121 lines
4.6 KiB
YAML
121 lines
4.6 KiB
YAML
# Dont touch this number please
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config-version: 14
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# The time the server will wait between sending people in the queue
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# Default: 5
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wait-time: 5
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# The time that a server has to be offline to be marked as offline instead of restarting
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# Default: 120
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offline-time: 120
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# The time the server will wait between sending players update messages on what position they are in the queue.
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# Default: 10
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message-time: 10
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# If a player is in a server, you can have the plugin make them automatically join a queue for another server
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# Example with the default values: Player joins survivalqueue server, they will auto-join the queue for survival
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queue-servers:
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- 'survivalqueue:survival'
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# Should the plugin send an actionbar to the player?
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# Requires this plugin to be installed on the server the player is on for it to work
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send-actionbar: true
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# What kick reasons should cause the player to be removed from the queue?
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# For example, if one of the below kick reasons is 'banned' and the player gets kicked when trying to connect to
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# a server in a queue with a message saying "You are banned from this server!" then it will kick them from the queue too.
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kick-reasons:
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- 'banned'
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- 'blacklisted'
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# Should we remove a player from the queue if they move servers?
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# If they join another queue, they will be removed from the previous one no matter what
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# This is more meant for if you have multiple lobbies if you want to let the player switch
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# between them without losing their queue position
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# Default: false
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remove-player-on-server-switch: false
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# Should we wait until the server is done loading to load the servers?
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# Enable this if you have a plugin that adds servers to the server list during startup.
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# Default: false
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wait-to-load-servers: false
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# How long should we wait after the server finishes loading to load the server list?
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# Only works if the above is enabled.
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# This is in miliseconds so 1000 = 1 second
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# Default: 500
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wait-to-load-servers-delay: 500
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# How often (in seconds) we should check for new servers to add queues for.
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# If you dynamicly add servers, set this to something other than 0.
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# To disable, set to 0
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reload-servers-interval: 0
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# Should we require permissions for players to be able to join queues?
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# If enabled, players will be required to have the permission ajqueue.queue.<server>
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# Default: false
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require-permission: false
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# Should we let players join more than one queue?
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# If enabled, players will be able to be in multiple queues at once.
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# Default: true
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allow-multiple-queues: true
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# If the player is queued for multiple servers, which server should we pick to use in things like placeholders and actionbars
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# Options are first and last
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# Default: last
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multi-server-queue-pick: last
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# THIS FEATURE IS ONLY AVAILABLE ON ajQueuePlus (https://www.spigotmc.org/resources/ajqueueplus.79123/)
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# This will show players a different name than the actual bungeecord server name
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# for example, instead of showing players "event-a", this option can make it appear as "Event A"
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# With this example, you would use this: - "event-a:Event A"
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# Note that currently players still have to use the normal names in queue commands and leave commands
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# Format: "realname:Alias"
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server-aliases:
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- "event-a:Event A"
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# How long should we wait after a server is online before sending players?
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# The server will still show up as offline or restarting until this amount of time after its up
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# Meant to let your server 'cool down' after lag from starting up
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# In seconds
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# Default: 1
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wait-after-online: 1
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# This is for helping with finding issues with the server pinged
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# This will spam the console when enabled
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# When this enabled, if servers are offline then it will spam errors. You can ignore them.
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# Default: false
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pinger-debug: false
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# When a queue is paused, should we prevent players from joining it?
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# Default: false
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prevent-joining-paused: false
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# When a server goes back online, should we send all players in the queue instantly?
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# Default: false
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send-all-when-back-online: false
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# Require a permission for players to be able to join a queue from a server
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# If enabled, players will need the permission ajqueue.joinfrom.<server> to join queues.
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# Replace <server> with the name of the server
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# Default: false
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joinfrom-server-permission: false
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# Server groups are a group of servers that you can queue for. It will send you to the server that is the least full.
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# If all servers in the group are full, it will act the same as it would when a single server is full.
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# Same if all servers are offline. It will only send players to servers that are online.
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# Format: "groupname:server1,server2,etc"
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server-groups:
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- "lobbys:lobby-1,lobby-2,lobby-3"
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