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Dramatically improve search performance by pausing rendering every once-in-a-while
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@@ -1,6 +1,13 @@
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use std::num::NonZeroUsize;
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#[global_allocator]
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static ALLOC: mimalloc::MiMalloc = mimalloc::MiMalloc;
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pub enum PrerenderLimit {
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All,
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Limited(NonZeroUsize)
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}
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pub mod converter;
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pub mod renderer;
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pub mod skip;
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