mirror of
https://github.com/itsjunetime/tdf.git
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139 lines
4.1 KiB
Rust
139 lines
4.1 KiB
Rust
use std::{
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pin::Pin,
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task::{Context, Poll}
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};
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use futures_util::Stream;
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use image::ImageFormat;
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use itertools::Itertools;
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use ratatui_image::{picker::Picker, protocol::Protocol, Resize};
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use crate::renderer::{PageInfo, RenderError};
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const MAX_ITER: usize = 20;
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pub struct Converter {
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images: Vec<Option<PageInfo>>,
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picker: Picker,
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page: usize,
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// once it reaches 20, we're done rendering images
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iteration: usize
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}
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impl Converter {
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pub fn new(picker: Picker) -> Self {
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Self {
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images: vec![],
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picker,
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page: 0,
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iteration: 0
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}
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}
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pub fn add_img(&mut self, page: PageInfo) {
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let page_num = page.page;
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self.images[page_num] = Some(page);
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// just reset it to 0 so we grab this image again next time we try to get an image (if this
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// image is in the current list of iterations, so to speak)
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self.iteration = 0;
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}
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pub fn set_n_pages(&mut self, pages: usize) {
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self.images = Vec::with_capacity(pages);
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for _ in 0..pages {
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self.images.push(None);
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}
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self.page = self.page.min(pages - 1);
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}
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pub fn go_to_page(&mut self, page: usize) {
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self.page = page;
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self.iteration = 0;
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}
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pub fn change_page_by(&mut self, change: isize) {
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self.page = (self.page as isize + change) as usize;
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// We just reset iteration here. I think there's some heuristic we could do to place
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// iteration exactly where it needs to be to render the next page, but trying to determine
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// that caused me a lot of bugs, and only causes the slightest inefficiency (down below,
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// when we skip `self.iteration` elements in an iterator), so it's like whatever
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self.iteration = 0;
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}
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pub fn get_next_img(&mut self) -> Option<ConversionResult> {
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// In this fn, we return Poll::Pending and don't store a Waker 'cause this will be called
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// in a loop with tokio::select, and in no other context. The pending that we return on one
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// iteration will just be dropped/cancelled as soon as some other action happens, and then
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// next time select is called, this'll be checked again, and then we might be in the right
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// circumstance to return a Ready
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if self.iteration >= MAX_ITER || self.images.is_empty() {
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return None;
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}
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// This kinda mimics the way the renderer alternates between going above and below the
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// current page (within the bounds of how many pages there are) until we've done 20
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let idx_start = self.page.saturating_sub(MAX_ITER / 2);
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let idx_end = idx_start.saturating_add(MAX_ITER).min(self.images.len());
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// then we go through all the indices available to us and find the first one that has an
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// image available to steal
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let (page_info, iteration) = (idx_start..self.page)
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.interleave(self.page..idx_end)
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.enumerate()
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.skip(self.iteration)
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.find_map(|(i_idx, p_idx)| self.images[p_idx].take().map(|p| (p, i_idx)))?;
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let img_area = page_info.img_data.area;
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let dyn_img =
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match image::load_from_memory_with_format(&page_info.img_data.data, ImageFormat::Png) {
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Ok(dt) => dt,
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Err(e) =>
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return Some(Err(RenderError::Render(format!(
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"Couldn't convert Vec<u8> to DynamicImage: {e}"
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)))),
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};
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// We don't actually want to Crop this image, but we've already
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// verified (with the ImageSurface stuff) that the image is the correct
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// size for the area given, so to save ratatui the work of having to
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// resize it, we tell them to crop it to fit.
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let txt_img = match self.picker.new_protocol(dyn_img, img_area, Resize::Crop) {
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Ok(img) => img,
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Err(e) =>
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return Some(Err(RenderError::Render(format!(
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"Couldn't convert DynamicImage to ratatui image: {e}"
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)))),
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};
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// update the iteration to the iteration that we stole this image from
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self.iteration = iteration;
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Some(Ok(ConvertedPage {
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page: txt_img,
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num: page_info.page,
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num_results: page_info.search_results
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}))
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}
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}
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pub struct ConvertedPage {
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pub page: Box<dyn Protocol>,
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pub num: usize,
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pub num_results: usize
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}
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type ConversionResult = Result<ConvertedPage, RenderError>;
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impl Stream for Converter {
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type Item = ConversionResult;
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fn poll_next(mut self: Pin<&mut Self>, _cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
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match self.get_next_img() {
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Some(res) => Poll::Ready(Some(res)),
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None => Poll::Pending
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}
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}
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}
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