitive
send-instantly:
- "lobbys"
# Should we log to the bungeecord console when a player fails to get sent to a server from the queue?
# Enable this if you are having an issue with one player stopping the queue
# Default: false
send-fail-debug: false
# After how many (unsuccessfull) attempts of sending the player should we remove them from the queue?
# Set to -1 to disable
# Default: 10
max-tries: 10
# Should we enable the ajqueue.bypasspaused permission?
# If enabled, anyone with the permission ajqueue.bypasspaused will be able to join paused servers
# Default: false
enable-bypasspaused-permission: false
# Should we check to make sure that people dont get sent quicker than wait-time?
# Default: true
check-last-player-sent-time: true
# Should we send debug info to the console when priority queue is used?
# This will print several lines to the console when a player joins a queue,
# so you should probably only use this for debugging purposes
# Default: false
priority-queue-debug: false
# When a player is kicked from a server, should we automatically add that player to the queue?
# You will still need to use another plugin to make sure the player doesnt get kicked from bungee completly.
# Default: false
auto-add-to-queue-on-kick: false
# The delay for the above option.
# In seconds, decimals supported.
auto-add-to-queue-on-kick-delay: 1
# With what kick reasons should we auto-add the player to the queue
# This wont work if auto-add-to-queue-on-kick is disabled.
# If you set it to [], then all kick messages will cause the player to be added to the queue
# This works on contains, so you dont have to include the whole kick message, just a few words.
auto-add-kick-reasons:
- "restarting"
- "closed"