Update zh_cn.yml
A large update for the translation
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@@ -1,53 +1,112 @@
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# the messages in this section can be customised for each rankup in rankups.yml.
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# 这部分的信息能在 rankups.yml 对不同的段位进行自定义。
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rankup:
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requirements-not-met: "&c 你还需要 {MONEY} 才能够升级。"
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no-rankup: "&e你已经处在最高的等级了。"
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# set to an empty string, ie: success-public: ""
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# to hide that message.
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success-public: "&a玩家 {PLAYER} &e升级到: &d{RANK}"
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success-private: "&a你已经升级到: &d{RANK}"
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# used for the text confirmation
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requirements-not-met: "&c您需要 {MONEY} 游戏币才能晋级。"
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no-rankup: "&e您目前已处于段位的顶端。"
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# 想设置字符串为空?
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# 一个例子: success-public: ""
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# 这将隐藏那条信息。
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success-public: "&a{PLAYER} &e已经晋升至新的段位: &d{RANK}"
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success-private: "&a您成功晋升到新的段位: &d{RANK}"
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# 用于二次确认的文本信息
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confirmation: |-
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&e你确定要升级到 &a{RANK}&e?
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&e再次输入 &c/rankup &e来确定。
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# used for the GUI confirmation
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title: "升级到 {RANK}"
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&e您确定您要晋级至 &a{RANK}&e?
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&e再次输入 &c/rankup &e以确认操作。
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# 用于二次确认的 GUI 信息
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title: "晋级至 {RANK}"
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must-prestige: "&cYou must prestige to /rankup further!"
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must-prestige: "&c您必须再次输入 /rankup !"
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# you can (and probably should) you override these in rankups.yml
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# to show the specific requirements for each rank.
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# however if you are just using money or don't need to change the message per rank, you can use any combination of:
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gui:
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rows: 1
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title: "晋级至 {RANK}"
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rankup:
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material: EMERALD_BLOCK
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# 可以用空格分隔序号以显示在多个槽位组中
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# 示例: 0-3 9-12 18-21
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# 您也可以指定页码而不使用范围。
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index: 0-3
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name: '&a&l确认'
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# lore 可有可无
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lore: '&6晋级至 &b{RANK}'
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cancel:
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material: REDSTONE_BLOCK
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index: 5-8
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name: '&c&l取消'
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fill:
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name: ' '
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# 如果您使用的是 1.8-1.12,并且您想更改此设置
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# 您可以使用 MATERIAL:data, 示例 STAINED_GLASS_PANE:8
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# 这对rankup和cancel块都有效
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material: BLACK_STAINED_GLASS_PANE
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ranksgui:
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title: "段位等级"
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rows: 3
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offset: 10
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width: 7
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complete:
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material: GREEN_STAINED_GLASS_PANE
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name: "&a段位等级 &7{RANK} &a(已达成)"
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current:
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material: ORANGE_STAINED_GLASS_PANE
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name: "&d晋升段位等级至 &7{RANK}"
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incomplete:
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material: RED_STAINED_GLASS_PANE
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name: "&c段位等级 &7{RANK} &c(需要晋升)"
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fill:
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material: BLACK_STAINED_GLASS_PANE
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name: ' '
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# 您可以(也可能应该)在 rankups.yml
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# 显示每个等级的具体要求。
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# 但是,如果您只想使用游戏币作为晋升需求或不需要更改每个级别的消息,则可以使用以下任意组合:
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# {MONEY} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
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# {MONEY} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
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# here is an example of showing the requirements for just money:
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# {MONEY} 和 {MONEY_NEEDED} 相较于 {AMOUNT money} 和 {AMOUNT_NEEDED money} 在使用的格式上不尽相同。
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# 这里有一个只使用游戏币作为晋升条件的示例:
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#list:
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# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &efor &7${MONEY}"
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# current: "&c{OLD_RANK} &e\xbb &c{RANK} &efor &a${MONEY} &e{PERCENT_DONE money}%"
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# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &efor &a${MONEY}"
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# complete: "&7{OLD_RANK} &8\xbb &7{RANK} &e花费 &7${MONEY}"
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# current: "&c{OLD_RANK} &e\xbb &c{RANK} &e花费 &a${MONEY} &e{PERCENT_DONE money}%"
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# incomplete: "&r{OLD_RANK} &e\xbb &r{RANK} &e花费 &a${MONEY}"
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list:
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complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
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current: "&c{OLD_RANK} &e\xbb &c{RANK}"
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incomplete: "&r{OLD_RANK} &e\xbb &r{RANK}"
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# an empty string disables the header/footer
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# 一个空字符串可以关闭 header(页眉)/footer(页脚)
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header: ""
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footer: ""
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# sent when a player tries to rankup when they are on cooldown
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# 这些信息将在玩家处于晋升冷却期间尝试升级后发送
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cooldown:
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singular: "&c你必须等候 {SECONDS_LEFT} 才能够再次升级!"
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plural: "&c你必须等候 {SECONDS_LEFT} 才能够再次升级!"
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# prestige messages can also be customised
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singular: "&c您必须等待 {SECONDS_LEFT} 秒才能进行晋升段位等级操作。"
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plural: "&c您必须等待 {SECONDS_LEFT} 秒才能进行晋升段位等级操作。"
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# 声望信息也可以定制
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prestige:
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requirements-not-met: "&cYou need {MONEY} money to prestige."
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no-prestige: "&eYou are at the highest prestige."
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requirements-not-met: "&c您需要 {MONEY} 游戏币才能进行声望等级升级。"
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no-prestige: "&e您目前已经处在最高的声望等级了。"
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success-public: "&a{PLAYER} &ehas prestiged to: &d{RANK}"
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success-private: "&aYou have prestiged to: &d{RANK}"
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success-public: "&a{PLAYER} &e已经晋升至: &d{RANK}"
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success-private: "&a您成功晋升声望至: &d{RANK}"
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confirmation: |-
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&eAre you sure you want to prestige to &a{RANK}&e?
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&eType &c/prestige &eagain to confirm.
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title: "Prestige to {RANK}"
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&e您确定要晋升声望至 &a{RANK}&e?
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&e再次输入 &c/prestige &e确认操作。
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gui:
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title: "声望晋升至 {RANK}"
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rankup:
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material: GOLD_BLOCK
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index: 0-3
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name: '&a&l确认'
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lore: '&6声望晋升至 &b{RANK}'
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cancel:
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material: REDSTONE_BLOCK
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index: 5-8
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name: '&c&l取消'
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fill:
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name: ' '
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# 如果您使用的是 1.8-1.12,并且您想更改此设置
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# 您可以使用 MATERIAL:data, 示例 STAINED_GLASS_PANE:8
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# 这对rankup和cancel块都有效。
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material: BLACK_STAINED_GLASS_PANE
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list:
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complete: "&7{OLD_RANK} &8\xbb &7{RANK}"
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@@ -56,9 +115,9 @@ prestige:
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header: ""
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footer: ""
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cooldown:
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singular: "&cYou must wait {SECONDS_LEFT} second to prestige again."
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plural: "&cYou must wait {SECONDS_LEFT} more seconds to prestige again."
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singular: "&c您必须等待 {SECONDS_LEFT} 秒才能再次晋升声望等级。"
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plural: "&c您必须等待 {SECONDS_LEFT} 秒才能再次晋升声望等级。"
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not-high-enough: "&cYou cannot prestige at your rank!"
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not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. 使用 /ranks 指令去查看所有等级的列表。"
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invalid-rankup: "&c配置中定义的等级无效,请联系管理员检查后台。"
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not-high-enough: "&c您无法在您当前等级上进行声望晋升!"
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not-in-ladder: "&c抱歉,我们找不到您所在小组的任何段位等级。使用 /ranks 列出所有段位等级。"
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invalid-rankup: "&配置中定义了无效的 段位晋升,请检查控制台获取更多信息。"
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