ede738019a5798b5ffc7ed4c56fa625ead362321
Before, the VaultViewInfo was being stored as name instead of uuid as well as not being removed when a vault was closed. This caused the same inventory to be accessed from memory each time the vault was opened after the first opening since the last restart when it would load from file. Since we are recreating the inventory each time, there will likely be a performance loss but we will update the vault title and size each time its opened. Resolves #58.
PlayerVaults
Virtual vaults for virtual players!
Contribute if you feel so led.
=== Authors drtshock, gomeow
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